Riven has
been a long time in the making. After the unexpected success of Myst in 1991, a
great number of "Myst clones" began to pop up. Myst remained
on the Top 10 lists until 1997. Its high-quality graphics made it stand out in a crowd of
mostly VGA resolution games. It also took advantage of the new CD-ROM format. First
becoming a hit on Macintosh systems, the PC version was released to rave reviews and eager
buyers looking for a game with family level content. Riven returns the player to
the mysterious worlds of D'Ni, where writing in books makes imagination become reality.
The vague plot of the game
starts as a direct continuation from Myst. Atrus' (the father of the two brothers
in Myst) wife has been kidnapped, or somehow held in the world of Riven. You, as the
mysterious Stranger, fresh from exploring the worlds of Myst, are sent to Riven via a
linking book to find Catherine (Atrus' wife), and capture Gehn (Atrus' evil father). Once
there, you are sent on a mission of piecing together Gehn's own private world. He has set
himself up as God over the natives in Riven, but recently retreated to another world of
his creation. Much of the plot is hard to piece together with its massive amount of hints
and diaries that only give minor clues to the story. Catherine has been gathering the
support of the natives of Riven against the tyranny of Gehn's rule. However, Gehn is
difficult to remove from power since he is the leader of a strange cult of devoted
followers who appear from time to time in the game. After a period of gathering support
and creating unrest in the already unstable world of Riven (the dimension's fabric is weak
and constantly in danger of falling apart), Catherine was captured by Gehn's followers and
imprisoned in a location that you must find.
For long periods of time,
the story all but disappears from the exploration of the world itself. Sometimes you will
find a small amount of information about the events in Riven, but no real-time
action regarding the plot occurs until very late in the game. At a few points, there are
some extended speeches or movies that move the plot along quickly and allow you to see and
hear from the actual characters, but don't expect any interactive conversation. The story
is 100% linear. I doubt that there are any multiple paths -- one action leads to another
action, and so on for the whole game.
The primary selling point of Riven
is its graphics, which are top-of-the-line by today's 2D picture standards, but still lack
real motion or ambience. The game plays out like a series of beautiful paintings, but
nothing more. Once I entered the world of Riven, I quickly realized how truly boring and
uneventful it is. Myst's original storage-space restraints held it back from
being full of motion or high quality graphical content, but now the slideshow design is a
long dead type of game play that has been replaced with animated environments such as
those found in games like The 11th Hour. Riven's choppy animations (what
few there are) only detract from the generally boring exploration of this fantasy world.
In many ways, this game could have easily been placed online with its small amount of real
motion and pure content of JPEG pictures. A game cannot be made up of 2 thousand JPEG
images anymore. The computer gaming world desires fully explorable 3D environments. At
least, Cyan, the developers responsible for this game, could have considered a 180-degree
pan type interface to save some CD space.
The only explanation during
the game for it's complete lack of interaction with the vast number of
"Rivenese" natives is that their leader, Gehn, has banned them from talking to
you. Occasionally, you encounter one or two of the natives fleeing from you, which they do
successfully. It could have made for an interesting experience if some type of interaction
with these natives was possible, but we are trapped in a barren world of boring landscape
paintings instead, where discoveries are limited to mysterious switches or levers. Taking
place on a vast chain of islands that make up the world of Riven, there are around two
hundred different ominous switches or levers to discover and investigate.
The overall value of Riven
is quite limited. I could probably recommend this to the few hardcore Myst
addicts who want to see what happens after that game's conclusion, but I am sure the taste
would be bitter-sweet. It's just more of the same eye-candy, but without the content that
warrants taking up 5 CDs.
System Requirements: Pentium
100, 16 MB RAM, 4X CD-ROM, minimum 75 MB of disk space, Sound Card, Mouse, High Color (16
bit) palette, DirectX compatible, and Windows 95.
Tested on a: Intel Pentium
166, 32 MB RAM, 8X CD-ROM, Sound Blaster AWE64, 800x600 True Color (24-bit) color palette,
a Microsoft mouse, and Windows 95 |