Let
me preface this review with a few brief statements.
First, if you already own the PC version of Starcraft
and are reading this review to find out if you should purchase the N64
version, read no further.
If you own the PC version, you do NOT need to buy this one.
The few exclusive levels are not worth the cost.
It's also important for me to note that although I do not live
in a cave or other secluded backwoods area, I never played Starcraft
on the PC when it was released a couple of years back.
I'm not much of a PC gamer, and not really into real-time
strategy games either.
After all, the console ports of PC games like Command &
Conquer have not been impressive thus far.
Nintendo and Blizzard announced a console-exclusive deal to
bring Starcraft to the N64
in 1998, and the game did not arrive until the middle of 2000, so that
added to my skepticism about playing Starcraft
on a console of any type (and personally the N64 would have been the
last console I would have expected to see this game.)
Despite this, I gave the game a rental just to see what all of
the fuss was about.
After an hour, I returned the rental, bought the game, and
played the PC version for comparison purposes.
For
those who, like me, never played Starcraft
on the PC, here is an overview of the game.
It’s a real-time strategy game, meaning that you must build
buildings and units, move your forces around, and gather supplies, all
in real-time, and your computer or human foes do the same.
It takes a little getting used to, but luckily Starcraft's
controls manage to be surprisingly intuitive and the learning curve is
just right for a beginner.
There are three races which battle with each other for varying
reasons.
The Terrans are humans and are the basic race of the game.
They rely on technological upgrades to build increasingly
powerful vehicles and infantry, and can wield nuclear weapons.
Their buildings also have the ability to hover to new
locations, making them very adaptable during battle.
The first alien race, the Zerg, are a basic, organic race
similar to the aliens in the movie Aliens.
They build organic structures, and must coat the ground they
build on with an organic sludge that also serves as a defense.
Finally, the Protoss are similar to the aliens from Predator.
They build up strong psychic powers over the course of the
game, and rely on powerful single units.
Each race has its own strengths and weaknesses, and each has
two campaigns in the N64 version, which come from the original PC game
and its add-on, Brood Wars.
Starcraft
64
is one of those games that impresses with its massive list of options
and incredible playability, not with its use of hardware for graphics
or sound.
The Nintendo 64 version is absolutely packed with value for the
money.
It has the original three scenarios from Starcraft, plus the additional three from the Brood Wars expansion, along with some extra exclusive levels and a
ton of scenarios for multi-player options.
There are over fifty missions in the one player game and some
of the missions take an hour or more to complete.
Add in a great story, along with a lot of variation in the
missions, and the one player mode is fantastic, especially for this
type of game.
Usually I quickly grow bored with real-time strategy games due
to monotony, but Starcraft
keeps you on your toes.
Every mission is different and a lot of thought went into
making each one memorable and challenging.
The various strengths and weaknesses of the three races make
each campaign fresh and entirely different.
There are also scenarios that can be played out, pitting the
player against a variety of foes on a different set of levels.
These scenarios are very varied, pitting the player against
between one and three computer enemies, or doing team battles.
It's a little less
enthralling than the campaigns, but good for a quick battle.
Beyond
the incredible one-player experience, Starcraft
64 makes a good attempt at providing a multi-player aspect as well.
A hardcore PC gamer might scoff, but the two-player versus
split-screen mode is not really as bad as it sounds.
Yes, the screen is cramped on a smaller television, and a lot
of the surprise aspect is gone, but it's still a lot of fun, just not
nearly as good as online play.
It's also hampered with slowdown if the game drags on too long.
The multi-player levels are well designed, which adds a lot to
the experience.
Also available is a cooperative mode where two players battle
against the computer, which actually works very well, although again
slowdown can bog down play at times.
One
of the most important aspects in this type of game is the control.
Clearly the N64 pad is no substitute for a mouse and the cursor
speed can be a hindrance, but for someone who has not played the PC
version, it’s more than adequate.
A few simplifications Blizzard made to the controls go a long
way.
Instead of having to find individual structures to build units
or do research, pressing the Z button and R button brings up a master
list which allows you to choose anything you want to do.
Some exceptions exist (for instance, to build a nuke you still
have to find the correct silo and choose the build nuke command), but
this master list makes commanding even a massive force much easier.
Basic units that gather supplies do so immediately upon being
built, which also simplifies things a bit.
Combination button presses also allow you to set different
groups to command, and the troop actions are controlled by the six
buttons on the controller face.
It’s somewhat hard to explain, but it all adds up to a
remarkably playable experience.
No, it’s not as good as the PC controls, but I doubt that a
better control scheme could have been devised for the N64 controller.
As
previously stated, this game is not one that pushes the graphics
envelope on the N64, nor will its sound quality overwhelm your ears. Starcraft
64 is not going to win any awards for its graphics, and it looks
poor compared to the PC version (and even that was no graphics
showcase.)
The individual units look nice and are animated well enough but
the whole game has a somewhat grainy look to it, and the overall
graphics are rather simple.
The artwork throughout, as well as the building and unit
design, is all very well done.
It's not eye-candy and not nearly as sharp as the PC version,
but it looks better than any other console real-time strategy game.
The music in the game is also well done.
It's moody and sounds especially nice for an N64 game.
Most of the great sound clips that the various troops say
during battle have unfortunately been cut to do memory limitations,
but the ones that remain are nice and clear.
The FMV intro from the PC has been slashed down to an extremely
grainy twenty-second intro, which should not have even been attempted.
Also, the mission briefings are text and not speech as in the
PC version, again due to memory limitations.
One
final warning is that I did experience repeated crashing on two
different levels during gameplay, where I had to restart the N64.
I believe this was due to having far too many units on the
screen and being built, and it's understandable due to hardware
limitations, but it's an awful thing to have happen during gameplay.
The slowdown can also get quite bad when there are too many
units moving at once or fighting each other, which hurts the game's
score.
So,
what does this boil down to?
The PC version has online play, far superior speech and sound
effects, sharper graphics, an easier control interface, and little or
no slowdown (depending, of course, on your PC).
If you have a PC, then by all means, buy Starcraft
immediately.
The PC version is better, hands-down.
However, I think its best to look at Starcraft
64 on its own merits as a console game.
It is by far the best real-time strategy game available on any
console system.
The three races make it almost like having three completely
different games.
Campaign missions are a blast to play due to outstanding
variety and an excellent storyline to keep things moving.
The value for the money is fantastic due to the incredibly long
one-player game and the numerous multi-player modes.
The graphics are average but great artwork makes the game easy
enough to look at, and the sound is high quality for an N64 title.
Nintendo made a wise decision to secure an exclusive console
version of this game.
Blizzard has produced an excellent port of an incredible PC
game, giving the N64 a title geared at more mature players.
The learning curve is perfect for beginners, especially console
players who have not had much experience with a genre just beginning
to make inroads on today's systems.
I highly recommend this game to more mature N64 owners,
although a rental is probably a good idea for anyone who has never
played this type of game.
I found it to be an addicting experience, and one of the longer
and more rewarding games I have played in a long time.
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