Theres
usually not much question about where you can find me every Monday night - Ill be
sitting in front of my TV, watching wrestling. I switch back and forth between WWF and
WCW, but I have to admit that the WWF has always been my favorite. Over the years, I have
played many different video game interpretations of the "sport," (Some of them
quite bad), but WWF Warzone, by Acclaim, is by far the best Pro Wrestling video
game to date.
Warzone features a
large selection of WWF wrestlers (some of whom are no longer with the WWF) including The
Undertaker, Kane, Mankind, Bret Hart, and Steve Austin (my favorite) just to name a few.
Each of the wrestlers have their own ratings, move sets, finishing moves, attitudes, and
music. In addition to the pre-existing wrestlers, you can create your own wrestler with a
wide variety of options -- right down to boot color. Naturally, this feature is limited,
as you cannot draw an entirely new face for a wrestler, invent moves, etc., but it is
still a fun feature that, at least to the best of my knowledge, as not been done in any
other wrestling game.
Several different play modes
in Warzone add a lot of variety to gameplay. There is the standard one-on-one
match in which you take on either a computer opponent or a friend with either normal
wrestling rules or in a grudge match, in which you may use chairs, bells, televisions
(yep, thats right- televisions) and other weapons. There are also tag-team matches,
in which up to four people can play; a career mode, in which work your way up through the
other wrestlers to become champion; and a training mode, in which you can practice
performing moves. The graphics and sound in Warzone are expertly done and true to
life. Wrestlers look and sound just like their real life counterparts in the ring, and
music and videos for each of the game's wrestlers has been perfectly translated. I rarely
like the commentary in any video sports game, but the color commentary provided by Vince
McMahon and Jim Ross is well done and amusing.
Control in Warzone is
better than in past wrestling games, but it is definitely not perfect. In most other
wrestling games I have played, there are some wrestling moves, but for the most part it
all comes down to punching and kicking. Although Warzone moves away from this a
little bit, with features such as blocking and dodging, punches and kicking will still win
many matches. As in most wrestling games, when you and your opponent get tied up, who wins
and gets to perform a move usually comes down to who can hit the buttons faster. Perhaps
the most annoying feature about the Warzone control occurs in tag matches, where
it is very tricky to tag out. This should be very easy to do, but you have to be in
EXACTLY the right spot to make the tag. I have lost several matches just because I wasn't
able to tag out. Also in tag matches, if you are facing one person, there is no easy way
to quickly turn around and face someone behind you, leaving you open to attacks from
behind.
Moves in Warzone
are different for each wrestler and are performed by pressing the right combinations of
directions and buttons when you are in the proper position. The training mode allows you
to view the move listings and practice performing them. Unfortunately, the finishing moves
are not displayed in the manual or in the training mode. Warzone has a unique
method of tracking wrestlers stamina during a match. You start with a green energy
bar, and when your energy bar gets emptied, you wrestler becomes momentarily stunned. At
this time, your opponent is free to perform a move. Then you get a slightly different
colored energy bar, and the same thing happens. As your wrestler becomes weaker, his
energy bars become red, at which time your opponent can perform a finisher or go for the
pin. Most moves, including finishers, seem to do about the same amount of damage. I have
actually had wrestlers bounce right back up after getting hit with a move such as the
Tombstone.
It has almost become a
standard in sports games to have an option to create players. Warzone, to the
best of my knowledge, is the first wrestling game to incorporate this feature. You can
make your own wrestler, customizing a wide variety of features from their stamina to their
attitude and move set. Naturally, this is limited, and although you can approximate other
wrestlers, its just not the same as actually having Goldberg or Kevin Nash as part of the
game.
An issue some game players may be
faced with is what system to get Warzone for: N64 or PlayStation. I spent much
more time with the Playstation version, and, personally, I like it better. Both versions
are very playable and the N64, unlike the Playstation version, includes a Royal Rumble
mode. However, the sound and music are far better in the Playstation version, and,
obviously, the N64 version does not have videos of the wrestlers, and I think these are
two features that add quite a bit to this game.
Although Warzone is
the best wrestling game I have ever played, I do not see myself touching it six months
from now. Like real-life pro-wrestling (oxymoron), it is very entertaining, but it is
basically mindless entertainment. It is not the type of game that takes weeks to complete,
and hearing Steve Austin yell-around is only fun for so long. If you get this game and get
a bunch of friends together to play (up to four at a time), you will have a blast. After
awhile, though, I see this game getting pretty stale, especially if even more of the
wrestlers leave the WWF or change their persona. If you are looking for a wrestling game,
especially a WWF wrestling game, WWF Warzone is the game to get. A wide variety
of options, wrestlers and moves, along with great sound and graphics, make this the best
wrestling game ever, and thats the bottom line, cause "Stone Cold"
Al said so. |