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Steel Battalion
MSRP: $199.99
Number of Players: 1
Developer: Capcom
Publisher: Capcom
Reviewer: Frank Ward

Do you like giant robots?  Have you ever wanted to pilot one?  Yes?  Well, here’s your chance. Capcom’s Steel Battalion is the newest and probably most in-depth mech simulator on the market today. While recent games like Microsoft’s Mechassault hinge on a more arcade-like feel -- relying on fast action and lots of explosions; Capcom took mech piloting back to its roots and created what was to be the ultimate giant robot simulator.

Starting with the original Mechwarrior, the "mech simulator" genre has always been about giving the player the chance to pilot futuristic machines of destruction with as much attention to detail as possible. Focusing on immersion and "realism" instead of intense speed and infinite ammo, the genre is more about recreating the experience (or what we would assume the experience would be like) of actually piloting a huge lumbering "walking tank."

The simulation aspect of mech piloting has never carried over well into the console arena.  Simply put, piloting giant robots takes a lot of buttons.  So aside from an abysmal version of Mechwarrior for the SNES, mech simulators have been a PC genre. Until now, that is.

Capcom has managed to solve the button problem with a rather elegant, if pricey, solution.  Included with the game is a massive 40 button, dual control stick, and three-pedaled controller. It would probably be more accurate to say that you’re buying the controller and the game comes free. Either way, if there’s a heaven for wannabe mech pilots, this is it.

Unlike a lot of games where control can simply help or hinder a gameplay experience, Steel Battalion is a case where the controller is the gameplay. The game is impossible to play without it and, thus, neither is possible to purchase without the other. The question then becomes, if the controller makes the game, is the game actually worth playing? Thankfully, Capcom saw fit to include a rather solid game with what could have easily been a rather gimmicky controller.

It’s the near future and humans are once again at war with each other. You’re a rookie pilot for the Pacific Rim Forces and the start of the game finds you thrust straight into battle without a single bit of training. Steel Battalion’s plot is nothing new but if you’re playing for the plot, you’re playing for the wrong reasons. Each mission begins with a quick synopsis of your objectives in a typical military briefing. After you’ve been briefed you choose your mech (or Vertical Tank as they’re known in this universe), your weapon load, and you’re off to do battle.

Each battle has you in sitting in your V-T waiting for you to start it up. At the start of play, you have to go through the usual routine of closing your hatch, starting your ignition, engaging your life support and fuel systems, and finally pressing the conveniently labeled ‘start’ button on your dashboard. Complete the sequence correctly (with the help of the controller lighting up to guide you through it) and you’re all ready to go. It’s a very cool sequence and doing it correctly has your entire dashboard light up and flash in a rather impressive display. The downside to this is of course you absolutely have to do it at the start of every mission, there’s no way to skip it and those itching for action will quickly find it annoying.

Piloting the V-T takes a while to get used to. You have car-like gears to control your speed (Reverse, Neutral, and Drive gears 1 through 5). You have a gas pedal, a brake, a boost, a stick that turns your actual VT left and right, an analog stick that changes where you look, and a control stick that changes where you aim. Now take into consideration that all that is just for aiming and moving and you can get an idea of how much coordination this game requires. Steel Battalion is definitely not for the faint of heart. The other buttons on your dashboard are for firing, locking on targets, switching weapons, radioing your teammates, and some more questionable functions like washing your windshield.

Once you’ve got a handle on moving and shooting, you can get to the actual game. Like every other mech simulation, Steel Battalion is all about blowing things up. Usually this entails simply taking out enemy V-Ts but your objectives will range from simple ground artillery to enemy battleships. V-T to V-T fighting usually involves locking-on to your enemy and holding fire until they’re dead, taking the time to boost left or right to dodge their incoming fire. It's not terribly deep fighting but considering V-Ts are modeled after tanks, battles should be expected to boil down to who has more armor and ammo.

To enhance the simulation aspect even more, Capcom has made some interesting and ultimately ballsy gameplay choices. The one love-or-hate feature of Steel Battalion is the fact that if you die on a mission but don’t eject in time, the game will erase your pilot. No continues, no retries, if you let your pilot die, you have to start the game over again with a new pilot. Even a successful eject will find you without a V-T and you have to have enough credits on you from earlier missions to purchase a new one. If you can’t afford a new V-T, you’re screwed. Mix these two factors together along with a slightly more than average difficulty, and you’ll find yourself with a game that’s refreshingly hard. A usual bout with Steel Battalion has you trying a few missions, dying, swearing off the game forever, them coming back five minutes later and trying again. Just be ready to die a lot, and please, for the sake of anyone living with you, don’t throw the controller.

The biggest complaint about Steel Battalion’s core gameplay is its dirt poor AI and questionable communication system. While Capcom was aiming for immersion and realism, the illusion starts to fall apart if you spend any time watching your wingmen. Having your AI wingmen suddenly get caught on a building or a bush and walk aimlessly in place for five minutes is a quick reminder that you’re still just dealing with a piece of software. Likewise you have a ‘communication’ system that you can use to radio your wingmen and ask for backup. All it does is play off a set of two or three canned responses that usually don't affect the outcome of the mission at all. Doing it yourself is the only way to complete a mission with any sort of success.   

Graphically, while not the most technologically impressive game on the Xbox, Steel Battalion looks pretty darn good.  Your cockpit (the cockpit changes depending on which V-T you’re piloting) obstructs most of your screen, but the area that you can see out of looks pretty convincing. A grain filter over the image gives the game a dirtied gritty realistic feel and looks a lot like Gulf War footage from CNN. The poly-counts are all adequate and the explosions and particle effects are consistent. It's not Rogue Leader, but it doesn’t look like a PSOne game either. All but the snootiest of graphic whores will find the game's visuals verging from average to slightly impressive just not mind blowing. The only real complaint is against the game’s cut-scenes. The player is treated to a host of horrible looking stills while they explain your mission briefing. Thankfully, these don’t affect the gameplay at all. 

The one thing I can say about the sound in Steel Battalion is that if you have a nice set of headphones, use them. Playing the game with 5.1 sound is impressive with loud booming explosions and the large crash and stomp of VT feet. Playing with Headphones however cues you in to a much more refined experience where you can hear every last gear move as your VT steps and this does a lot to increase the immersion factor. All of the sound effects in Steel Battalion are appropriate and well-recorded and sound just like you’d expect them to. The voices are a mixed bag but, thankfully, you don’t have to hear them often. The only thing I would have like to have seen is a custom soundtrack option. You can purchase a boom-box for your V-T which lets you select from pre-made tunes, but it would have been better if you could put in your own.

Despite a few flaws, it's clear that Capcom has taken the time to come out with something special with Steel Battalion. With its complex controller, adherence to realism, and above average difficulty, Steel Battalion seems to be paying direct homage to no one but the ‘hardcore’ gamer. In recommending Steel Battalion, all I can say is that if you love mech games, I mean really love mech games, then look no further. If you absolutely have to have the latest and the greatest, this is for you too. If Steel Battalion seems interesting to you -- just not two hundred dollars interesting -- I’d suggest putting your money elsewhere and finding a friend with Steel Battalion to suck up to.

I’m not sure what it’ll do to their quarterly results, but I applaud Capcom for taking the time to actually make something special for fans of the genre.

Graphics

8.0

Impressive, but not mind blowing. While it's no Rogue Leader or DOA 3, Steel Battalion’s visuals are enough to portray a convincing war-torn landscape. I just wish they’d do something about the lame cut-scenes.  
Sound & Music 8.5 Spot-on sound effects and some decent orchestral music tracks. The better your sound system, the better the game sounds; especially if you’re using a quality set of headphones. The lack of custom tracks and the occasional annoying voiceovers hinders the sound a bit. 
Control 10 The learning curve is a bit steep, but once you hit it, you hit it. It’s what this game is really all about.
Replay Value

6.0

Once you beat the game, you’ll come back to it a few times but probably just to show your friends. Luckily the controller will get some more use with the Xbox Live! enabled sequel that’s in the works.  
Fun Factor

8.0

Steel Battalion is a mesh of über-frustration and ultimate satisfaction. You’ll probably swear off playing a couple of hundred times, but you’ll always end up coming back for more.
Overall

8.5

Steel Battalion has a high price of entry and is ultimately a niche title. It is, however, a solid and fun title and well worth the cash if you can afford it.

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