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gameassault.com - Silent Hill Review
Amazon.com sells games!Silent Hill
MSRP: $19.99
Number of Players: 1
Developer: Konami
Publisher: Konami
Reviewer: Andrew Broas
silenthill1.jpg (7254 bytes)While the world waits for Capcom to release its next installment in the Resident Evil series, Konami takes advantage of the long waiting period to unleash Silent Hill upon the unsuspecting public.  Some people may write Silent Hill off as a Resident Evil clone, but its clear to anyone who has played the game that this is not the case at all.  Silent Hill goes where no game has gone before and places itself next to such classic horror films as "The Exorcist", "The Shining", and "In The Mouth of Madness".

The story revolves around a writer named Harry Mason who decides to go on a vacation in order to spend more time with his daughter, Cheryl Mason.  Late one night, while Harry is driving down the highway, a girl appears in the middle of the road.  Harry jerks the steering wheel to the left in order to avoid hitting her and ends up rolling his jeep and getting knocked unconscious.  Harry later awakens to discover that it is now daytime and his daughter is missing.  Harry exits his jeep and starts to search for his daughter in a nearby town.  The rest of the game is spent searching for Harry's lost daughter in the horrific town of Silent Hill.

While Silent Hill may have some similarities to Resident Evil, it sets itself apart by  manipulating the player's imagination.  Most of the game is spent in the dark with only a pocket flashlight to help you see.  Because of this, you'll almost always hear your enemies before you see them.  You will often find yourself frantically looking around to see where that noise you just heard came from and sometimes you will even see enemies where they don't exist. Chairs and tables that are just beyond your circle of vision will look like demons or zombies causing you to stop dead in your tracks and say, "Wait....what is that?  There's something there..."  This kind of thing is common in Silent Hill and every trick in the book is used to keep you on your toes with your finger on your gun button.  Everything from the crying of an unseen child in a dark bathroom to the door on the second floor that mysteriously warps you back to the first floor will be used in order to keep you afraid of what lurks around the next corner.

silenthill2.jpg (12683 bytes)Perhaps what really makes the game so believable is how incredibly ordinary the main character is and how realistic the town is.  Harry is just an average guy.  He can't aim a gun very well, he can't run that fast, and he reacts to situations in ways that you might react to them yourself.  He pants heavily after running for a while, he occasionally trips, and during the remarkable Full Motion Animation sequences, his face displays some very distinct facial expressions.  When Harry is wounded, the dual shock controller vibrates to simulate Harry's heartbeat.  With this little trick at work, you'll feel like you ARE Harry.  With all his little shortcomings and his humanitarian attitude, Harry is probably the easiest game character for people to identify with of all time. 

That said, the town also stands out and demands your attention.  This isn't just some "game town" with repetitive textures where everything looks similar.  The town of Silent Hill resembles a living, breathing town.  It has one hospital, one police department, one fast food joint, one gas station, and one church.  You won't walk down Bachman Street and
see the same building you saw on Sanford Street.  There aren't any rocket launchers or bazookas laying around.  This is a normal town.  Harry will be lucky to find a hunting rifle or shotgun in somebody's house rather than an Uzi or grenade launcher.   Silent Hill tries hard to pass its setting off as a realistic town and it does it successfully.

Graphically, the game looks like a second generation PlayStation title rather than a fourth generation one.  The textures aren't grainy or ugly, but the characters and enemies are still a bit on the blocky side. That doesn't stop them from being very detailed though.  Everything in the game is very detailed right down to the cracks in a sidewalk.  However, while the in-game graphics are detailed and very believable, the real impressive graphics are shown off in the Full Motion Animation sequences that push the story along now and then. Silent Hill's FMA is probably the best in any game right now.  Its right up there with Legacy of Kain and Final Fantasy VII.  Facial expressions and character animation simply haven't been done better than they are done in Silent Hill

Now, the graphics may be a bit on the average side when compared to other current games, but the sounds in Silent Hill are unmatched.  The soundtrack consists of ambient music that slowly builds up at just the right times to heighten tension at key moments.  Say you want to venture down into the basement of the elementary school, but it's really dark down there and you're low on ammo.  The music isn't going to make it any easier because with each step down, it's going to get louder.  When you eventually get inside the basement, the music is going to be going at such a frantic rate, you're likely to turn around and run back up the stairs.  Later, when you have enough ammo and you come back to that basement, you'll venture down there only to find more ammo and some health.  You could've had that stuff a while ago, but the game psyched you out and made you think there was trouble where there was nothing.  Silent Hill is just littered with tricks like this to screw with you and if the music doesn't do it, the moaning of zombies or the giggling of demon children will. 

silenthill3.jpg (13663 bytes)Another good example of how sound is used are the "phantom noises" that are placed throughout the rooms in the game.  Certain rooms will have noises like the crying of a child or the shattering of glass just to throw you off guard.  When you look around to see what made the noise, you don't find anything because the game pulled a fast one on you.  You can almost hear the game's designers saying, "Made you look!"

In the end, Silent Hill is definitely worthy of purchase.  With four different endings and different scenario possibilities each time through, there is quite a bit of replay value in this game.  You may finish it once and not be tempted to play it again right away, but in a couple weeks to a month, you'll be more than happy to play through the game again like it was new.  Go on and buy the game, bring it home, and turn off the lights.  Make sure to turn up the volume as well.  This isn't just a game. Silent Hill is an experience.
Graphics 7.5 The graphics are enough to get by, but there have definitely been more graphically impressive games.  The FMA is top notch though.
Sound & Music 10 Moaning zombies, mysterious noises, creepy music, and decent voice acting make this game a real winner in the sound category.
Control 7.0 Tight corners that get crowded with enemies can be frustrating, and the character moves a little slow at times.
Replay Value 7.0 Four different endings and special weapons are available, but you probably won't play this game again right away.
Fun Factor 9.0 This game is really fun.   It will scare the bejeezus out of you and you'll love it.
Overall 9.0 This isn't just a game. Silent Hill is an experience.

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