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gameassault.com - Shinobi Review
Shinobi
MSRP: $49.99
Number of Players: 1
Developer: Overworks
Publisher: Sega of America
Reviewer: Thomas Johnson
Shinobi is back!  Shinobi for the PlayStation 2 is the latest installment in the legendary series from Sega.  This version of Shinobi is a darker and more gory installment than earlier Shinobi games.  Unlike recent additions to the ninja genre, most notably the Tenchu series, Shinobi totally disregards any emphasis on stealth as a matter of fact; confrontation is your only means of survival. By relying on a stylish in-your-face hack-n-slash, Shinobi comes off as a homage to the high point of the arcade scene that spawned this game. 

Without spoiling the story, the plot is about a ninja named Hotsuma, who must prevent an evil wizard from taking over the world using a horde of undead ninjas and various demonic servants.  From a practical point of view, the plot is purely secondary to the action and, basically, serves as something to take up time between loading screens. 

Graphically, you can think of Shinobi as having the play style of another PlayStation 2 gem, Devil May Cry, shrunken down to about the size of the Sega beat-'em-up, Zombie Revenge.  Hotsuma (who has a striking resemblance to Samurai Showdown's Hanzo) has a red scarf that is by far the most colorful and animated detail within the game.  The game is animated fairly well and I have yet to notice any slowdown in the game but that brings me to my first complaint.  The levels aren't varied and you spend most of your time looking at the same type of environment over and over. 

The first thing that struck me in the sound department was the quality of the speech in the FMV scenes.  Anyone who is familiar with Sega's games knows that with most of their next generation games, Sega has done such a horrible job in the Voice Acting department that it is pretty much a joke.  Shinobi gives the player the choice of English or Japanese and the player is in for a treat with whichever language they choose. Musically, the game relies on what I like to call Arcade J-Techno. Techno beats mixed in with Classic Japanese that ends up giving you a classic arcade feel.  The sound effects are nothing to write home about but they get the job done.  

Control is mixed bag.  The good is that performing Hotsuma's special moves doesn’t require more than a button press and he automatically sticks to the wall or “shadow” dashes from one place to another saving you from having to complete what could have been very complicated moves.  The action can get pretty hectic, especially in the case of flying monsters or if the target area on a boss is taller than you.  This action can sometimes mean that you will end up on the wrong side of the camera angle.  Fortunately, auto targeting and the ability to manually adjust the camera by using the right analog stick helps but in later stages -- where precision is the difference between life and death (which means starting over at the beginning of the level) -- very often you will find yourself on the wrong end of a blade or a little too far from a particular ledge.  But, I don't consider those issues problems but more like challenges. Once you begin to master the button layout, the control issue becomes less noticeable. 

The gameplay consists mostly of hacking anything that gets in your way.  At your disposal are 5 skills.  The Wall Walk allows you to easily pass over dangerous ravines.  The Shadow Step allows you to quickly dodge enemy attacks as well as positioning yourself behind your enemies in order to get a clean attack. The Dagger Throw can stun an opponent; allowing you to get close for a quick attack.  Your magic skill consists of a magic bomb, which kills everything on the screen; invisibility, that, of course, makes you invulnerable for a few seconds; and, finally, a super sword, which allows for a certain number of strikes that do massive damage.  The fifth skill is by far the greatest of the group and that is the Tete. 

Using the Tete goes something like this: Once a group of enemies appears on screen, a group of orbs representing the number of enemies on the screen appears in the upper right corner. When you hit the first enemy the orb lights up and you have a short amount of time to continue the chain, lighting all of the orbs.  If you do that in time, you will be treated to a cut scene of all the enemies dying at once.  The Tete skill is how you will have to end up killing almost all of the bosses and even some of the larger creature that you may face.  Without giving up another spoiler something happens that makes this skill even more important to survival. 

At the end of the day, Shinobi is a refreshing reminder of the unadulterated carnage found in quarter munchers of the late 80's early 90's.  The game oozes challenge and is gleefully unrepentant.  The bland level design and some of the challenge in the game will turn some people off but, for those willing to step up to the plate, a rewarding experience that allows gamers to come back again and again when they have a need to exhibit their virtual ninja skills.

Graphics

6.5

The graphics are pretty standard for a PlayStation 2 game.  The color scheme doesn't have much variety but it gets the job done.
Sound & Music 7.5 The sound is really a mixed bag.  The sound effects are a really pedestrian experience and the music is typical videogame fare but the voice acting -- in both English and Japanese -- is worth noting and is a superior effort on Sega's part.
Control 8.0 Initially, the control feels a bit awkward but once you get used to the combat system, the control set up is really a breeze. The twitchiness of the camera angle can become a problem, however.
Replay Value

8.0

Once you master the Tete system, you could find yourself going back to try and beat your time or making a higher score.
Fun Factor

9.0

This game is loads of fun and really captures the spirit of the arcade scene.
Overall

8.0

At the end of the day, Shinobi is a refreshing reminder of the unadulterated carnage found in quarter munchers of the late 80's early 90's.

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