It seemed to come out of nowhere to
become the leading squad-based first-person shooter. The following
Starsiege Tribes developed was proof enough that a well-made team game
was something a lot of gamers wanted. It had no appreciable
off-line play, offering mainly a great game of capture the flag,
although it did have a few other modes on offer. After more than two
years, the game has remained essentially peerless, despite the release
of FPS titles which featured more team play and online elements than ever
before. With the release of Tribes 2, which drops the Starsiege name,
the original can finally finally pass the torch.
One of the most valuable elements of Tribes is
the player's ability to equip one of three different armors - slow but
powerful heavy armor, fast but relatively fragile light armor, and
medium armor, which combines some of the advantages of each into a
respectably fast suit. In the team game, generators, turrets and
inventory stations are also of major importance to the game's success.
Protecting them (or destroying them) is a secondary objective in the
game - a team with no power or no operational inventory stations can
quickly find itself at a disadvantage. These issues lend a new
importance to defense that is hard to ignore.
Tribes 2 offers numerous gameplay options, some
which emphasize team play and others that are neat variations on the
deathmatch experience, but the core of Tribes 2 is again the capture the
flag mode. What makes the capture the flag experience so rewarding is
that, on most servers, while there are always wannabe superstars, you'll
generally find a spirit of team and a core group of players who act in
the best interests of their team, rather than in the interest of
accumulating points. So while you'll never escape the players who want
to run for glory and capture the flag, there are also players who take
the time and energy to suit up in heavy armor and play defense, or run
around a base under siege repairing defenses and inventory stations.
Weapons that are a bit different from the norm
(almost all weapons have a delay from the time they're used to the time
they hit their target) help make Tribes 2 something of a unique
challenge, where leading a target is of the utmost importance. The game
features a large arsenal, ranging from blasters to disc shooters and
rocket launchers. Some weapons, such as a sniper rifle, are tied to
certain types of armor, which makes equipping your character that much
more strategic a decision. Water adds an interesting dimension to the
game, as it modifies the way many of the game's weapons behave.
Tribes 2 uses typical first-person shooter
conventions for control, so most PC gamers will be very familiar with
how it feels. They're fully customizable and responsive, although it may
take some players a short while to get used to having a mouse button mapped to a
jetpack rather than a secondary fire option. Controlling vehicles will
take a while longer to get used to. The vehicles have much different
physics and it will take a while, even for a Tribes veteran, to get used
to each vehicles peculiarities.
Visually, Tribes 2 is a major step above the
original. Excellent new explosion effects, as well as new character
models and vehicle designs all stand out. The game takes much of the
best design from the original and updates it to look even better. New to
the game are levels made with heavy fog. These are a new addition, and
take a while to appreciate. In fact, the first level I played was a fog
level, and I thought this was a new addition to help the engine maintain
a reasonable frame rate. And while that was not the case, it very well
could have been - the game's engine is surprisingly power hungry, and
will bring many once mighty PCs back to earth.
The game's music is a fairly good mix of
industrial-style rock, but this reviewer prefers playing the game with
no music at all. The sounds of the battlefield, as well as the voices of
your friends and foes are dynamic and interesting enough that music
seems unnecessary. Hearing the sounds of war all around you increases
your immersion into the game.
Tribes 2 is an excellent successor to Starsiege:
Tribes. While it may take a while for Tribes veterans (or veterans of
other games) to adapt to the sequel, it's well worth the time
investment. The game has almost limitless replay value, as it almost
instantly developed an excellent on-line community. The game is great
fun and, on the right server, can offer nail biting intensity. Highly
recommended.
Reviewed on an AMD Duron 800 with 128 MB of RAM
and a GeForce2 MX video card.
System requirements: 64 MB RAM (128 Suggested),
531MB available HD space, 4X CD-ROM, DirectSound Compatible Sound Card,
12 MB or better video card.
Minimum Processor
P2-300: GeForce, GeForce 2, Diamond Viper II,
ATI Rage 128
P2-400: TNT, TNT2, Radeon, Matrox G400/450,
Voodoo 3
P3-500: Voodoo 2,4,5, Kyro, Permedia 3