If
you're looking for a fast-paced action game, please stop reading this
review. Seaman is not a game in the strictest sense of
the word. It's more of a virtual pet simulator and it doesn't require you
to sit in front of the screen for hours at a time. A simple
10-20 minutes a day will do nicely, thank you. With that out of
the way, lets take a look at what could possibly be the most unique
console game of the year.
Seaman comes
packaged with a microphone that is installed into port 2 of the
Dreamcast controller (where the jump pack normally goes.) Once
it's installed into the controller, along with a VMU with at least 64
blocks free, you're all set. (The game will not play without a
VMU with 64 blocks free.) Making sure the date
and time are correctly set is also crucial to getting the most out of Seaman,
as it will track the duration and frequency your play sessions.
Each time you start a
session of Seaman you're greeted by the voice of Leonard Nimoy
(Star Trek's Mr. Spock). Mr. Nimoy will alert you to any major
developments in the tank's habitat, the status of the inhabitants, any
events that should occur that day, etc. He'll also let you know
if you're playing too much or if you seem to be playing at different
times everyday. Nimoy's vocal tone is perfect for the function
he serves in Seaman.
The game's
environment initially consists of an aquarium tank, with a few rocks,
a heater, a light, a listening device and a thermometer. A
second screen consists of a matrix, which holds an initial supply of
food and one egg. The first day of playing Seaman
involves only preparing the tank's environment and dropping the egg
into it. You must provide the proper balance of air, heat and
light to make the egg hatch. Adjusting the tank's environment is
done with the d-pad. Simply adjust all of the settings until the
counter turns blue. Once that's done, you're done until Day
2. See what I mean about this not being a fast-paced game?
On Day 2, your egg
will hatch into little creatures called mushroomers. Utilizing
the nautilus that sits in the tank as a host, these mushroomers will
grow into Gillmen, who look like smaller versions of the final
Seaman. The Gillmen will babble and giggle in what amounts to
Seaman baby talk. They will respond to words spoken to them, but
they will do so in a baby-sounding language that does not permit a
conversation. However, you can look on the VMU screen to see whether the
Gillmen understand you or not. You can also tickle and pick up
the Gillmen for further inspection. Doing so will have varying
degrees of response, ranging from more giggling to something akin to
crying. Eventually, late in the day, the Gillmen will start to
learn simple words like "Good" and "Hello."
By Day 3, the Gillmen will start dying off. Those that remain
will improve their speaking skills, while not quite being able to hold
a conversation. Now the fun really starts...
I won't continue this
day-by-day exposition of the game's progress, but I wanted to give
gamers an idea of how it starts. Slowly. This is a game
that rewards the patient. And calling it a game is somewhat
misleading. Although there are a few "puzzles" you
have to solve to get a desired result, there's no right or wrong way
to play Seaman. But whatever you do will impact the
outcome of the final product.
The game's voice
recognition, while not exactly flawless, is pretty good. The
game seems to get confused by similar sounding words. Sometimes
the microphone doesn't understand or properly parser words that you
used only a few minutes before, which is a little frustrating.
This may not be an industrial or scientifically acceptable rate of
recognition, but for a $50.00 game, it's not bad at all.
Reportedly, Seaman has a vocabulary of 10,000 words and
phrases. When the transition is made from the Gillmen's
baby-talk to Seaman's attitude-laden banter, it's definitely
noticeable in both his tone and his interactions with the player.
Seaman will
ask for information about you, such as your birthday. He'll then
begin using that information in later conversations with you.
When I told him my birthday was on February 11th, he told me I shared
a birthday with Jennifer Aniston (which is true) and then he made a
joke about the TV show, "Friends." He also told me
that I was an Aquarius and that all the other Aquarius' he knew were
self-destructive nutballs. Did I mention he's a bit cranky?
It's really hard to
review a game (or, in this case, virtual pet simulator) because the
final experience is dependant upon the effort put forth by the
player. If you know what you're getting into, you'll be more
likely to get a pleasant experience than someone who has expectations
of something more fast-paced or action-packed. You can actually
think of it as buying a new pet. It will require some attention
everyday, but if you dawdle over it for too long at one time, you
won't get a whole lot out of it.
A tip of the hat to
Sega for having the cajónes to release this game in North
America. Its quirky and somewhat bizarre nature don't exactly
lend itself to mainstream acceptance but that's what's so cool
about it. Sega has provided something to the gaming public that
is unlike anything else currently available on any console in North
America. It may not consume your time like the latest
installment of your favorite RPG or racing series, but you will still
find yourself thinking about the next time you boot up your Dreamcast,
even if it is to spend another 10-15 minutes talking to a fish-man on
your TV. The curiosity factor is definitely the hook to Seaman
as you'll always want to see what he'll do next.
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