Konami
has released the sequel to their popular strategy RPG, Vandal
Hearts.
The first game was pretty easy and, quite frankly, on the short side. The sequel
improves on the original
in many ways and acts to mature the series into a new direction.
However, it also adds a few frustrating features that keep the game
from surpassing the original in the fun department.
The Vandal Hearts 2
storyline is completely independent from the first game. This time around, the plot
is very politically oriented. After many wars, the world is divided into four
major nations. In the Kingdom of Natra, a power struggle for the
succession to the throne has sparked a civil war that tears the
country apart. Each side is aided by a neighboring country which
serves its own interests. Enter the hero character who, by birth, is a
simple peasant but through ambition quickly rises to the leader of an
infamous bandit gang. Through auspicious
circumstances, his party gets caught up in the civil war and thus
begins his quest to fulfill his destiny.
The game begins when all of the major characters are kids.
This sets up their relationships which become very important later on
in the game. What's obvious about this game which wasn't in
the first is that the relationships between the characters play vital
roles in the plot. Betrayal, deceit, and lost love all give the basic
war plot an edge that was missing in the original.
The graphics have not changed much
from the first game. Each stage is a fully rotatable landscape with
the same sprite-based characters. The portraits this time around are
drawn from what looks like photographs. This approach moves the game
away from the cartoony feel of the original game and toward a
realistic atmosphere.
The sound and music are typical for this kind of game - repetitive and
uninspired. Attacks and spells have their own sound effects and
environments, such as rivers, add their sounds as well. Unfortunately,
none of these are particularly noticeable and really add little to the
overall gameplay.
And
gameplay is where Vandal
Hearts 2 really departs from similar games of this genre. One
important difference is the deviation from set character classes such
as mage, warrior, or war bird. Instead, each character can be made
whatever the player wishes by using weapons and armor. For instance,
winged armor can make a character fly around the map but with the
trade off of lower
hit points. Robe-type armor will increase
magic points but decrease hit points, etc. Thus, it is very easy to
change a character from a knight-type to a mage-type by simply
changing the armor and weapons.
There is a very large variety of
weapons ranging from swords, lances, and knives to bows, hammers, and
projectiles. Magic is also handled very differently here. Instead of
gaining spells through experience, the player needs to buy different
weapons which are attached to spells or special abilities. A stronger
weapon may have a stronger attack spell. Shields have defensive and
healing spells. Once bought, the weapon must
be used in battle a bit in order to activate whatever spell or special
ability it may have. The coolest part about this system is that spells
from one weapon can be attached to another weapon of the same class.
So you can mix and match your favorite spells to enhance the final
weapon.
Unfortunately, due to the extremely complex spell and weapon
system, menu navigation becomes extremely tedious and
time-consuming. Preparing characters for battle may take as long
as an actual battle. While the game certainly offers something
new in this regard, the menus-upon-menus navigation system makes it overly complicated
which may turn off some gamers from digging deep into the
game.
The basic plot flow goes from town, to story segment, to
overworld map where you move to a battle location and a repeat of the
next story segment. Once a mandatory plot location is cleared, you can
go back and fight more generic battles to gain experience and open
missed treasure chests at your leisure. Once battles are won, the
player acquires money and a double money bonus if all characters
survive.
The battles are where the actual strategy takes place. The
player must position his characters and move them to achieve a
specific objective such as defeating all the enemies and keeping the
hero alive. The player's turns are taken simultaneously with the
computer's turns. This means that every
time a player character moves, an enemy character also moves. This can
be frustrating if you position your character to attack an enemy
character and that enemy character moves away at
the same time. As a result, you end up missing and wasting your turn. Conversely, if
you play right you can anticipate the enemy movement and move your own characters
to dodge an attack. This second-guessing
approach makes for an intensely strategic battle. As seems to be the emerging norm,
attacking from higher elevations or behind an enemy will deliver
bigger damage.
Vandal Hearts 2 is a
difficult game to recommend. The story is very good, battles are intense and
difficult, spell and the weapon system is intriguing. However, for most
casual gamers, the game will seem overly complicated and frustrating.
Therefore I can only recommend this game only if you are a big strategy-RPG
fan.