Spider-Man is one of the
most enduring and recognizable faces in the Marvel Comics Universe
thanks to the long-running comic series, not to mention various
television and big-screen incarnations. Such a recognizable superhero
is a licensing dream for most videogame companies. How Activision
managed to latch on to it (as well as the X-Men license for the
recently released Mutant Academy) rather than the licensing factories
at THQ and Acclaim boggles the mind. But they did, handing over the
duties of creating the game to the talented folks at Neversoft -
setting the stage for a top-notch game.
Did they succeed?
Well, just like in the comics, there are always a few plot twists, but
the good guys usually tend to come out on top. Right from the
beginning, Spider-Man exudes the perfect comic book atmosphere - the
startup screen opens to a remixed version of the classic Spider-Man
theme song. The mission cut scenes are narrated by the always
enthusiastic Marvel legend Stan Lee and the game starts off with an
early glimpse of one of Spidey's biggest villains, a reformed Dr.
Octopus.
Thanks to the use of
the Tony Hawk's Pro Skater engine, Spider-Man has been pulled from the
confines of typical superhero games. He's no longer trapped in a
left-to-right, side-scrolling world and can go almost anywhere you
want him to go. Controlling the webslinger is fairly simple, with
easy-to-learn controls covering all the important moves you'd expect
from him, from swinging on webs to zipping to the ceiling. But
while the controls are quite responsive, Spidey seems to move a little
sluggishly for such an agile hero.
The game's greatest
strength is its level design, or more accurately, what the levels
require of gamers who are playing Spidey's role. A typical development
team might turn the Spider-Man license into a slightly modified
beat-em-up. Luckily Neversoft has gone the distance with their take on
Spidey. Some of the game's levels challenge you to swing your way
through them as quickly as possible, with little or no combat. Others
give you the opportunity to sneak through, quietly knocking out
baddies one by one, and of course there's a fair share of levels which
are mainly about fisticuffs thrown in for good measure.
Levels follow a
fairly typical format, with multiple "stages" usually
followed by a boss character of some sort. Most are excellent,
although there are a few that are less than stellar. In particular,
some levels have puzzle elements that they could have lived without
and that generally seem extraneous. If you're not an adventure gamer, don't
worry - Neversoft hasn't made the Spider-Man edition of Tomb
Raider.
Where the game really
shines, though, is in the boss challenges. You can't really clobber
your way through these opponents, who tend to be bigger and stronger
than you (not to mention having more health than you do). So you've
got to figure out how to use your spider-skills to knock them out of
commission, often while they cause all sorts of other problems that you
have to be wary of while fighting them. I found one of the bosses to
be extremely annoying but, overall, they're very well designed and true
to character. If there was one annoying boss, Neversoft more than made
up for it with one of the most intense and exciting final bosses in a
videogame.
Like
Tony Hawk,
Spider-Man really makes PlayStation look good. These are some of the
system's best 3D graphics, making the grade with both good designs and
a smooth framerate. Two camera problems, though, hurt the game. The
first issue is a problem with slow and sometimes unpredictable camera
rotation. Often you will need to turn Spidey and pause for a moment if
you want the camera to track behind him. It's a problem that rarely
causes trouble during combat, but it can often be confusing or
aggravating. The second problem is more annoying - in a number of
situations, the game gives you an absolutely useless perspective of
the action. Usually, scenery directly behind Spidey becomes
translucent so you can see what's going on. In a few places, it simply
doesn't. In a couple of other tight areas, you can't clearly see where
you need to go - something that can occasionally be fatal. Such
situations are rare, though, and once you're aware of them, you'll be
able to work around the trouble spots.
Aurally, the sound
effects are all good, although the nostalgia in me would love to hear
the old web-slinging sounds of the original Spider-Man cartoon. The
voice acting is a lot better than average. The music, on the other
hand, is nothing to go crazy for, but it's good enough.
Overall,
Spider-Man
is an excellent game, despite a little tarnish here and there. It
should be noted that most of the issues the game has are the result of
Neversoft pushing the envelope and not settling for a typical licensed
game - they're all forgivable. The game features a good selection of super villains
from the Spider-Man stable, including some classic foes and a few more
contemporary bad guys. It also features cameo appearances from some
other Marvel heroes. Extra goals, like finding hidden items and
unlocking alternate costumes from Spider-Man history help this
otherwise short game last a bit longer, as do some fairly entertaining
training modes. Also appreciated is a level select mode so you don't
have to work your way through the entire game again just to relive
that excellent final boss. Everyone with a PlayStation should at least
give Spider-Man a try - it's quite possibly the best superhero game to
date.
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