As
one of Capcom's most successful series, the Resident Evil games
have been known worldwide as the scariest games ever created. The
release of Resident Evil 2 on PlayStation saw record breaking
sales and made Resident Evil synonymous with both terror and
fun all over the world.
With that kind of
success, a third installment should come as no surprise. But with the
PlayStation's technology showing its age, does Resident Evil 3 offer
enough new features and leaps in PlayStation technology to keep gamers
interested? Yes and no.
It should first be
said that if you have played Resident Evil and Resident
Evil 2 and didn't really enjoy either, then Resident Evil 3
will not be any more appealing. However, if you're a hardcore fan of
the Resident Evil games, it is safe to say this is more of what
you love the series for.
For those of you who
aren't familiar with the story of the game, it's very simple. A large
company has manufactured a disease that somehow became exposed to the
public and now wreaks havoc on Raccoon City. People have turned
into zombies and ungodly mutations of what they once were. Even
animals like dogs and birds have suffered and now as one of the lone
survivors of this, Jill Valentine must escape the city before being
killed by one of the numerous pitfalls that line her path out of town.
During development of
Resident Evil 3, some gamers were turned off when Capcom let it
be known that some areas of the game had already been played through
in Resident Evil 2. Luckily, it is only one small section that
lasts all of ten minutes. That aside, there are lots of new locations
for gamers to explore and flee in terror from. In fact, almost all of
Raccoon City is yours to explore. Markets, restaurants, alleys, and a
clock tower are just a few of the areas you'll be navigating your
characters through.
Like the previous games,
graphics are realistic and very crisp. To add to that, characters now
have "skins" that get rid of those nasty polygon edges that
can flicker now and then. Everything from the main character in the
game to the gun in her hand looks very detailed. Truthfully, that's
not really a change from the other Resident Evil games.
Great graphics are a given in this series.
Players who have
experienced the other Resident Evil games can testify that the sounds
and music are top-notch. Every small detail has been taken into
consideration to make Resident Evil 3 an assault on your sense of
sound. Small details
as the sound of your footsteps changing
to match the
terrain and the sound of an empty bullet casing falling to the ground
have been thought of and used. Add a
very moody soundtrack to the mix and Resident Evil 3 has one of the best
implementations of sound ever heard in a game. If that doesn't impress you, surely the
shuffling of a zombie's feet around a corner accompanied by a painful
moan will have you looking over your shoulder in fear.
With improved
graphics and sounds, and the classic gameplay that made the other
Resident Evil games so great, one would think that automatically makes
Resident Evil 3 an instant purchase right? Hold on a minute. While the
graphics and sound are exceptional, there's really nothing here that players haven't already seen or heard. Truthfully,
there is little in Resident Evil 3 that hasn't already been done
before.
Of the few new
additions is a new "live selection" feature which
makes players choose what to do in certain "key moments"
that would normally be regular cinemas. For example, if Jill
encounters Nemesis (the main villain in the game), the player might be
given the choice to make her fight him or hide to avoid conflict. This system works out nicely
and is a welcome addition that keeps things fresh and interesting.
On the other hand,
most of those live selections occur when running into Nemesis and, to
be honest, he's not really that scary. The idea is that Nemesis is
supposed to hunt Jill and follow her all over town. He is supposed to
be able to open doors, but he really won't make his entrance into a
room until the door is out of your sight. He does pop up suddenly and
warrant a startle now and then but, other than those cheap scare
tactics, he isn't much of a threat to players. (Ammo is plentiful and
he goes down rather easily.) He can't necessarily be taken down with a
pistol but there is so much ammo for the other weapons, players will
probably just leave their pistols at a save point.
Because of the
plentiful ammo and weaponry laying around, Resident Evil 3 ends up
losing the main element that made the other two games so great. The
fear element just isn't there because players will feel like
they're packing enough heat to take down an army.