Taking fighting games to
the third dimension, Virtua Fighter was a revelation when it
was first released in 1994. After three iterations on Sega's
underachieving Saturn and Dreamcast (five if you count Virtua
Fighter Remix and Kids), Virtua Fighter 4 is the
series' first release on a top-selling console. While the first three
releases were all respectable conversions, VF4 is head and shoulders
above them all, packed with extras and a few features gamers can only
hope will make their way to other games.
Virtua Fighter 4
offers the latest refinement to the series' fighting engine. Gone is
the escape button, and in its place, dodging and 3D movements are
handled through intuitive joystick motions. The characters each have
their share of new moves, and the game has seen a significant speed
increase. Taka-Arashi has been axed from the game, and while he
probably hasn't been replaced pound-for-pound, two new combatants have
entered the fray. Lei-Fei, a Shaolin monk, and Vanessa Lewis, a Vale
Tudo-fighting security guard. The pair fit well into the mix, and
unlike the beefy sumo fighter who from most reports had only limited
appeal, gamers should find these two fighters a good deal more
attractive. Unfortunately, the neat uneven surfaces from VF3
have been removed, although to be truthful, they're not a significant
loss, other than in technological coolness.
The Virtua Fighter
engine has always been excellent. The game features fairly simple
controls, but the wide variety of character moves and the overall
effectiveness of each character's repertoire makes for a game where a
wide variety of styles and strategies can be utilized successfully.
Beyond the typical arcade mode, Virtua Fighter 4 features an
excellent training mode. Not content to create a training mode that
just teaches players all the moves for a character, AM2 has created a
mode that teaches players the intricacies of the fighting engine. It's
a great place to start, for both newcomers and series veterans who
think they know all there is to know about Virtua Fighter.
After getting to know the game through the training mode and a few
trips through the arcade mode, it's probably time to create a user
profile and get into the Kumite mode, which should keep you coming
back to VF4 for a long, long time. In this mode, you face a
series of AI fighters and work your way through a series of rankings.
Along the way, you pick up extras, such as new outfits and items like
sunglasses and freaky masks. These are all nice, but what really
shines in Kumite is the caliber of the AI opposition. Not only do
these fighters embody a variety of different styles, they can also get
quite difficult. The variety of AI players also helps highlight where
your skills might need brushing up. It's truly the next best thing to
having a string of different human opponents.
Virtua Fighter 4
features some excellent looking stages, and the new character models
are far more detailed than anything seen previous in the series.
Bright, colorful and moving at a rock-solid frame rate, these graphics
are great. Added effects, such as leaves that blow around on a stage,
or snow and sand you can kick up and leave impressions are excellent
new touches. Clothing and hair flow realistically, making for a very
genuine experience. And while some gamers have complained of
"jaggies," the models and levels are great and if you're not
looking for them, you probably won't notice them. This is one of the
PlayStation 2's nicest looking games, period. With its great animation and
solid collision detection, watching saved replays can be almost as
rewarding as fighting the fights themselves.
The music and sound,
on the other hand, are simply above average. Many of the tracks are
the generic guitar rock-style tracks fans of the series will have come
to know. The sound effects are very familiar (such as the trademark
"swoosh" that accompanies spinning attacks), but they come
through with real impact. Series veterans will know that in previous
home versions, the sounds were often muted compared to the arcade
versions. No such problems here.
For fans of the Virtua
Fighter series, buying this game should be a no-brainer. To gamers
who are new to the series, this is an excellent starting point, thanks
to the excellent training mode. And while fighting games have endless
replay value as two-player games, Kumite mode will likely keep you
coming back long after your friends have gone home or just tired of
the consistent beatings you lay on them. No other fighting game
rewards the refining of strategies in a one-player mode as much as Virtua
Fighter 4. AM2 has outdone itself and its competition here;
despite a lack of extras such as CG endings and so on, the selection
of relevant modes and fun extras really helps this game keep on
giving.
|