From
Atlus and Red Company comes the first ever dating simulation game
released in the US. Well, it's really a dating-sim RPG hybrid that
delivers on more than one level. Thousand Arms is a unique blend of
the usual RPG action with the quirky dating component which make this
game such a joy to play.
The story is about
Meis, the son of a lecherous spirit blacksmith, who's purpose in life
is to date as many women as possible so that he can refine his
blacksmith powers and make more powerful weapons. You see, a
weapon is useless in this game unless its infused with the spirit
energy of a loving woman. This wacky setting is interrupted with the
sudden destruction of Meis's hometown by the Dark Acolyte Empire, who
are searching for a Dark spirit blacksmith to further their ends for
world conquest. Meis sets off on a journey to improve his blacksmith
skills and counter this dire threat. Along the way, he meets up to nine
beautiful women to help him on his quest.
The immediate novelty
of this game begins with the graphical style. The characters are all
of the super-deformed type drawn in colorful anime style on a 3D
background which can be rotated at will. What's really cool is that during
the story sequences, the camera pans down into the setting and all the
characters assume their full anime bodies just like a cartoon. The
close-ups also display more details of the towns or settings in which events occur.
Meis's journeys take him to many towns, mountains,
underground dungeons, and floating cities. Each has nice 3D detail
with a decent overworld environment. The enemies all have passable
animations during battles but what's really strange is the bizarre
variety of enemies which seem to compliment the light-hearted style of
this game. Enemies range from the usual bandits to bizarre collections
of Elvis impersonators, cheerleaders, snake-handlers, and all sorts of
circus performers. I'm not sure where they came from, but it certainly
makes for a nice break from the usual assortment of RPG monsters.
Spell effects are not particularly pleasing to the eye, but the game
does have pretty high caliber summon spells which add an interesting
twist to the game's battles.
Sound and music fit
the game's style with a variety of upbeat soundtracks for each town and
area. The opening and ending tracks retain the Japanese songs, which I
think is a big plus. There's a lot of voice acting in this game,
with every major character having a speaking part. They occur during
important plot moments as well as throughout the many date sequences.
Voices range from really bad to very good. It's bad when they try
to add too much personality to a character but when they speak normally
it's pretty good. I especially like the voice synthesizer of
the evil Emperor. It reminds me of the excellent voice acting done
by the Elder in the recent Legacy of Kain: Soul Reaver. It's
obvious that Atlus had a lot of fun doing the voices for this game and it
shows.
The RPG elements of
the game involve the usual exploration and dungeon-hopping but there
are quite a few novelties. First of all, the battle system is really
different from most games. Your characters line-up across the screen
in the same set linear order for each battle. There's a front line
character that can directly attack and two back-up positions for two
more characters who don't attack. All these other characters can do is
cast healing spells, use items, or perform a wide variety of useless
actions such as cheering or taunting the enemy which really have no
significant effects. This is where the
problem and biggest weakness of the game lies.
You can have up to 7
characters in your party, but only one can ever fight at a time.
The rest are pretty much useless. If your front-line character gets
killed then the next character takes point. If you heal
sufficiently, this rarely happens. Strangely, even characters who are
not placed in the active battle line-up gain the same amount of
experience points. This means there's absolutely no incentive to use
other characters in battles other than to see what their special
attacks are. While there are a wide range of elemental spells, they
are little more powerful than regular attacks.
Summons, on the other hand, are effective and should be searched for at
all costs. Otherwise, there is little variety to actual combat
options. Another problem is there are no weapons or armor to find.
This means all treasure chests in dungeons only contain either heal
items or presents for the girls which can be bought anyway. I have
mixed feelings about the combat style and experience system. Red Company could have substantially improved on it.
The other side of the
gameplay is the dating aspect. Stronger weapons can only be forged by
dating different girls. Each girl represents a different elemental
power which they can add to your weapon such as fire, wind, light,
etc. The success of dating is measured by the girls' intimacy level
and the hero's charisma level which simply increases with experience.
The higher the girls' intimacy level the better spells you can get
attached to your weapons. Throughout the game, there are 'dating'
statues which you can go to to date whichever girls you have currently
in your party. Then you are presented with three options: date, give a
present, or play a mini-game.
Every girl has their
own mini-game which ranges from simple follow-her-actions to a
blackjack game. If you do well, then the girl's intimacy level will
increase. Do poorly and it will decrease. The same goes for the present
option. Depending on the girl's personality, they may or may not like
the present. The most involved option is the dating game. Here you
take the girl to a pre-assigned dating spot and she asks you a series
of questions ranging from what kind of food you like to the meaning of
life and love. You are given a choice of responding with one of
two answers to any one question. Some of the questions and responses
can be a laugh riot with obvious wrong answers making the girl angry
enough to hit Meis. If you play the girl right, you'll get a big kiss
at the end and an increase in intimacy level. Depending on the girl's
personality, the correct response for one girl is the
wrong response for another. I think that this dating sim is not only a
load of fun but it really helps to flesh out the personalities of the
characters and helps bring the game to life.
Atlus has released an
unusual RPG which is really the first of its kind to appear domestically. Despite several weaknesses in the combat portion of the
game, it deserves a look from fans of the genre.