You've
seen the movie and now the belated game is finally out for the
PlayStation. Was the three month delay worth it? Not in your wildest
dreams. This game is one of the biggest hunks of garbage ever to come from a galaxy
far, far away.
The game events
follow the movie in the proper sequence. The player starts in the Trade Federation
ship and makes his way to Naboo. There, after rescuing the queen, you
head to Tatooine, Coruscant, and finally back to Naboo, reliving all
the events from the movie. Needless to say if you haven't seen the
movie then don't play the game. Even if you have seen the movie, still
don't play the game.
Graphically, the
promise of rich exotic environments goes horribly awry from the
beginning. The biggest problem is the camera angle. There's no control
over it. The view is an isometric top-down angle which shows the head
of your character and a rectangular portion of their environment. You
can't see too far ahead or behind, making for a very limited view of
where you are. Since
you can't see ahead to find your enemies, ambushes are common.
Another problem is the fact that the camera's view rotates with the
character's movements, so that moving through a level produces a
constantly spinning view that's apt to give the
player a headache.
Another problem is
that ceiling structures sometimes can get in the way of the camera so
sometimes you can't see where you're going. The graphics
themselves are often low-detail and rough-looking. Characters are
highly pixilated and don't show any semblance of emotion. I realize
that the PlayStation version can't look as good as the PC version, but I know my
PlayStation is capable of more than this game would indicate.
Added to all of this
is that fact that the game is full of bugs. You would think that the delay in
releasing the game would have given Big Ape the opportunity to fine
tune the game and fix
any problems, but that doesn't seem to be the case here. Characters
partially walk through walls, fall to their deaths where there is no
drop, or the game simply freezes.
The FMV, while
decent, is still grainy in some areas which, for a late
generation game, is inexcusable. The voice acting is decent and
the environmental sounds are effective in giving some ambience to
the game. The music track is directly from the movie, which helps to
take away some of the pain inflicted by the eyesore graphics.
Gameplay-wise, the
player can use most of the characters from the movie based on the
current stage of the game. Each character has their own weapons, abilities,
and fighting styles. The Jedi use the light sabers to not only fight
but deflect laser shots and kill battle droids by the dozens. Other
characters, like Queen Amidala and Captain Panaka, use stunners or
blasters respectively. Other weapons such as grenades, missile
launchers and different blasters can be carried and toggled through
depending on what you want to use. Each character can run, jump, and
push/pull blocks to solve puzzles. The Jedi can even double jump and
use a force push to take care of enemies or objects.
Even
with all these potentially cool abilities, there are still problems. For
instance, jumping is awkward and can be a chore. The button controls
are sluggish and not very responsive. Even if you hit the jump button
twice, the character may not respond with a double jump. While the laser blasts can
usually be deflected with the light saber, en
masse they can get through and kill quickly. Medicine to recharge
your health is not very common and when you do manage to find it, you are forced to use it
immediately because there's no option to pick it up and store it for when your
really need it.
As for
the promised RPG interaction elements, they are very rudimentary to
non-existent. Some characters will talk to you and give you items or
information if you answer them correctly or do them a favor. The
problem is that no matter what answer you give, choices are
eliminated until you are forced to say the right thing.
The tasks you're
asked to complete range from
escorting a helpless character to safety to finding a particular item
a character needs. Beyond this, there's not much else to do and the
RPG element seems only to act as a distraction from a game that's
mainly an action/adventure title.
It's shocking that a
great company like LucasArts can make a game this bad after their superb
track record with its SNES and N64 Star Wars games. Phantom
Menace had the potential to be a stellar game, expanding on the movie
and putting the player into its exotic locales. But, from the beginning
of the game's initial design, something went terribly wrong. Instead of immersing the
player in the magical world of Star Wars, the game provides a painful
experience which will be a huge disappointment to fans of the movies.
I can only hope that the developers learn from their mistakes and make a
much better game for the second movie.