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Ever
since the PlayStation was released in the US, Ridge Racer has
always been the racing series that all other racing titles were
compared to. Ridge Racer and its sequels have always been
regarded as the best arcade racers. The problem was that if you
wanted to play any of them, you had to own a PlayStation. Now, thanks
to a licensing deal with Namco and the coding work of NST, Ridge
Racer has finally shown it's face on the Nintendo 64. Thankfully,
despite being on a different console, very little has changed.
Aside
from the obvious differences in the graphics and controller
configuration, you wouldn't even know a completely new team developed Ridge
Racer 64. The solid gameplay that made Ridge Racer so
popular has been preserved by the folks at NST. It's almost hard to
believe that Namco had no part in the development of this title,
providing only the name and icons associated with the Ridge Racer
series.
In
some ways, the gameplay in RR64 is improved upon by giving the
gamer a choice between drift modes and collision modes. Drift options
are original Ridge Racer, Ridge Racer Revolution and a new model
called RR64. Between the first two options, I didn't find much
difference. They both felt very much alike, although it seems that the
Ridge Racer model is a bit more restrictive on how you complete a
drift. The RR64 drift model is an improvement on both of those early
titles by giving the gamer complete control of the drift, allowing
some spectacular 360-degree drifts. Even the PlayStation’s Ridge
Racer Type 4 doesn't allow this amount of control.
Collision
detection is also improved from the Ridge Racer series, however
I'm not entirely sure that's a good thing. You are given two choices
in collision detection, Ridge Racer Revolution and RR64. The Ridge
Racer Revolution style is your basic "crash and bounce" that
every Ridge Racer title thus far has used. When you hit the side of
the road, your speed drops considerably but you bounce to the middle
of the road requiring very little correction. The RR64 style is very
similar to EA's Need For Speed series in that the collision
doesn't bounce you at all. You do have a speed drop, but it's not
severe and you can almost use the side of the road as guide rails
around corners. Personally, I'm not exactly ecstatic about this
change, since the RR64 mode seems to make the game entirely too easy.
The
graphics in RR64 aren’t exactly flashy but they get the job
done nicely. Cars have a nice, shiny reflective look to them that
isn't over-done like the Gran Turismo series. NST also added
the brake light blur that was first introduced in Ridge Racer Type
4. Aside from these two effects, there isn't much else going on
with the game. The cars have a nice but simple design to them and the
tracks themselves are relatively simple as well. One big bonus,
however, is that there is absolutely no slowdown in this title and, as
far as I can tell, no pop up either. This is especially interesting
since every Ridge Racer on the PlayStation has always been limited to
roughly two or three cars on screen. Not so with RR64 where
you'll often see four or more cars in the near horizon all competing
for the number one spot.
One
thing that has always been the staple of all Ridge Racer games is the
pumping techno soundtrack. RR64 makes good on this tradition by
including several tracks that are fast and furious. Unfortunately,
because the N64 lacks the storage space, these tracks are confined to
MIDI instruments and don't quite have the quality of the PlayStation
Ridge Racers. Aside from this one nitpick, the music fits the game
quite nicely.
If
there is just one thing to really complain about in RR64, it
would be the sound effects. The Ridge Racer series has never been
known for its realistic sound effects but it seems that RR64 is
worse than its cousins. The car engine itself sounds more like a lawn
mower than a precision-tuned racer. Collisions between other cars and
the walls are average at best and can even get irritating when they're
looped. In light of all the good things about the game, the
sound effects are easily forgivable but are definitely not the high
point of RR64.
If
you consider yourself a racing fan, this is a must buy title. Never
have I played a racer on the N64 that gave me such a rush of
adrenaline or excitement. Minor annoyances like the sound effects and
announcer voice are immediately forgotten once the starting lights go
green. This is easily the best arcade racer on the system. Even
if you aren’t into racing titles, this game just might change your
mind.
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