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There
is a powerful statement that one can make about Sword of the
Berserk: Guts' Rage:
Once you have seen or played it, you will never view PlayStation
and Nintendo 64 games in the same way again.
Dreamcast games were meant to look and sound like this game
does and it is unfortunate that so few games, excluding those made by
Sega themselves, have managed to reach the level that Sword
of the Berserk
hits during its best points. The
only thing holding the game back from being a must-have title its
16-bit play mechanics. Despite
its button-mashing game-play, which some might call derivative, the
stylistic graphics and excellent storyline do a great job of immersing
the player in the game.
American
players are lucky to be playing this game because it is based on an
anime series that is obscure in this country and, furthermore, the
game is extremely violent in nature.
Luckily, Eidos grabbed the rights for American publication and
did an amazing job tailoring the game for stateside released (while
also adding "30% more gore", as their press release states).
Playing
Sword of the
Berserk is
like watching an anime movie that you can control.
The graphics are phenomenal and are really a showcase for the
Dreamcast's power like few other games on the system. Sword
of the Berserk features high resolution, rock-solid 60
frames-per-second frame rates and an overall graphical clarity that
was impossible to create before the Dreamcast's arrival.
The whole game is infused with a Japanese style, hinting at its
anime roots at every point. And,
unlike so many games, the voice acting is surprisingly good. It
helps draw the player into the story instead of destroying any chance
of realism.
Sword
of the Berserk starts out with the main character, Gatsu (called
Guts by his friends), on the road with Puck, a fairy, and Casca, his
lover. Unfortunately,
this is like beginning a novel a few hundred pages in, because it’s
obvious from the manual and the in-game definition screen that there
is a lot of story that has occurred before the opening scene of the
game. I say unfortunate
because the story seems extremely interesting and would certainly help
understand the characters. Regardless,
all you really need to know to play is that you are Gatsu.
Gatsu has a brand on his neck that draws him to supernatural
beings. Gatsu has a sword
bigger than he is and he likes to use it.
Often. Gatsu is
best referred to as Guts, because his friends call him that, and it's
best to be on Gatsu's side. The
plot of the game begins with Guts fighting off a bandit attack on a
young girl. This leads into a town overtaken by supernatural
beings. Although not the
most original storyline, it’s good enough to keep you playing and it
has some decent twists in it. Basically
the storyline exists to give Guts as many things to chop into tiny
pieces.
Eidos
meant it when they said they added gore to Sword of the Berserk.
Blood flies everywhere in this game when Guts uses his sword.
The gameplay mostly revolves around fighting with Guts in a 3D
environment. The story is
told through very impressive cut-scenes, which look and sound just
like an impressive, dubbed anime movie.
These scenes can be quite long; in fact, its entirely possible
that in the course of beating Sword of the Berserk, as much
time will be spent watching the story as playing the game.
Luckily, the graphics, storyline, and voice acting are good
enough to make these scenes enjoyable.
Once the actual game begins, Guts usually has to get from point
A to point B and in his way are a ton of human and supernatural foes.
Guts can fight without his sword, utilizing arrows, grenades, a
cannon blast, and his fists but, except when in a very restrictive
environment, Guts is at his best with his sword.
The
controls are both logical in their layout and tight in how easy it is
to do exactly what you want with Guts.
As he lands blows with his sword, a red meter below his life
bar fills up. When it is
full, Guts goes "berserk".
His eyes glow red and the screen becomes dark and tinted red.
In this mode, Guts is nearly invincible.
His life-bar cannot go down and he is faster and does more
damage. If it’s hit,
the berserk bar decreases. It
decreases slowly on its own as well.
Interestingly, enemies have a tendency to get chopped in half
and lose gallons of blood when Guts is berserk.
Sword
of the Berserk
also has scenes similar to Dynamite Cop, in which a button
prompt will pop up on screen for a few short seconds.
The correct button press leads Guts down a better path for the
next scene; an incorrect one can lead to a more difficult scene.
There are also a number of bosses to be defeated, some of which
are massive, all of which are graphically amazing.
No
matter how many times I have mentioned it, it bears repeating; the
graphics in this game are incredible.
Likewise, the sound effects and music are very well done
indeed, as is the majority of the voice acting.
There really only two main problems with Sword of the
Berserk. The first is
that, basically, the game is rather mindless.
Blindly hitting the A and B buttons over and over again allows
Guts to hack his way through most levels.
Guts starts out with ten continues, but his progress can be
saved every three scenes when a new stage is reached. When a
save is loaded he has ten continues again.
Thus, beating this game is a given.
However, Sword
of the Berserk
does offer good reasons to keep playing.
Defeating each of the three difficulty settings unlocks various
things in the Prize Box, such as a time attack mode, a picture
gallery, a mini-game with Puck, a boss battle mode, and best of all, a
movie theater that allows you to watch any story sequence on demand
once you have seen it once. This
really ties into the other problem, which is the game length.
If deciding whether to buy this game or not, it must be
understood that Sword
of the Berserk
will probably take three or four hours to beat once and even less to
beat again. You can get
your money's worth if you play to unlock everything, and play the
other game options, but this is no Final Fantasy in terms of
game length.
I
know that this game is not for everyone.
There are plenty of people who will be impressed by the
graphics, but hate the old-school aspect of the game-play.
There are also people who will love the game, but beat it in
three hours and never work with any of the extras, feeling ripped off.
Personally, I consider this game one of the Dreamcast's best.
It's a quality action game with amazing graphics, an excellent
storyline, and a copious amount of gore as well.
The style is intensely Japanese, both in plot and in the
artwork. Sword of the
Berserk is really a love or hate type of game, and a rental may be
necessary to decide if a purchase is worthwhile.
Personally, I like to know that whenever I am stressed or in
need of an incredibly good-looking game to remind myself how good game
graphics should look in the year 2000, I will have Sword
of the Berserk
ready to provide me with all of my hacking and slashing needs.
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