Thief: The Dark Project
from Looking Glass Studios represents a fresh approach to the play of 3D action games. The
original 3D and sound engines bring the innovative idea of sneaking around in the shadows
within view of a perfect score. However, the game's few short comings keep it from getting
a 10. The basic idea behind Thief
is almost the complete opposite of games like Quake and Doom. You are
required to complete an objective in an enemy-filled level without letting them know that
you are even there. This requires a lot more thought and talent than it sounds. Part of
the difficulty comes from the fact that your player character, Garrett, is in no way
invincible. It takes just a few hits from a sword to kill him.
Many of the levels in the game consist of
Garrett stealing an object that is usually well-guarded. Sometimes this also entails
avoiding an assortment of non-human monsters and beasts that require a bit of different
thinking than you would need to avoid a few guards. In my opinion, these monsters are also
the low point of the game. The initial feeling that I got from Thief was that it
was all going to be about strategy, rather than just shooting. In dealing with monsters
such as zombies, giant lizards, and huge bug things, I was either compelled to turn and
run, or to kill them. Both actions are very risky since one can add an hour to a level,
and the other can lead to a very quick death. Just the whole idea of using holy water to
kill an un-dead creature left me feeling as if the designers were running short of ideas
and stuck the monsters in to make up for empty space.
The actual levels themselves are
excellent. They rarely get repetitive, and usually have a fairly consistent look to them.
Homes have bedrooms and dining rooms. Churches have wooden confessionals and outer rooms
to the main hall. Looking Glass does deserve an A for effort when it comes to thinking up
interesting places to explore as a thief, and giving them all a unique look.
The sound is where the game really
shines. Never have I encountered a game that can set the mood just by working with and
mixing the audio in a 3D environment. Thief even uses a separate engine to just
handle the sound. It also supports all the new hardware capabilities of the latest sound
cards. Aureal support is included, and Creative's EAX is supported through a recent patch.
Playing the game with EAX was pretty
scary. I don't think that I have ever been as jumpy in a game as I have been with it
turned on. Just the echoing and subtle effects double the tension. I highly recommend
playing the game with the hardware support turned on, but prepared to be turning around
every two seconds to look for approaching guards since the sounds of the entire level echo
through the complex, not just the sounds in the immediate area.
Thief's graphics are impressive, but I have to say that
they aren't "ground breaking." They do the trick with the assortment of areas
they are given. The city and industrial landscapes shine with the best quality. The
underground cave settings also look good. The only time I saw a problem was in the
forested areas of the game. I do admit that 3D forests are still in their infancy, but
these just seem like they could have been replaced with something that the engine could do
better. It really is only a small quibble though.
The gameplay in Thief is a very
interesting and stressful experience. The stress mainly comes from the fact that you are
not very hard to kill. If a group of guards find you and get in a few decent whacks with
their blades, you're dead. Its that simple. No extra lives. Items that raise your health
also take effect over a period of time, not immediately like most games.
The atmosphere that Looking Glass gave to
the levels should be commended. Not only do the guards sometimes slack off on the job,
they stand around and chat. You can listen to a wide range of conversations that the
people are having with each other, people keeping themselves busy during a long boring
watch by talking to themselves and whistling in the hall, and even rituals in the areas
populated by the religious fanatics. Some of the stuff is pretty funny to listen to.
Overall, Thief is one of the
best games I have played this year. It is also one of the few 3D games that I have seen
that has tried to change what first-person shooters are like by bringing a good dose of
strategy. The world of Thief is not just one of running around with a gun, or
piles of dead bodies. The graphics are good, the sound is fantastic, and the gameplay is
fun and original. If it weren't for the shortcomings in the enemies department, Thief
could have been the best 3D game I have ever played.
System Requirements: Pentium 166 (200 w/
No 3D Accelerator), 32 MB RAM, Windows 9x, DirectX 6 & DirectMedia compatible
(Included), 4X CD-ROM drive, Intel Indeo Video Codex (Included), and 60 MB of disk space.
Supports 3Dfx and Aureal cards. Patch adds support for Creative Environmental Audio
Extensions (EAX).
Tested on a: Intel Pentium II 400, 128 MB
RAM, 20X CD-ROM, Sound Blaster PCI 128 (w/ EAX support), ATI XPert@Play AGP, a Microsoft
mouse, DirectX 6, and Windows 98. |