Shadow
of Destiny, the follow up game from Junko Kawano, creator of
Konami’s 1999 masterpiece
Silent
Hill, is basically a murder mystery.
That alone would be unusual for a game, but Shadow
has an incredible twist. The
player’s character, Eike Kusch, is the one murdered in the opening
sequences of the game. Eike
is then brought back to life by an entity calling itself Homunculus,
and the player (controlling Eike) is given a time travel device, and
returned a few minutes before the death originally took place.
Unfortunately, preventing Eike’s death at that time only
delays the inevitable. The would be assassin tries again.
This cycle of evading death, only to face it again later from a
different source forms the basis of the game.
The actual gameplay
is essentially similar to other adventure games. The game lacks combat
of any kind, which might disappoint some gamers, but combat is
entirely unnecessary. Even
without it, the game has a constant tension matched by only a few games
before it (including Silent Hill).
Instead, the focus is mainly on character interaction and the
use of items (though item use is never as convoluted as in many
adventure titles). The
player talks to characters in a small, fictional European village,
searching for ways to prevent Eike’s death while also attempting to
piece together just who is trying to kill Eike, and why.
Of course, to do that it quickly becomes necessary to employ
Homunculus’ time travel device.
During the course of
the game the player travels anywhere from 10 minutes in the past, to
over 400 years. As the game progresses, the player is given more and more
freedom to explore other time periods.
In some cases it’s necessary to travel between multiple
periods to prevent Eike’s death in the present.
If that weren’t enough, there’s effectively a time limit on
Eike’s actions. For the most part, even when Eike is in the past, time is
still passing in the present. For
example, if Eike leaves 2001 at 8:30 PM, and spends 30 minutes in
the past, it’s 9 PM when he returns.
This means the player is always working against the clock.
On top of that, there are a number of side quests to help other
characters out. Most
aren’t necessary, but the characters are so well fleshed out, feel
so real, that I always found myself trying to help whenever I could,
even at the risk of “my” own life.
While that may all
sound complicated, it’s actually relatively straightforward,
especially at first. When starting out, the player is given few options, and
basically walked through a scenario.
By the time the game gives the player the ability to choose
between a number of time periods, the player has had ample opportunity
to come to grips with the time travel system.
In fact, Shadow
of Destiny actually deals with time travel better than any other
work of fiction I can think of. Not
just games, but movies and novels as well.
The plot is constantly doling out pieces of the puzzle.
Without giving anything away, Shadow
deals intelligently with about every time travel idea or paradox, but
has the time and ability to really explore it in ways other media
can’t. While the plot
gets incredibly complex, it never feels forced or convoluted.
Everything has obviously been thought through very well.
Almost as amazing as Shadow
of Destiny’s premise are its graphics.
Although the entire game is rendered in real-time 3D, the
graphics look very similar both artistically and in quality to the pre-rendered
movies in Silent Hill. There’s an incredible amount of 3D detail.
Complex detailing in the backgrounds, curved surfaces,
real-time shadows that fall across 3D surfaces perfectly (and
sometimes come from multiple light sources at once). Characters show absolutely no polygons at all.
Clothes hang off characters realistically -- dresses are
especially impressive. Tekken Tag Tournament
and the upcoming Virtua Fighter
4 are the only other games I can think of with characters this
incredibly detailed (although the art style is completely different
here). Character
animation is excellent too. For
the most part, the “performances” of the characters work perfectly
with the voice acting. Environmental effects are near perfect. When Eike is plodding through a snow storm, it feels
thick and oppressive, like it’s really the dead of winter, and not
just some white shading on the ground.
Colors are used to interesting effect.
Some of the alternate time periods use almost monochromatic
color schemes. Everything
skewed brown or almost black and white.
The town changes realistically through time, and the player can
almost see from one end to the other.
There’s some
noticeable aliasing in some parts, but the only real complaint I have
with the graphics are the subtitles.
For some reason Konami included English subtitles which can’t
be turned off-even though all characters are already voiced in
English. While I
appreciate when subtitles are included for the hearing impaired (or
just those who need to play with the volume low), always having
subtitles slightly detracts from the voice acting and character
animation, since the eye is drawn downward.
Shadow’s
sound is basically a match for the graphics.
The voice acting is top notch for a game, especially the main
character and Homunculus. A
few characters could have been voiced better (one boy’s voice in
particular is especially nasally), and a line here or there doesn’t
sound natural, but for the most part this is a thoroughly professional
job. The environmental
music and sound effects are the equal of most movies.
The excellent voice acting and writing help tremendously with
drawing the player into the game’s world.
Shadow
of Destiny looks and sounds amazing.
It has a unique, fascinating premise, and expertly follows
through with it. So is
there anything wrong with it? Well,
Shadow does have a lot of
voice acting. Players who
want constant action, and don’t care about a story would be
disappointed. The game is
also fairly short by today’s standards (probably under 8 hours of
actual play time at the most). There’s
no dead time in that it’s fantastic the entire way through, and the
multiple endings and possibilities are actually all very different,
and all reveal more of the plot.
Aside from those possible caveats, I can honestly say Shadow
of Destiny is one of the most fun and amazing games I have ever
played. A new high watermark.
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