Tekken is
back. Really back. Don't believe me? Let me tell you a story. The
first night Tekken 5 was out, I took it over to a friend's
house. We had been playing -- just the two of us -- for an hour
or so when more
of our friends showed up. They could hear us hooting and laughing
in the main room, so naturally they all came to see what the fuss
was about. Upon looking at the screen, one of them says, "What
is this, Tekken 22?". The others gave out a light chuckle
and quickly lost interest in watching.
This didn't bother me though. Why? Because I knew I would win them
over. I told the main heckler to pick up the controller and give
it a try. Some 50 odd rounds later, everybody in the house was
gathered around the television to have another go at the new game
that took them all by surprise. This is Tekken 5 and it
is good. It's REAL good.
Watching somebody play Tekken 5 can sometimes be like
watching the best fight scenes from your favorite action movies.
Imagine
a fight from a movie where one character throws a punch, and the
other one bends backward to avoid it. Then imagine the attacker
making a second attempt with another punch, only to have the defender
grab their arm and counter by sticking an elbow in their chest.
This kind of thing happens all the time in Tekken 5. It
really looks awesome because, at times, the fights almost seem
choreographed.
A big part of this has to do with how fluid the animation is. Take
returning character "Steve Fox" for example. Using
Steve, a trained player can duck and dodge all over the
place, narrowly avoiding attacks, but staying in tight enough to
the opponent to land
counter-blows. Watching something like that in action is really
impressive because it looks so real and completely natural.
Another
thing that helps bring you into the Tekken world are the new stages
you fight in. Remember how bland they were in Tekken
4? Parking lots, airport runways, and a shopping mall. What
the hell? Tekken 5 brings beautiful locations to life
with incredible design, fantastic lighting effects, and character. Lots of
character. Moonlight Wilderness is probably my favorite stage.
The setting
is a wide-open field in the middle of the night. There are white,
feathery flowers everywhere that come up to most characters' waist.
In the background are the ruins of an old castle or temple, with
a large full-moon lighting up the whole thing. Everything, characters
included, have a light blue shade to them to make it all even more
convincing. A light wind keeps the flowers and a few nearby trees
a little animated. If somebody takes a fall, flowers are knocked
loose from their stems and gently float away in the wind. This
is the kind of detail that puts you right there in the game. You
want to play Tekken 5 just to visit the locations because
they are all very memorable and just plain fun to look at. They
are
all pretty varied too. There is a polar paradise complete with
playing penguins all around you, a garden with exotic flowers growing
everywhere, and even a rooftop level. Yes, I am aware that the
rooftop level has been done in just about every fighting game.
It has never been done this good however. It looks a lot like a
scene right out of "The Matrix." I don't know how they did it,
but somehow, Namco made fighting on a rooftop interesting again.
Maybe
it's the way the sun is setting in the background, or the way this
is reflected in the windows of a building across the street. Maybe
it's the long clouds that linger in the sky. Whatever it is, it
looks great. I honestly did not think the PS2 was capable of graphics
this gorgeous.
That rooftop in particular is a good example of the game's sound
too. The music is as memorable as it was on the PlayStation in
the original Tekken almost 10 years ago. Trying to describe
it all is kind of hard because like the characters and stages,
it's
all so varied! So, as that rooftop can have grinding, crunching
guitars to make your pulse race, the polar paradise has a lighter
tone that reflects the good-natured penguins playing nearby. Moonlight
Wilderness has a dramatic synth piece that creates a sense of urgency,
yet the burial grounds have a tense, eerie sound with traditional
Eastern instruments that deliver a different experience entirely.
In fact, those burial grounds remind me a lot of recent offerings
from Hong Kong movie studios for some reason. "Hero," "House of
Flying Daggers," "Crouching Tiger," and the like all come to mind
when you
watch a fight unfold in one of Tekken 5's best stages.
It also helps that the voices and sound effects are well executed.
Skin
slaps, bones crunch, and the battle cries get you all riled up
like they should. Just try not to imitate "Law" too much or
your friends might not invite you back.
If
you have played Tekken games before, chances are you have
a character you are best suited to play effectively with. Chances
are, they're in Tekken 5. The character roster is like
a compilation of everyone from all the Tekken games with
the exception of a few goofballs that most people won't miss anyway.
Did anybody really
play as the robot in Tekken 4? Didn't think so. But, for the most
part, they are all back and better than ever with new moves and
new exploits.
And let me also say that the outfits are very well-designed. Tekken
5's characters are just oozing with "cool". A few
of the guys have really cool-looking suits, some of the girls are
ultra-hot and/or ultra-cute, and then some of the other guys just
look badass in general. Take King's alternate costume for example.
I want that. That's my halloween costume this year. Or maybe Jin's
alternate costume would look good on somebody. They're not just
characters in Tekken 5, they're trend setters, damn it!
It should also be mentioned that all versions of Tekken 5 for
PS2 come with complete arcade versions of Tekken, Tekken
2, and Tekken
3 as well as a side game called "Devil Within".
The arcade games are great. Arcade perfect right down to the way
they say "good
morning" as if you were firing up the machine each morning
in your local arcade. Devil Within is somewhat lacking
though. It's hard to knock a game that is just included as an extra,
but
I'd be surprised if most people do anything more than play it for
about 20 minutes before never bothering with it again. But that's
not really why you buy Tekken 5, so I see no reason to talk more
about it. The story mode, versus mode, and arcade mode are the
real reasons to buy it.
The
story mode and versus mode are pretty self-explanatory, but the
arcade mode deserves special attention. If you ever played
Soul Calibur 2 in an arcade, you may remember the quest
mode where players fought virtual representations of other people's
characters.
You could gain or lose rank and watch your character become more
and more difficult to beat by other players as you moved on. Or
maybe you are familiar with Virtua Fighter 4's arcade
mode where you traveled to different virtual arcades to take on
the top players
for rank. Tekken 5's arcade mode is kind of like that.
You start out with Beginner rank and move up in class after fighting
so many
rounds. At the same time, you earn money to buy new costumes and
items for your character to wear. It is a bit more simpler than
other games' offerings, but it is still a very welcome addition
for people without a lot of friends to play with all the time.
Buy Tekken 5. If you like fighting games, are a sucker
for good graphics, or just want to see what all the hype is about,
go try
it out. Chances are you will really like it and feel good about
owning a PlayStation 2 all over again.
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