Here
we go again. Another Star Wars game. You're probably already thinking
of light side vs dark side, light sabers, somersaults, X-wing battles
and so on. Well, forget about all that crap. This is not that kind
of Star Wars game. Hell, it may as well not even be a Star
Wars game since this is really quite a departure from the usual
Star Wars game. It is, in fact, much much better than most of them.
Had
it not been for the fact that Wookiees and battle droids make appearances
and the unmistakable Star Wars soundtrack, I would not have associated
this game with Star Wars. It could easily be something completely
unrelated. It really is a side of Star Wars that I don't think
we have really seen in any game so far. That, along with your brothers
in arms, is what makes this game special.
Fresh from the clone
farm, you are quickly introduced to the men you will be responsible
for: Sev, Fixer, and Scorch. Or more formally
known as, 07, 40, and 62. Your number is 38. Right after you meet
them, you are split up into different drop-ships and thrown right
into the fray of the biggest war the galaxy has known. Your drop-ship
zooms by a landscape of destruction and mayhem before slowing to
a hover just long enough for you to rappel down to the ground. But
before you can even get on the cable, a winged enemy swoops in and
flies off with your fellow soldier in its clutches. It's around
this time that you realize that Republic Commando is grittier,
darker,
and more action-oriented than you probably expected it to be.
Non-stop action
and engaging story-telling are the tip of the iceberg here. The
foundation of the game lies in the management of your squad-mates
as you tackle a diverse lineup of hectic missions. It is this
managing that makes the game entertaining and such a different experience
from just about every other game out there. Don't get the impression
that Republic Commando is about methodically planning your squad's
next move though. The pace of the game is much too breakneck for
that.
To play Republic
Commando,
you have to get comfortable with ordering squad-mates on the fly.
For example, you will often encounter
scenarios where there are multiple points at which a comrade could
set up camp. What they do from that point could be any number of
things depending on what the cover is best suited for. (Sniping,
grenading, heavy weapons, setting traps, etc.) While you are still
taking in all the possible positions to set up shop, enemies
will usually
snap you back to attention with tactics of their own. So you need
to find cover for yourself, return fire to the enemy, and direct
your squad where you want them. It sounds complicated, but a perfectly
executed interface makes everything second nature. You can't help
but feel completely bad-ass after taking down multiple enemies
as you bark orders to your team and witness their perfect execution
of them.
Giving those commands
is as easy as dragging your aiming reticule over the piece of cover,
watching a specific command become
highlighted, and then pressing the "A" button to have
it carried out. A holographic silhouette of a soldier even appears
to
make the available job even more accessible. So if you see a
barrel and you want your sniper to stand behind it and do his
thing, the
hologram that pops up will be of a commando with a sniper rifle
in his hands. A grenadier has a shot of a commando with his arm
cocked
back, and all the other jobs have the respective hologram so
you can get used to using the holograms as a way of seeing what
jobs
are available in any given situation without having to look to
the top of screen to read about it.
Once you get used
to the game's controls -- which doesn't take long -- you can really
start to appreciate what the game is really all about:
kicking ass, protecting your brothers, and sitting on the edge of
your seat the entire way through. Republic Commando is one
hell of a ride. A big contribution to the experience has to do with
how great
the game looks and sounds. Character models all look lifelike due
to their superb animation. Watching your team breach a door is surprisingly
similar to how you'd imagine it would look in real life. Members
of your team even limp convincingly when they have
taken a
beating
and need medical attention. Not only is it convincing, but its amusing
and fun to watch. You'll see injured squad-mates hold their punctured
lung as they limp over to the bacta station (bacta is the game's
medkit) and then stand up straight again with a sigh of relief as
their wound is healed. Organic enemies will have their knees buckle
when you jam your wristblade into their skulls, and battle droids
will shoot mindlessly in a circle when their heads are blown off.
Little details to the character animations and behaviors are what
drive the experience home. Not to mention that the graphics putting
it all together are some of the best on the Xbox. Having a great
graphics engine is one thing, but actually taking advantage of it
with small touches of personality is something truly special. Republic
Commando does very well in this respect.
Further immersing
you in the action is the stellar soundtrack. This may be my favorite
soundtrack for a first-person-shooter. The
feel of the classic Star Wars themes are captured in brand new songs
that give Republic Commando the atmosphere of something
more than just
a licensed game with access to the movie equivalent's soundtrack.
There's nothing else out there in this genre that delivers the feelings
of tension, panic, triumph and urgency all at the same time. When
your speakers are overflowing with sounds of explosions, lasers,
and chatter, the music is always in the background setting the mood.
So when you encounter that unstoppable monster of an enemy, the music
flares at just the right moment to give you a sense of dread and
awe. It also cues up perfectly when you finally blow that enemy into
pieces and hear your squad-mates cheering in victory.
Speaking of
those squad-mates, they say the damnedest things. It is mostly
scripted chatter, which is entertaining nonetheless, but just like
in Halo they have the ability to completely catch you off guard and delight
you. I once tossed a grenade into a pack of droids, only to realize
that teammate "40" was in the middle of that pack, getting
hammered on. When the grenade blew him up, 07 spoke up and said, "Somebody
contact headquarters and tell them we need a replacement for 38".
Another memorable moment occurred when I went down in a very one-sided
battle. 62 came up to revive me and said, "Could you die later,
sir? Now just isn't a good time!". The game is loaded with stuff
like this. The result is a very memorable cast of characters that
you can easily get attached to. They make playing through Republic
Commando a 2nd time a no-brainer. Personally, I think there is a
good chance I'll play through this game more times than I can count
and its all because I just want to run around with the squad and
enjoy kicking ass as a unit all over again.
It's not just the
clever dialog that makes the squad so likable though. They are
actually quite brilliant on the battlefield. Some great
examples of their intelligence can be seen just watching them move
around when they are not acting out any orders. I never have to worry
about them standing around and getting shot. They move from cover
to cover on their own. That is more than I can say for AI in most
games of this genre. If I assign a commando to a gun-turret, he'll
drop what he is doing and head over there without question. But let's
say an enemy sees him up there and tosses a grenade at him. He doesn't
just sit there and get blown up. He actually scatters and then comes
back when the smoke clears. If medical treatment is needed and it's
within reach, a lot of the time they will take care of themselves
before I have to tell them to do it. If a team member is down, they
will examine the situation before blindly rushing out to revive him.
If there are lasers flying over his corpse and explosions wreaking
havoc, the squad will clear a path to the wounded ally before helping
him. More first-person-shooters should do this. I can't count the
number of times in other games that I have watched my idiot teammates
do something stupid and get themselves killed. Sure, the commandos
are not perfect either. Once in a while I would be sniping and one
of them would step right into my line of fire. Really though, I could
be accused of doing it right back to them. So no, they are not perfect,
but they are pretty damn smart and you will definitely notice what
a step up the AI is from similar games.
Multiplayer is included
but, honestly, it didn't need to be. Anyone who buys this game
for the multiplayer is buying it for the wrong
reason. The single-player campaign is where the heart and soul of
the game are found. For those who insist on checking out the multiplayer,
you will find that it completely abandons the principles of the single-player
game. Everything moves faster and an unbalanced weapon roster makes
each match an arms race with the victor crushing the loser repeatedly.
Useless weapons like the Wookie Bowcaster and Array gun are almost
like being unarmed. It's definitely a competent attempt at classic
gametypes like deathmatch and capture the flag, but its really just
a shadow of the single-player game since all the tactics you learned
go right out the window. With superior multiplayer offerings from
Halo 2 and the like in an already overcrowded market, Republic
Commando would have benefited from going a different route entirely and implementing
a co-op mode where 4 players could play a role in the squad and charge
through the single-player campaign. Perhaps this is something we
will see in the recently announced sequel, Imperial Commando.
It's kind of interesting
to think about what Republic Commando would be like if you were
a one-man army like every other FPS. I think
a lot of the game's charm would be lost. The environments are not
particularly outstanding, the enemies are fun but mostly forgettable,
and the weapons in the game are mostly standard genre fare. However,
because of the brilliant sounds, animations, and most importantly
your interaction with your squad, Republic Commando is a winner.
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