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Tomb Raider: The Last Revelation
spells the final outing for Lara Croft on the PlayStation. With this latest chapter in
the popular series, Eidos has taken Lara back to her roots - tombs. Unlike the previous games
where Lara trotted all over the world, this time around she spends the
entire game in Egypt traversing deep and dark ancient ruins. Unfortunately, despite a more focused storyline
and setting, the game doesn't really bring anything new to the genre.
The biggest problem I have with this game is the plot. It is clichéd
beyond belief. Basically Lara accidentally awakens an ancient evil - the Death God,
Set - and spends the rest of the game trying to seal his power and keep her rivals from using it for their own ends. The game follows the
plotline of Universal's "The Mummy" right down to the flesh eating scarab
beetles. Her rival, former mentor Von Croy, could have stepped right out of
"Raiders of the Lost Ark." Sure, it makes for an exciting plot but any
semblance of originality has been left out.
Graphics-wise, the game features slightly smoother textures and better curves
however, it's still the same basic style as the previous games. Mainly
there's still lots of clipping, seeing through walls, and overly dark corners. One big improvement is
in the FMV sequences. Now, cut scenes are all done in fabulous CG instead of
the ugly in-game graphics of the earlier games. These cinematics
are the best of any Tomb Raider game and show the transition this series will hopefully make to the
PlayStation 2.
Other changes include
a redesign of the level mechanics. Instead of several alternate paths
through the levels, this time around the player will go back and forth between levels to solve the puzzles. This
approach helps with the coherency of the game by keeping the action in the same general
locale. Eidos has also opted for the save anywhere feature which I feel is
a smart move for this type of game since around every corner lurks the
potential for a grisly death. The sound and music is again very sparse
occurring only during dramatic moments or when an important item is obtained.
Gameplay has not changed very much. Lara can do all the basic moves such as
running, jumping, swimming, shooting, crawling, and hanging in pursuit of
her goals. New moves added this time around include shimmying around corners, climbing poles, swinging on ropes, and crawling into narrow spaces
above cliffs. All add new possibilities for challenges. Puzzles are also
slightly different, getting away from the endless keys and block manipulations. This time around, Lara must find many different ancient
relics in order to open up new levels and advance the plot.
One rather
unique addition is the ability to combine items to form new items and use them
to solve puzzles. This ability applies to relic items as well as weapons.
For instance if you have a revolver and a laser sight, you can combine the
two into a sharpshooter. There's a wide variety of weapons, most with
several possible ammo types which can be used per weapon. Enemies are a
balanced assortment of animals and humanoids which fill the otherwise empty
levels. Overall, this system is more flexible and adds nice variety to a
rather unoriginal game.
Tomb Raider: The Last Revelation succeeds in bringing the series back to the
style of the original which made these games so popular. Unfortunately, that
is all it does. While the additions to the game mechanics enhance the game
and there are several clever puzzles, ultimately there really is nothing new
here. The plot is not particularly engrossing and the game is still plagued
with the same graphic problems that were present in the first three
games. If any game company can be said to have run out of ideas, Eidos is it. I just hope the next
Tomb Raider for the PlayStation 2 will finally succeed in originality where all the present
sequels have failed. |