PSPs are not cheap. I know this as I have spent the $249.99 to claim
one as my own. I remember thinking that there was no way I would
buy one at launch and that I would wait comfortably with my Nintendo
DS until the PSPs price dropped. Well, it just so happens that Wipeout
Pure is the game that changed my mind in less than 30 seconds. All
it took was to hold the system in my hands and race my hovercraft
through one lap of Wipeout Pure's first track. Next thing I knew,
I was out around $300.00.
Being a huge fan of Wipeout
XL (which is now almost 10 years old)
I am of the opinion that Wipeout Pure is the long-awaited return
to glory the series has needed for some time now. Those of you who
played Wipeout Fusion on PS2 know that the series started leaning
toward wider tracks with more emphasis on combat via the series'
trademark random weapon generators. You'll be happy to know that
Wipeout Pure is all about racing through those narrow tracks while
the wings of your ship scrape the concrete walls and the weapons
are a happy coincidence. The concentration necessary to navigate
chicanes, hairpins, and jumps, all at high speeds, is the foundation
of this awesome little racer. Weapons do have their place, but think
of them as being more like a random deal breaker where the craft
in front or behind you can quickly be dealt with if you happen to
pickup the right thing at the right time. More often than not, your
results will depend on how flawlessly you can zoom around the track
and react to surprises like bombs and mines rather than getting every
kickass weapon on the block and pummeling everyone else into submission.
Other changes for the better include the way a ship's shields affect
gameplay. Instead of heading into the pits for a recharge like before,
you can now just absorb those weapons you may not have an immediate
use for and get energy instead. You probably won't find yourself
debating this too seriously though, despite the increased damage
an enemy attack or a collision with a wall can inflict. It's really
just designed to keep the speed intense and make players decide on
the fly whether they need energy or not.
There
are also new classes of ships to pilot. This time, there are 8
different team crafts to choose from. I'd
be lying if I said they
all felt different, but most of them have distinct pros and cons
to suit a player's preferences. They're also designed really well
from a visual standpoint. Each one looks like something out of a
sci-fi fan's wet dream. In fact, everything in the game looks like
this. Imagine a cross between "Blade Runner" and Daytona
USA and that's
about where Wipeout Pure clocks in. The racecourses all have eye-catching
lights and big huge banners that have anything on them from the name
of the track to more obscure references like "Robots Build Robots".
Its all kind of how you would imagine Times Square to look in 20
years. Your senses just get overwhelmed with all this crap to look
at. That's really been the signature of Wipeout though. If you're
not in awe of all the things begging for your attention, the game
isn't doing its job, but thankfully in that respect, Wipeout
Pure comes through big time. They have even managed to make the "Quake" weapon
look as good as it did 10 years ago. By that I don't mean that the
graphics look as good as a 10 year old game, but that when you see
it for the first time, you will be calling out how awesome that looked
just like you did when you saw it all those years ago. I think I
even like having the weapon used on me better than when I'm the one
administering it. You can hear the quake rumbling up behind you as
your screen starts to turn red and little bubbles appear on the bottom
of your screen to give the impression that its melting from all the
heat. Even better is watching the "Bomb" weapon activate.
A circular ring of warning spreads out the instant before a massive
explosion rocks the track and consumes your screen. For a hand-held,
it's really a sight to behold. To be completely honest, it even looks
good for a console game. Yes, it's that damn good. Just wait until
you race through a tunnel and see the light-bleed effect at the exit.
Knockout visuals are all over the place in Wipeout Pure.
Another
big part of what sold me on the game was the attention to detail
that was put into the sounds. When
you think of Wipeout, you
HAVE to think of the electronic beats that the series has been known
for since day one. This time is no different. Personally, I'm more
of a metal fan, but some of these songs in Wipeout Pure are
fantastic and you really could not find a genre more suited to compliment
this
kind of gameplay. I've always had a soft spot for Cold Storage, who
started out as Psygnosis' in-house music team back in the days of
the original Wipeout, and they come back for this one with
a vengeance. Theirs is the opening track when you play the soundtrack
in sequential
order and it really shows off the quality that the PSP system itself
is capable of producing. For me, it was the standout track of the
bunch. There are a few more in there that really rock the house,
and then the rest just kind of round things out. There's nothing
bad or annoying, just not as notable as the 4 or 5 asskickers in
the bunch.
Explosions also play a big part in Wipeout
Pure's sound. There tend
to be a lot of them in the duration of a race, so it's good to hear
that they are very loud, gritty, and jarring when they happen. What
more could you want? Mines warn oncoming traffic with a gentle yet
piercing series of rapid beeps, bombs whine in the distance several
seconds after they've been planted, and speed power-ups resemble
the sound the Enterprise would make when entering warp. Its all here,
and its exactly as it should be.
Wipeout
Pure is as good a reason as any to buy the PSP right now.
It's a very high-caliber launch title and it showcases the system's
capabilities like no other. When your friends ask you what the PSP
does, this is the game you need to show them. It will make a believer
out of anyone who plays it for just a few minutes. Just remember
to have some headphones handy as the sound adds greatly to the overall
experience.
|