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It
seems that action and adventure games with horror themes are being
released left and right nowadays. Some are of excellent quality,
and others are not so entertaining. Acclaim's Shadow Man
enters the fray with some real signs of creative genius that
definitely set it apart from the competition.
Based
on the popular comic book, Shadow Man follows the adventures of
Mike LeRoi, a man with an alter-ego named Shadow Man that can cross between the worlds of the
living and the dead. Legion, an evil being with great powers, is
trying to open the gates between the two worlds. To do this, he
needs to collect "dark souls" in order to operate a twisted
machine that will complete this task. Basically,
it’s your typical "end-of-the-world" story where the hero
tries to stop the evil being and so on. The small revision to
the formula that keeps things interesting is that Mike must chase five
deceased serial killers and take them out before reaching Legion.
Each one of these encounters is memorable and
downright creepy in one way or another.
What
sets Shadow Man apart from other horror games is that it really
IS a
horror game. Most of the game is spent in Deadside (the land of
the dead) and because of that, things can get extremely creepy.
The deeper players explore
Shadow Man, the more horrible the surrounding environment gets.
At first, lost souls will roam around and occasionally engage you in
combat. Further into the game though, you'll run into awful
creatures that have hooks for hands or may be wielding chainsaws.
And if that isn't enough to stop you from playing, you can look
forward to battling freshly decapitated
corpses. Sometimes their heads even explode right in front of you
accompanied by gut-wrenching screams. To put it simply, this
game is
evil. I'm personally convinced that the designers are either
creative geniuses,
or just really messed up.
This
game is all about details. One level has a section littered with
body bags hanging from the walls (full ones, mind you) that have flies
buzzing around
them. It’s pretty disgusting. Another good example is
the level called "The Playrooms". This level is so
messed up I can't even begin to describe
it accurately. The background music consists of a type of
lullaby
with the sounds of squeaking toys, dentist drills, and screaming
people. You could
get scared just standing still and listening to this awful arrangement
of sounds. On top of that, there are floors and walls splattered
with blood, people in cages, and a few other surprises I won't
mention. Bottom line, this game has what it takes to draw you in
and make you feel like you're there. The only problem is that
most sane people would never want to be in some of the places in this
game.
As
for the action, Mike can jump, climb, swing across ropes, duck,
tumble, and do pretty much anything Lara Croft can do. That doesn't make
this "Shadow Raider" though. Mike can use two guns at
once to shoot two enemies while using a number of maneuvers to evade
their attacks. Not only that, but
once Mike has been to a location, he can use his dead brother's teddy
bear to warp there at any time. Sound tweaked? It is.
While
that is all fine and well, Shadow Man is not without its fair
share of problems. First of all, the first 6 hours of the game could have
been left out
completely. Most players will find it hard to play the game
since Mike will
only have a couple of weapons and the initial areas aren't that
interesting. On top of that, enemies take way too many shots to
kill. Some take around 10 shots to put down and that makes things very difficult
when you have
four enemies bearing down on you and your gun doesn't fire at a very
fast rate. After around 6 hours though, things get better and
Mike starts
getting some decent power-ups.
The
graphics in Shadow Man are, for the most part, excellent and
really do a good job of showing what the Dreamcast is capable of, as well as what
the N64 and Playstation aren't. Everything is in high resolution
and every detail -- right down
to the wrinkles on a ghoul's skin -- is displayed. The only
problem in this department is that some areas of the game are too
dark. There is a torch
and a flashlight to find, but I had problems playing the game during
the day. At one point, I resorted to putting a sheet over the
television and my
head while sitting a foot away so the reflection of sunlight wouldn't
get in the way. There are no problems at night, but you should
probably
play it then anyway if you want the full creep-out effect.
Aside
from those minor flaws, Shadow Man is a fine game that not only
takes advantage of the Dreamcast's power, but fills in the void left in the
action/adventure genre. It should be noted however that children
should not play
this game. There is occasional swearing, but the real threat is
the seriously
evil theme of the game. There are probably some adults that will
have nightmares after playing through this one, so keep the children
away and gather your courage before getting into this one.
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