Konami
finally delivers the sequel to its early hit PlayStation RPG, Suikoden. For those gamers who have played the original, the sequel
will seem very familiar. To those new to the story, the game delivers
an exceptional RPG experience.
The story in Suikoden II takes
place in the same world as the original game. This time around,
there are two all new rival powers in the midst of war: The
City-States of Jowsten and the Highland Empire. After a decades-long
war, the two sides have come to a peace treaty. However, the evil
Prince Luca Blight stages a surprise attack on his own troops in order
to lay the blame on the States and continue the war to satisfy his
ambitions for world conquest. The player takes control of a young boy
who is a member of the Highland Army. Overhearing the traitorous plot
of the Prince and his general, the hero and his life-long friend Jowry
become hunted criminals and escape to the opposing side. What follows
is a juicy tale of intrigue, betrayal, and murder, the likes of which
are unparalleled in any other RPG.
The villain in this game is a
truly evil character who enjoys killing just for the sake of killing.
This adds a great focal point for the heroes to rally against. The dark
tone of the story is thankfully balanced by decently humorous
characters. The close
friendship between Jowry, the Hero and his adopted sister, Nanami,
really adds depth and humor to their story, putting the player
directly into the emotional heart of their world.
The connections to
the previous saga are numerous and only serve to enhance the story.
Viktor and Flik are back although considerably older then they were in
the first game. Also many characters from the first game appear in
different situations all aged appropriately. This seeming 'family'
reunion style really makes this game special to players of the first
and I applaud Konami for expanding this fascinating world to the level
it deserves.
The graphics in Suikoden
II are
only slightly better then the first game. More colors and more
detailed environments enhance the game somewhat, but in the end it's
still basically a first-generation looking title. Characters are again
sprite-based, but have more expressions in their dialogue portraits. If
you're looking for a graphically spectacular game, this isn't it.
However, I can see why Konami opted for the traditional RPG look since
taking this course really feels like this is a direct continuation of
the first game. As a bonus, certain dramatic scenes now have decent
FMV sequences which again is an improvement to generate a stronger
story.
The music and sound are
well done with each town having its own orchestral themes. Unfortunately,
overall, the music is not as good as the original Suikoden, which does hurt
the epic feel of the battles. Everything else, though, has been
improved and that counterbalances the negatives.
The main point of the story is
to build up your army and defeat the Highland Empire. To do this, the
player must search the vast world to recruit as many of the 108 main
characters as possible. Of course, the gameplay is a lot more than just
search and recruit. Along the way, you get to develop an entire
castle-town as a headquarters for your army. Each character brings a
certain addition to your town such as shops, baths, storage areas, and
helps to add to the general population. The quest is divided between the traditional
party exploration, strategic battles, and one-on-one fights. There can
be up to six members in any battle party and it's always your choice
who you take.
Each character has their own
weapons and special strengths. Armor is bought in shops and weapons
are 'sharpened' to increase attack power. Each character can also
carry up to 3 items. Thankfully, there's also a party bag, in which you
can store up to 30 items - each of which is retrievable during battle.
Some characters can combine with others for a 'Unite' attack which can
do considerably more damage to a foe. Each Unite Attack is different
depending on which characters are used, so there can be many
combinations to experiment with. Magic, like the first game, is
handled through runes which are collected and can be attached to the
body for magic based on the rune or attached to a weapon to give it
elemental attributes. This time around, a rune can be also attached to either the right hand, left hand, or forehead giving a
wider variety of magic attacks per character. Not only are there attack
and defensive magic spells, but there is also summon magic, which
provides a major addition to the fights.
Besides the dungeon
exploration quests, at some points in the game there are army battles.
This is the game's biggest improvement over its prequel. Rather than a
dull paper-rock-scissors strategy, the player can move several units
around a battlefield much like a strategy-based RPG. During each turn, the player
can position their units and choose to either attack, wait, or use a
rune special attack. Once commanded a scene of two charging armies
appears where your troops and the enemies' charge at each other screaming
their battle cries and clinking their weapons in displays of suicidal
bravery.
Finally, at specific points in the game, you can challenge an
enemy to one-on-one combat. This consists of choosing to attack,
defend, or wild attack your enemy trying to outguess their next move
for success. A life meter shows the outcome of whether or not you gave
the right command. All of these gameplay elements balance out nicely
and strictly follow the political and personal story which is the
heart of the game.
Konami proves once again that
it can concoct a truly memorable yarn with plenty of twists and turns
that will keep any player glued to their screen to find out what
happens next. Suikoden II takes what made the first game a success and
improves on it in every way (except for the music). The main criticism
of the first game had was its short length. This time around the story
is bigger and twice as long so no complaints there. If you like a game
with plenty of political intrigue, personal tragedy, and epic
battles then this game is for you.