The
console style PC game, Septerra Core, is finally here and it's quite
an experience. Developed by Valkyrie Studios and published by
Monolith, the game is another attempt by American developers to
capture the unique style of a Japanese console RPG.
After numerous duds (Shadow Madness and Secret of Evermore come
to mind)
it's finally been done
right! Septerra Core has plenty of what those other games
lacked, namely well-developed characters and a good story, with a fun gameplay
system to boot. The only irony is it's on the PC.
Septerra Core is a world consisting of 7 land shells
rotating around a central organic computer core. Created by a mysterious
Creator, the Core becomes accessible every 100 years and gives the gift of
Heaven to whoever is worthy enough to obtain it. Set against an epic story of
a divine war, the history of this world has deep religious overtones. Many
years after the war, the corrupt descendents of the winning side, known as the
Chosen, begin a quest to unlock the Core and acquire its power for their
own means.
The player steps into the role of
Maya, a junk scavenger from
Shell 2, who gets drawn into a struggle, along with her various companions, to stop
the Chosen. Why this game succeeds as a console RPG is its emphasis on
character development. All the characters are unique with their own
personalities and prejudices which interact to give a realistic portrayal of
their situations. The voice acting is also quite good, which helps
bring them to life even further. Each character has his or
her own weapon types and
attack styles such as swords, guns, staffs, missiles, and even a giant
wrench. The different abilities of the characters give the
player a reason to try each one
out in different areas.
Another big plus is the game's flow. It could have
followed the standard structure of going from shell to shell finishing all
of a shell's dungeons before moving on, which would have been boring and
predictable. Luckily, the game's flow follows the story. You may finish only one
or two dungeons in any one shell, go on to another shell, and back
track as
needed. These unexpected turns take the player through a story of
political turmoil, civil war, exploration, and betrayal. Finally, an RPG where
bad guys become good and you never know who your enemies or allies
are!
Graphically, Septerra Core has
to be one of the richest PC RPGs out there. This game is full of color and
ambiance giving vastly different 2D worlds. Ranging from deserts and
cities to lush jungles and snowy mountains, each shell is its own unique
world. The settings are divided between city or dungeon areas and the
overworld map, which keeps your characters safe from attack as well as providing an
automatic save feature. The character portraits look like
Claymation as they talk, which fits in with the game's world.
This is a game where having a good
sound system really helps. Zombies squish and giant crabs crackle as you hit them.
There are sounds of birds
chirping and snow blowing resulting in very detailed environments which
really bring the world to life. The battle music is also pretty good;
being intense without being annoying as well.
The gameplay has many
different levels. Importantly, like any RPG, the player has to talk to people
and explore environments to collect items and solve puzzles. This is where
the PC aspect comes into play as you need to collect certain key items and
use them in correct places to solve a puzzle. This can be annoying because
often times if you don't click your mouse in the exactly correct place you
may miss an item or area of investigation and become stuck. Luckily this
PC-style gameplay doesn't rear its ugly head too often, as most of the game
is good old-fashioned console style, turn-based battles.
The battle interface
is very simple. Simply click on the character portrait when it's his
or her turn and then click on the enemy to attack and watch the battle go.
Combat is continuous in that all your characters have time gauges of three
settings, which gives you different level of attacks depending on how long
you allow them to charge up. Enemies will keep attacking even if you don't
attack. Many weapons also require special Core engines which increase their
attack powers. As you progress through the game, more powerful engines become available in
the many shops scattered around the world.
Player characters can also buy
special weapon attachments which can be used once the proper charge-power
level is reached. These also vary by character. The coolest part
of the battle is the magic system. Magic is handled through the collection
of Fate Cards, which represent various elemental magics, summons,
heals, or defensive spells. Once the proper power is built-up, the player
can select to use a card. Another character can use another card to
combine magic for more powerful spells. For instance a Summon card with a
Fire card will summon a Fire monster to attack your enemies. Use the same
Summon card with a Water card and you get a completely different summon
spell. Similarly, you can mix and match any card you want for a wide variety of
spells. The only drawback is each spell uses almost half of your
available spell points which results in scarce usage for most of the
beginning portion of the game. Enemies are also seen on screen and can be avoided
if the player so chooses. Battles don't last very long and never become
tedious due to the wide variety of enemies and settings. Battle control is
very simple, only requiring the player to pay attention to what's going on
and clicking at the right time.
Guiding your characters through the many
areas is usually easy since all you have to do is hold down the mouse button
to have them run in any given direction. This mix of great characters,
intriguing story, and easy battle interface makes Septerra Core a console
player's PC delight.
It's nice to see that a
domestically developed RPG has finally succeeded in unlocking the secret of the
Japanese-style RPG. It doesn't seem that it was so hard to make it right. Now
if only other domestic companies follow Valkyrie's example then maybe
players will be spared the agony of playing a failed Japanese RPG
clone and instead
experience an RPG as it is meant to be.