Of the plethora of racing games available for the PlayStation,
few venture off the beaten track (pun intended). While there are numerous contests
featuring cars, trucks and motorcycles, there is but a single airplane racing game and,
until now, only one boat racing game. Sony's Turbo Prop Racing is the latest
addition to the boat racing category and it attempts to distinguish itself from the
competition by delivering blinding speed and realistic physics.
I expected that some level
of detail would be lost due to the 60 fps frame rate, but it is not noticeable. The
programmers included some scenery as well as tunnels, rocks, and some drops on the course
itself. The backgrounds might seem repetitive at times, but then again, how much variation
can you have with water courses? Turbo Prop Racing does its best to keep things
interesting with both night and day races, slow and fast moving water, and even a lava
course.
No matter which course you
play, the water effects are the best I've seen on the PlayStation thus far. It really
looks and feels as if the water is flowing downstream with a mind of its own. A word for
those with weak stomachs -- the speed of the game combined with the graphics of the moving
water can cause some serious motion sickness, especially in the first person viewpoint.
Dramamine is recommended.
As with most racing games,
in the beginning you can select from only three vehicles and three courses. Five more
boats and three more waterways become available as you progress through the game. If you
can win a race on each course, night races as well as a tournament mode open up. The boats
themselves differ in four areas-top speed, handling, acceleration, and hull stability. The
courses are ranked according to their difficulty.
The boat upgrade system is
rather unique. Unlike other racing games, you cannot buy new parts with money earned from
winning races. Instead, you have to collect five yellow buoys and finish in first place
during specified races. If you can accomplish that, you gain access to a bonus track. As
the bonus track begins, you can select which type of upgrade you want: speed,
acceleration, or handling. However, you have to then collect five yellow buoys within a
limited amount of time on a slalom-type track in order to obtain the upgrade. Depending on
which difficulty level you have selected, you may not get the chance to retry the bonus
course if you fail. While this arguably extends the replay value of the game, the
difficulty of obtaining upgrades might frustrate many gamers.
The boat engines whine and
roar, and the sound of splashing water can be heard, but other than that there are few
sound effects. There is an announcer in the same vein as Ridge Racer who is
equally annoying even though he doesn't say much. The heavy techno music, which has become
standard for this type of game, is nondescript and repetitive. I would have preferred
music that fit the courses -- Calypso for the Miami Beach course, dueling banjos for the
white water rapids, Polynesian music for the lava course, etc.
My biggest criticism with
the game stems from its strongest feature-- the realistic physics. The designers have done
a great job of simulating white water rapids. Too accurate, in fact. When I play a racing
game, I always want to feel that I am in control. If I crash, it's my own fault. If I win
a race, it's because of my skillful driving. With Turbo Prop Racing, I sometimes
felt as if I was trying to steer a stick of wood that had been dropped into a raging
river. In other words, I had no control and was just being pushed along by the current.
Eventually, I learned to use the L1 and R1 buttons for sharp turns and I knew when to use
the turbo boost on each course. However, if I crashed I would get tossed around like so
much flotsam and jetsam that I'd have to restart the race. Even when I won a race I felt
as if it was due more to luck than skill.
The only other criticism I
have has to do with collisions. Turbo Prop Racing has gone out of its way to
emulate rapids and capture the feeling of racing on moving water. Yet, when your boat hits
another boat or a rock or the side of a canyon at over 100 mph, it sustains no damage at
all. In fact, bumping other boats helps you jockey for position. While nothing is wrong
with this per se, it doesn't seem to fit the "simulation" style of the game.
Perhaps they should have included a damage meter.
Turbo Prop Racing
is the best boat racing game available for the PlayStation (which isn't hard to do, seeing
as how there are only two). It certainly is refreshing to play a racing game which doesn't
involve automobiles for a change. However, don't be fooled by the use of the term
"arcade" on the cover. The game does have an arcade look to it, but it
definitely plays more like a simulation. Think Gran Turismo on water, and expect
a similar learning curve. Accordingly, Turbo Prop Racing may not be for everyone. |