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Bandai
hasn't exactly been well known for a legacy of great interactive
entertainment titles over the years. Known mainly for Gundam and
Macross titles, the company has finally started to branch out a bit
and -- if Silent Bomber is any indication -- it's a move that
should have been made a long time ago. With Silent Bomber,
Bandai has made a game that's genuinely fun - thanks to a slight twist
on an old school genre.
In
Silent Bomber, you're Jutah Fate, a soldier without emotion who
is part of a team sent to destroy key facilities on the battleship
Dante. That's about all
you need to know unless you can find it in your heart to grow attached
to the game's one-dimensional characters. It's fine if you do
but don't worry, even if the story turns you off there's a lot of fun
to be had here.
If
you haven't guessed from the game's title, success in Silent Bomber
revolves around your ability to use bombs to destroy your enemies.
There is, however, no emphasis on stealth - according to the manual
it’s "Silent… for his destiny." You can drop the bombs
on the ground and fire them at your enemies blindly or using a lock-on
strategy. The play mechanic resembles a basic shooter, with the
exception being that you have total control over when your attacks
detonate. This is neat twist that may even help endear this game
to people who don’t like older-style games any more. If you're
looking for Metal Gear Solid or a game that takes more than a
few hours, it may not be your bag, but Silent Bomber is a load of
arcade-style fun. While it may be over sooner than you'd wish,
it's not the kind of game you'll give up on after one run
through.
The
level designs are pretty linear, but they're well done and nicely
varied - some require you just to run from one end to another, while
others require a bit of basic path finding. On some levels,
you'll just be sitting on a platform while it carries you through the
battleship. For players who want a little bit more than nicely
developed levels as incentive to play again, a ranking system rates
your performance. Be prepared for a lot of D's on your first
time through.
The
control is very good. Moving Jutah around the screen and laying
bombs is about as easy as it could be. Unfortunately, one of the
strategies you're required to rely on -– lock-on -- can lead to a
bit of frustration as there often seems to be a slight delay before
you actually succeed in locking on. Some boss characters require
you to use this attack method and while your thumbs are willing and
able, Jutah might not be equal to the task in a pinch. This is
only a slight problem - definitely not a showstopper. A big plus
is the use of the Dual Shock controller. Most games seem to add
vibration as a gimmick so you can "feel" something happening
in the game. In Silent Bomber, it seems to be a very
worthy addition - rumbling as your bombs explode, and with varying
intensities depending on the explosion.
Silent
Bomber's environments are nicely detailed and only at the most
chaotic times is there any slowdown. As in many shooters, the slowdown
actually seems like a nice touch, adding a bit of drama to the fray.
Like the environments, your character and enemies are all
detailed and look solid. But as should be the case in any game about
blowing things up, special attention has been paid to making
authentic-looking explosions and fire. The
sound effects are also very authentic, with solid booms and
blasts. The music is nothing special, though, and the voice
acting is relatively weak. Although I've heard worse...much
worse. The emotionless Jutah makes for the easiest voice acting
gig anyone's ever had. Apparently it involved getting somebody
off the street to deliver monotonous dronings of the game's
dialogue. Again, this weakness doesn't do anything to ruin the
game - you're not listening to the cut scenes while you're blowing
things up.
Silent
Bomber doesn't do anything particularly new. The bomb attacks are
a neat twist, but otherwise the game is essentially a shooter. But
it's a good one that will be sure to engage shooter fans -
particularly given the shortage of classic-style games in the current
console age.
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