Space Station: Silicon Valley was one of the first games
announced for the Nintendo 64. It was finally released on October 22, 1998 -- 3 years
after the debut of the N64. It was developed by Scottish design house DMA, of Lemmings
and Grand Theft Auto fame.
Silicon Valley is the name
of a space station, launched in 2001, full of artificial life and evolving robots. It
disappeared mysteriously shortly after launch, and returned 100 years later. All parties
sent to make contact with the station have never returned. The station is heading straight
for earth and something must be done to stop it. The world government looks to
professional heroes Dan Danger and his robot sidekick, Evo, to save the day.
Space Station: Silicon
Valley begins with a moderately long real time cinema that explains the plot and sets
the game into action. The visuals aren't all that great here, but they get the story
across and are quite humorous. With cross-dressing, disco, and comb-overs being ripped on
in the first few seconds of the game, it becomes very evident that this game's sense of
humor has a decidedly wicked slant.
Once you actually start
playing Space Station: Silicon Valley, the first thing you notice is the graphics
and I don't mean that in a nice way. Aside from maybe Gex 64, or Chameleon
Twist, these are perhaps the worst graphics available on the N64. Simplistic
modeling, weak textures, and lack of effects date the graphics engine for what it is:
Essentially, a first generation N64 title. But a lot of the graphical problems are a
definite style choice.
Design
in this game is top notch, with the designers going with a quirky retro-deco look in this
game. It adds nicely to the weirdness and humor and doesn't at all seem out of place. Dan
Danger's character model is especially funny, he's the quintessential dork, looking much
like Woody Harrelson or Bill Murray's characters in Kingpin. The
player-controlled models are well designed and hilarious. The Racemouse, a race car mouse;
Rocket fox; and Helirabbit are adequately weird, and are animated nicely.
The sound of Space
Station: Silicon Valley is on the same level as the graphics. Basically, like a first
generation N64 title's sound would be. This doesn't mean it is bad though. The music is of
the elevator-type and is generally pleasing, and is also implemented dynamically. Littered
throughout the levels of the game are speakers of the station's sound system. If you don't
want to hear the music, simply get rid of the speakers! (You can also alter sound
functions in the options menu, but, let's face it -- blowing a speaker to hell with a
rocket is much more fun than turning the music off.) Sound effects are nice, but they
won't blow you away. They are comical, however, and the animal noises are cool. This game
will not impress like Banjo-Kazooie, because it simply cannot compare in the
graphics or aural area.
Space Station: Silicon
Valley features around 60 different animals to control, and each controls
differently. Each animal has 2 skills. "A" activates skill a, and "B"
activates skill b. The trigger and "C" buttons operate various camera functions,
while the stick controls movement. (In some cases, you must use a skill in conjunction
with the stick for movement.) Environments and characters are intertwined a great deal
with in-play control in this game. Your choice of animal, skills of that animal, and
environment, all dictate how control is handled.
The
game's replay value is based on a few points. Every one of the 28 levels has a lot of
stuff to do, with additional, optional objectives also available. All of the animals are
pretty fun just to play with and torture. These add a little to replay value, and there
are some hidden things to find later on in the game. But since this game has no
multiplayer mode, and isn't incredibly difficult, it loses some value in this area. The
game does offer enough in other areas to compensate for that which is lacking in replay
value, though.
I think that as an overall
package Space Station: Silicon Valley justifies a purchase. It packs a large
variety of characters, levels, puzzles and objectives. It's a sleeper that may get
overlooked due to bigger name titles being released this holiday season, but it definitely
has the gameplay to stand on its own. If one can look past its faults, it really has a
deep gameplay package. It's a definite buy if you're simply looking for something to tide
you over until Zelda or Turok 2 come out. |