Threads
of Fate is the latest Squaresoft action RPG.
As in previous games of this type from Square, it maintains the
light-hearted theme, bright graphics, and challenging gameplay.
The
story follows the exploits of either Mint, a selfish princess, or Rue,
the melancholy hero. Each
character is searching for the mysterious Dew Prism for different
reasons. Mint's is to
conquer the world and Rue is trying to save the life of his love.
The player gets to pick which character to use from the
beginning. No matter which character is chosen, the game will
basically follow the same areas and basic plot.
It will only be seen from a different angle. There is also one dungeon unique to each character.
Finally, near the end, Rue and Mint meet and start to help each
other out so the game is really only one story with slight variations.
The characters have pretty good dialogue that successfully
fleshes out their personalities.
There is also a wide range of supporting characters which pop
in and out of the story and help the game's atmosphere quite a bit.
I played as Mint because she’s the funnier one and her story
is the better of the two.
Graphically,
the game is made up of bright, vibrant colors.
Characters are large polygonal models that have detail in their
facial expressions that really adds to their personalities.
All enemies are seen onscreen and are nicely animated.
There is only one town that serves as the base of operations
for the characters by featuring inns, shops, and taverns.
Although the environments are simple, the designs are clever
enough to offer decent challenge during the game.
Dungeons
range from forests, mountains, caves, and ancient ruins.
Although there is no exploration on an overworld, within each
area are places to wonder around and explore to uncover the game’s
secrets. Furthermore, once an area is completed, you can go back and
collect more items and even hidden magic spells.
Sound
and music follows the feel of the game - usually upbeat and pleasant.
Many of the characters have their own music that again helps in
adding to their personalities. The usual stage music is varied and not terribly repetitive.
Gameplay
is where Threads of Fate offers the most to cheer about. Depending on which character is chosen, the gameplay is
completely different. Mint
uses various elemental magics to solve the puzzles and progress
through the dungeon areas. Rue
can transform into monsters he has defeated and use their special
abilities to solve the puzzles. Common to both is the usual
attack feature that is action-based.
Each character has a life meter that can be recharged either
through inns or magic. There
are no items to be used. Instead,
items are collected and sold for money.
Also, as enemies are defeated, they are tallied and also sold
for money. Another neat system is the coin collection where -- depending
on which coins you have in inventory -- you can use them to continue
the game where you died. Most
of the puzzles are not too difficult, ranging from lighting torches to
breaking blocks. Platform
jumping and fighting are the most difficult aspects of the game.
Each boss, however, has a set pattern that must be uncovered
for an easy victory. The game flows pretty quickly from the base town to various
outside locations depending on which point of the story the player is
at. Towards the end, the
plot really gets going and the game gets very interesting.
While
not the thumb masher that was Square’s last action-RPG –- Brave
Fencer Musashi -- Threads of Fate is a much easier and
enjoyable game. While
short, it does offer decent replay with the two characters since the
actual gameplay is completely different between them and there are
lots of secrets to find. Once
again, Square offers another solid title for this year’s PlayStation
line-up.
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