Lara Croft is at it again, uncovering mysteries as she traverses the globe on
whatever quest she's undertaken. This time, she journeys to an ancient crater in
Antarctica. It seems that a meteorite of a very unique material was worshiped by
Polynesians, who crafted four mysterious artifacts from the rock. These artifacts were
takes by Darwin's HMS Beagle expedition and scattered around the world. Lara's job is to
collect the four artifacts, uncover the dark plots of the bad guys, and discover the
secret of the meteorite. Her journeys take her to the jungles of India, the islands of the
South Pacific, London, the top secret Area 51 and a final showdown in Antarctica.
The graphic effects are in
the same style as the previous games, only much smoother and with more water and shadow
effects. However, this time around, the developers overdid it with the shadows. In fact,
so much of the game is dark that its hard to see any graphics at all. Flares are vital to
navigate Lara. Unfortunately, they are in short supply, which results in extended periods
of confusion and staring at a black TV screen. I can understand the developers going for
realism in the dark recesses of the jungle or night-time London, but at the same time they
should have provided more mobile light sources like a flashlight or even a miner's helmet
for Lara.
Sound effects are scarce,
just like in the previous games. Most of the sounds are water effects, jungle and city
noises, and other environmental ambiances. Music kicks in at dramatic moments. Also in
great abundance are cool cut-scenes between levels which reward the player for finishing
and advance the story.
Gameplay for Tomb Raider
III has advanced over the previous games. In addition to the usual walking, running,
jumping, swimming, and scaling abilities, Lara can now sprint, hang on ceilings, and
crawl. With these new abilities, many new puzzle possibilities have been implemented which
add further depth to the experience. More weapons are available then ever before,
including an all powerful rocket launcher. New and better vehicles are provided to
traverse the huge levels. These include a Quad bike, a kayak, a boat, mine cart, and an
underwater propulsion unit.
Another
big change involves the save system. In the first Tomb Raider, the player had to
reach floating save crystals to save. In the sequel, the player could save anytime. The
third game features a hybrid system where the player can collect save crystals and then
use them anywhere he or she wants to. This system is still very challenging since
dangerous zones can pop up without warning, resulting in repeating of sections over and
over again to conserve the all important save crystals. Some may like this set-up, but
others may look at it as unnecessary frustration.
Finally, each level allows
the player multiple paths to complete which generates a less linear game flow. Also, once
the jungle levels are completed, the player has a choice of three locations to complete.
Only after all three are completed in any order can Lara advance to the final area. Again,
such options serve to give the gamer more freedom of choice during the game.
Tomb Raider III is
slight improvement over the earlier installments. However, it is not without its faults.
Excessive shadows and an awkward save system keep it from being as enjoyable as it could
have been. Anyone for Tomb Raider IV? |