WCW
has lost a lot of momentum in the war with the WWF. This is true
in terms of TV ratings as well as the videogame representations
of each organization. While the WWF has had two successful
back-to-back videogames with WWF Warzone and WWF Attitude,
the WCW has languished with WCW Nitro, WCW/NWO Thunder and
WCW/NWO Revenge. The N64-only Revenge was the only
title of any merit, being a translated version of a Japanese developed
wrestling game, while Nitro and Thunder were American
creations.
After Thunder's
release earlier this year, the WCW license was taken over by
Electronic Arts. WCW fans rejoiced at the possibilities that a
quality development team could bring to a WCW videogame. Without
a doubt, WCW Mayhem is head and shoulders above any previous
WCW game. However, it falls a bit short of the WWF games.
The game begins with
a somewhat rushed looking CGI video sequence that depicts the assembly
of Goldberg via the game's create-a-wrestler option. It could
have been done a bit better, but it sets the mood of the game
nicely. The theme music packs a good wallop and got me ready for
some wrestling action.
The game's menu,
which appears immediately following the intro, allows you to quick
start a match, play a main event, create-a-wrestler, launch into a
"quest for the best" mode or tinker with the options.
The "quick start" simply allows you to pick two wrestlers to
match up. "Main Event" allows you to stage a match
similar to something seen on Monday Nitro or Thursday Thunder.
"Quest for the Best" is a career mode, which allows you to
work your way up the ranks to win the TV belt and then the U.S.
Heavyweight Belt, facing some of the game's hidden wrestlers in the
process. The "create-a-wrestler" and options
selections are pretty obvious.
The "Quest for
the Best" mode is the main attraction for a single player.
Unfortunately, it is nowhere near as interesting or complete as WWF
Attitude's career mode. Instead of giving you a series of
shows and matches to work through, you're simply asked to wrestle five
contenders and then the TV champion. Win the TV belt and it's on
to the Heavyweight belt and the next five contenders. Win the
Heavyweight title and you'll defend it from the top five
contenders. It's not as interesting as wrestling house shows in
an attempt to work your way up to a Saturday night TV spot and
eventually a shot on the Monday night program, nor do you face any
different challenges, like tag-team matches or lumberjack
matches. Each match in the quest mode is a one-on-one match.
That's it.
The matches
themselves are a lot of fun. Actually, the control is the best
I've played in a wrestling game so far. It's very easy to pull
off some incredible moves in WCW Mayhem without it becoming a
mash-fest like WCW Nitro or WCW Thunder. The
controls are actually fairly logical in that certain situations allow
for a different set of moves. Once you master a few basic moves,
you'll be able to put together some fine looking wrestling action.
If you want to take
that action outside the ring, you can. Apart from merely going
just outside the ring, you can battle up the ramp and into the
backstage area, including locker rooms, storage rooms and even the
arena bathroom. Each of these areas provides a unique set of
weapons to use on your opponent, like chairs, boxes, pipes, etc.
I can't fault the
game's selection of wrestlers, even though some of them are either in
different factions now or, as in the case of Raven, no longer with the
company. It's nice to see wrestlers like Eddy Guerrero, Kidman
and La Parka included with the obligatory Hollywood Hogan, Scott
Steiner and Sting. Unlocking wrestlers makes even more
interesting selections available, including Sonny Onoo and Sarge, from
the WCW training facility, the Power Plant. All of the wrestlers
look pretty good, although they actually looked better in WCW/NWO
Thunder, which is a shame.
One
thing that this game lacks is a good atmosphere. WCW/NWO
Thunder lacked in almost every way, except for the really good
atmosphere it tried to create. WCW Mayhem, even with
commentary by Tony Schiavone and Bobby Heenan, all the Pay-Per-View
locales and animated ring entrances, complete with appropriate intro
music, simply fails to create a convincing wrestling show
atmosphere. The arenas all look the same, save for the
decorations depicting the event taking place. The
"crowd" texture map is pretty poor. There are never
any animated crowd scenes at all. The entrances, while including
the correct and well-done versions of the intro music, are fairly
poor. The game's wrestlers approximate what the real wrestlers
do when they arrive for a match, but they're not very convincing.
The create-a-wrestler
option, which was so addicting in WWF Attitude, falls short in WCW
Mayhem. While you are given a fair amount of leeway as to
what you can make a wrestler look like, there is simple no comparison
between the amount of options available in Mayhem to the immense
number of customizable qualities in WWF Attitude. Mayhem
doesn't even allow you to create female wrestlers and there are female
wrestlers in WCW. Just ask Madusa or Miss Madness.
Overall, WCW
Mayhem is a good, solid wrestling game that you may want to rent
before you buy. By no means is it a bad game at all. It's
just that it's already been outdone by WWF Attitude.
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