Wrestling
games have become almost as popular as the real thing. (Or, I
guess in this case, the pre-determined thing.) Either way,
there's no arguing that the WWF is the king of the pro wrestling
federations. Pulling in close to 7.0 in the ratings every week,
the WWF and its stars have become household names. The wrestlers
are instantly
recognizable as both athletes and entertainers, appearing on magazine
covers, other TV shows, movies as well as three to four
different wrestling shows each week. It's no secret that
anything that deals with the WWF usually means big business for those
involved.
So it comes as no
surprise that THQ, Inc., which previously held the license to the less
popular WCW organization, turned to Japanese wrestling game developer
Yukes to make sure that their first PlayStation WWF game was a quality
title. After such disasters as WCW/NWO Thunder and WCW
Nitro, they wanted to make sure that the federation with the
larger following got high-class treatment which, in turn, could mean
phenomenal sales. Did they succeed? For the most part,
yes. Is this the best wrestling game on the market? Not
quite. WWF Smackdown! has a lot of stuff going for it,
but it's got some weaknesses too.
The
graphics, in a word, are phenomenal. All of the wrestlers are
recognizable when they appear on-screen. The ring and the
accompanying crowd look very good too. Many wrestling games seem
to have trouble making the matches look as if they're taking place in
an arena, rather than someone's basement. Not WWF Smackdown!
The camera, when configured to do so, can switch perspective in a
fashion that replicates the typical look of the shows that are seen
every week on TV. With the high quality graphics, it's easy to
mistake the game for the real thing. (Okay, that might be a bit
of an exaggeration, but this is definitely the best looking wrestling
game available today.) It's hard to believe that the five year
old PlayStation is pumping out these kinds of graphics. Things
do slow down a wee bit during matches that feature more than two
opponents, but not much. The wrestlers' moves are animated to
perfection. The collision detection, which has been suspect in
other recent wrestling games, is top-notch, making moves appear more
lifelike as a result.
The control scheme,
while a bit dumbed-down compared to other wrestling titles, makes
sense overall. Rather than using an arcane combination of button
mashing and d-pad fiddling (like WWF Attitude), Smackdown!
merely asks you to remember a rather small set of button press
combinations that are more dependant on where wrestlers are positioned
than anything else. It's easy to pick up, but it can sometimes
get frustrating determining which situational set of controls the game
is using. It's nothing major, and getting used to it simply
requires a bit of patience.
The
game's roster of WWF superstars is fairly up-to-date, including Chris
Jericho, The Dudley Boyz, The Hardy Boyz, as well as the old stand-bys
like Stone Cold Steve Austin, The Rock, Chyna and Mankind. Some
wrestlers are initially hidden, but can be unlocked in the season
mode. (Well, their body parts can. More on that in a
moment.) The in-ring entrances -- one of my favorite things to
watch in wrestling games just to see how the developers handle them --
are simply wrestlers' Titantron movies with the game's rendering of
each wrestler superimposed on top. No pyro or even much beyond a
few lighting effects to punctuate the entrance. Disappointing.
In the sound
department, there is absolutely no commentary during a match.
Being that most wrestling games that bother to include commentary
usually do a bad job of it, that might not be much of an
omission. However, things sound awfully odd during the game as
the wrestlers grapple to a repetitive, hyper-speed music
soundtrack. There are no voices at all. Whether this was
done to keep the game's framerate steady or simply because access to
the talent was limited, it still impacts the game in a negative
way. It may be silly, but the wrestler's comments are a big part
of the whole package.
The game's
create-a-wrestler mode, which has become one of the obligatory
wrestling game options since WWF Warzone, is
lackluster. There's little to modify other than height and
weight of a grappler, the rest of the parts come from already existing
wrestlers. So, rather than being able to create someone new, you
are relegated to mixing and matching body parts. Want to make a
wrestler with Stone Cold's head and Chyna's torso? You
can. The problem is that you can't make much more than odd
combinations like that. You can choose which moves your
wrestler does individually in certain situations, rather than simply
picking another wrestler's repertoire in its entirety, which is a nice
option.
There's
also a season mode, which differs a bit from previous games. You
can switch wrestlers during the season, give some wrestlers time off
and make things more interesting along the way. Rather than
simply ending when you win a belt, the game simply continues allowing
the belt to change hands. It makes the game feel more like
you're controlling an actual wrestling show than simply playing a game
trying to win the belt. The season mode also includes a bit of
plotline elements with wrestlers exchanging some dialogue -- which
appears as subtitles -- and the usual backstage antics, like getting
attacked, etc. The game doesn't go to far with the plot elements
and they have little effect on the outcome of matches, but it is
interesting and does break up the monotony a bit. The game also
includes such modified matches as the Battle Royal, cage matches,
hardcore and falls count anywhere matches. You can even have
special referee matches, which allow a player to make the count outs
as fast or slow as he/she sees fit.
There's
a lot included with WWF Smackdown! As a wrestling fan and
a videogame fan, I see the foundation of a good series here. If
THQ and Yukes can take the good parts of this game (the graphics, the
controls, the number of different matches available) and bump up the
quality of some others (the sound, the create-a-wrestler), they can
make the ultimate wrestling videogame. For now, they simply have
a strong title that will satisfy most fans, but will leave others
wanting just a bit more.
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