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gameassault.com - Saga Frontier 2 Review
Um Jammer Lammy
MSRP: $19.99
Number of Players: 1-2
Developer: Sony Computer Entertainment
Publisher: Sony Computer Entertainment
Reviewer: Robert Dirom

In 1997, Sony released Parappa the Rapper, much to the amusement and confusion of gamers. The game featured a paper-thin, rapping dog and gameplay resembling the old electronic toy, Simon. Not exactly a recipe for success, but thanks to catchy tunes, a generous helping of charm, as well as some great advertising and press, the game found it’s way into many gamers' hearts.

Flash forward to 1999. Rather than going with a true sequel in the form of Parappa 2, Sony released Um Jammer Lammy, a game that follows the adventures of the guitar-playing Lammy. With only 15 minutes to get to her band's gig, Lammy has to overcome all sorts of obstacles to ensure Milk Can's show goes on.

Before the playing even begins, Lammy already has a strike against it when compared to Parappa: the storyline. Parappa's amusing story of forbidden love between puppy and flower (okay, maybe not forbidden) was much more charming and fun to watch than Lammy's race against time.  Through the game you'll meet a bunch of new "teachers," as you did in Parappa, starting with the familiar face of Chop Chop Master Onion.  Unfortunately, they are, by and large, a lot less interesting than those in Parappa. This begs the question; can Lammy make up for this deficiency in gameplay?

The answer is mixed. Where Lammy shines is in its multiple play modes.  The more levels you beat, the more options open up to you. Unlike Parappa, Um Jammer Lammy offers a number of different play modes that make the game worth returning to after its first completion. After beating the game with Lammy, you can play cooperatively with Parappa or Lammy's rival, Rammy. If that's not your speed, you can whip their butts in versus mode. But the biggest plus is the ability to replay the game as Parappa alone. In this mode, the storyline and songs change, although you're essentially trying to accomplish the same things Lammy does, whether that means putting out a fire or building a guitar. The funny thing is, while the movies behind Parappa's levels seemed to make no sense, I found them more entertaining than Lammy's.

For anyone who is familiar with Parappa, playing Lammy should be nothing new. As before, your teacher sings and you repeat by pressing the appropriate buttons in the correct rhythm, although a couple of changes to the interface makes everything come together a little better. A nice update is the scrolling rhythm bar, which gives you an opportunity to read ahead of the music. And while not an incredible addition, your Dual Shock controller will rumble when it's your turn to play. The one frustration is that in places, the scoring seems a bit off. Occasionally I thought I nailed a riff, only to get knocked down to "bad" for my efforts.

As for the songs, they're a real mixed bag. Out of the seven tunes, three are really memorable (and better than the best songs in Parappa), and the others are generally good or at least passable. The one exception is the second to the last song in the game, which is just plain bad and frustrating to play, as your guitar melody is a bit too far removed from the singer's melody in places.

Lammy's guitar sounds cool, but a few other sounds aren't as good as they could be. Parappa's voice seems a little muffled and scratchy.  Worst of all, the sound effects that emerge when you dip into bad ratings are too loud and intrusive, as if when you drop to bad, the game is trying to push you to your doom, instead of simply alerting you to the fact that you're sucking.

As with Parappa, the graphics are not photo-realistic, but they're definitely not intended to be. The PlayStation is completely up to the task of making them look as they should, and the game's visuals are great. The FMV scenes between the songs are a bit grainy, though, and could look better. But overall, everything looks vibrant, colorful and quite a bit more detailed than it did in Parappa.

In the end, Um Jammer Lammy is a solid sequel to Parappa, with some great new songs, more of Rodney Greenblat's trademark art, and multiple new game modes that give the game much more replayability. But while it's a solid effort, the game falls short of the original in terms of charm and character designs. In summation, it’s a mixed sophomore outing, but definitely worth playing.

Graphics 9.0 Simplistic by design yet somehow more detailed than the art in Parappa, Lammy's graphics are charming and attractive. 
Sound & Music 8.5 Very good overall, despite concerns about some sound effects and one stinker of a song.
Control 9.5 A simple system, no problems.
Replay Value 7.5

Lots of different modes mean more game to play than in Parappa before you have to return to playing just to get that "Cool" rating.  

Fun Factor 8.0 The finicky scoring and the one bad song create a fair share of frustration, but the game is still a lot of fun, just not as consistent as Parappa.
Overall 8.0 If you liked Parappa, you should get this game. The same sense of style that made Parappa a blast is still here, along with more features to keep you playing longer. Recommended, but not perfect.

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