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gameassault.com - Star Wars: Episode I - The Phantom Menace (PlayStation) Review
Amazon.com sells games!Star Wars: Episode I - The Phantom Menace
MSRP: $49.99
Number of Players: 1
Developer: Big Ape Productions
Publisher: LucasArts
Reviewer: Boris Nepomnichy
You've seen the movie and now the belated game is finally out for the PlayStation. Was the three month delay worth it? Not in your wildest dreams. This game is one of the biggest hunks of garbage ever to come from a galaxy far, far away. 

The game events follow the movie in the proper sequence. The player starts in the Trade Federation ship and makes his way to Naboo. There, after rescuing the queen, you head to Tatooine, Coruscant, and finally back to Naboo, reliving all the events from the movie. Needless to say if you haven't seen the movie then don't play the game. Even if you have seen the movie, still don't play the game. 

Graphically, the promise of rich exotic environments goes horribly awry from the beginning. The biggest problem is the camera angle. There's no control over it. The view is an isometric top-down angle which shows the head of your character and a rectangular portion of their environment. You can't see too far ahead or behind, making for a very limited view of where you are.  Since you can't see ahead to find your enemies, ambushes are common.  Another problem is the fact that the camera's view rotates with the character's movements, so that moving through a level produces a constantly spinning view that's apt to give the player a headache. 

Another problem is that ceiling structures sometimes can get in the way of the camera so sometimes you can't see where you're going. The graphics themselves are often low-detail and rough-looking. Characters are highly pixilated and don't show any semblance of emotion. I realize that the PlayStation version can't look as good as the PC version, but I know my PlayStation is capable of more than this game would indicate. 

Added to all of this is that fact that the game is full of bugs. You would think that the delay in releasing the game would have given Big Ape the opportunity to fine tune the game and fix any problems, but that doesn't seem to be the case here. Characters partially walk through walls, fall to their deaths where there is no drop, or the game simply freezes. 

The FMV, while decent, is still grainy in some areas which, for a late generation game, is inexcusable. The voice acting is decent and the environmental sounds  are effective in giving some ambience to the game. The music track is directly from the movie, which helps to take away some of the pain inflicted by the eyesore graphics.

Gameplay-wise, the player can use most of the characters from the movie based on the current stage of the game.  Each character has their own weapons, abilities, and fighting styles. The Jedi use the light sabers to not only fight but deflect laser shots and kill battle droids by the dozens. Other characters, like Queen Amidala and Captain Panaka, use stunners or blasters respectively. Other weapons such as grenades, missile launchers and different blasters can be carried and toggled through depending on what you want to use.  Each character can run, jump, and push/pull blocks to solve puzzles. The Jedi can even double jump and use a force push to take care of enemies or objects. 

Even with all these potentially cool abilities, there are still problems. For instance, jumping is awkward and can be a chore.  The button controls are sluggish and not very responsive. Even if you hit the jump button twice, the character may not respond with a double jump.  While the laser blasts can usually be deflected with the light saber, en masse they can get through and kill quickly.  Medicine to recharge your health is not very common and when you do manage to find it, you are forced to use it immediately because there's no option to pick it up and store it for when your really need it.  

As for the promised RPG interaction elements, they are very rudimentary to non-existent.  Some characters will talk to you and give you items or information if you answer them correctly or do them a favor.  The problem is that no matter what answer you give, choices are eliminated until you are forced to say the right thing.

The tasks you're asked to complete range from escorting a helpless character to safety to finding a particular item a character needs. Beyond this, there's not much else to do and the RPG element seems only to act as a distraction from a game that's mainly an action/adventure title.

It's shocking that a great company like LucasArts can make a game this bad after their superb track record with its SNES and N64 Star Wars games.  Phantom Menace had the potential to be a stellar game, expanding on the movie and putting the player into its exotic locales. But, from the beginning of the game's initial design, something went terribly wrong.  Instead of immersing the player in the magical world of Star Wars, the game provides a painful experience which will be a huge disappointment to fans of the movies. I can only hope that the developers learn from their mistakes and make a much better game for the second movie.

Graphics 4.0 Pixilated graphics and a poor camera view don't add up to much in the way of a good score.
Sound & Music 8.0 The sweeping Star Wars track is the best element of the game. Voice acting is decent, although I still can't understand Jar Jar.
Control 3.0 The most sluggish and awkward control I've recently experienced.
Replay Value 3.0

Playing once was painful enough. I don't have an infinite supply of aspirin!

Fun Factor 4.0 Hardcore fans may have fun seeing how the game handles the movie's events. But the frustratingly bad controls and graphics quickly dilute any fun factor.
Overall 4.0 Don't waste your money on this game unless you really want that bonus music video.

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