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Back
in the days before 3D-accelerated games, PC gamers were playing
VGA-powered games that put more emphasis on gameplay than
graphics. In 1994, before the Internet became the main method of
distributing shareware and demos, one of the hottest such titles was a little game called Tyrian.
Tyrian
was a top-down shooter that was very reminiscent of arcade games
like Raiden and 1943. The object was simple: shoot everything that
came at you and collect power-ups that appeared every so often.
It was simple, but highly addictive. Since the game didn't require a
tricked out mega-computer to run, the game was accessible to a wide
audience. Fast
forward to the present-day. XSIV Games have decided that what the world
needs now is an update to the classic Tyrian experience.
Enter Tyrian 2000, their re-vamped version of the original game.
It
doesn't attempt to re-invent the game at all. It simply adds more stuff
and gives the game a shot at a gaining a new audience that may not have even heard
of the original game. Tyrian
2000 throws you into a weapons-heavy spaceship and asks you to shoot
everything that you possibly can. There are some variations to the
game but, essentially, the object remains the same.
In
the one player "full game," destroying enemies gets you coins
that you can use to upgrade your ship's weapons and armor. In the
one player "arcade game," you must grab power-ups that appear
as you kill enemies to upgrade your ship. A "timed battle
mode" asks you to battle through one of three levels to get on the
high score board. Additional points are given based on your time
and the number of ships you have left. Tyrian
2000 also allows you to edit your own ships with the Ship
Editor. The ships are actually constructed in a paint program
capable of creating PCX format graphics files. The editor then
allows you to change the look of the ship so it maintains the proper
perspective when you turn and move around in the game. To
be honest, Tyrian 2000 is nothing to look at. The
graphics have not been updated at all since the original game was
released six years ago. In fact, the game looks
exactly the same as it did in 1994. It plays exactly the same as
it did in 1994. Actually, other than making it Windows
compatible, I'm not sure of exactly what advantages this game has over the original
at all. Sure, the game has a new mode that requires you to buy
your power-ups rather than collect them during gameplay, but that's more
of a hassle than fun in this reviewer's opinion. The
sound and music, like the graphics, don't seem to have moved too far
from the original game either. A jukebox option allows you to
listen to all 25 music selections from the game. It's an
interesting nostalgic touch, if nothing else. Tyrian
2000 still
possesses the original's twitch-inducing gameplay and still requires a good deal of
luck as well as skill to get through the onslaught of
enemies. Thankfully, the game does control well and I had no
trouble moving and dodging the enemies as I blasted them. The ability
to alter the speed of the game to your liking is a nice touch and helps
open the game to less-skilled players. The
main problem with the game is that it's too repetitive and, frankly,
boring. You simply blast everything that comes your way. If
that sounds like your idea of a good time, this is a game you should be
playing. I do realize that there may be some people hankering for
a big slice of repetitive shooter action. I'm just not one of
them. I
was interested in playing this game because I was such a big fan of the
original Tyrian. Unfortunately, I was disappointed with Tyrian
2000. It wasn't the slightest bit entertaining or fun.
Either my tastes have really changed, or a circa-1994 shooter just
doesn't cut it in the year 2000.
Requirements: Pentium
133 MHz, 16 MB RAM, 25 MB HD space, Dual speed CD-ROM drive, Windows
compatible sound card, and Windows 95/98.
Tested on: Pentium II 233 MHz,
64 MB RAM,
32X CD-ROM drive, Best Data Voodoo 2 12 MB accelerator, Saitek X6-32M
gamepad, Logitech MouseMan mouse, and Windows 98. |