The PC strategy game has gone through some large
changes over the past two years. Game makers have slowly changed from standard 2D overhead
or 3rd person perspectives to fully customizable 3D command. Tom Clancy's Rainbow
Six, from Clancy's own game company Red Storm Entertainment, not only incorporates a
good blend of team control and realism, but also features enough action to keep most 3D
shooter fans happy.Rainbow
Six is loosely based on Clancy's novel about an anti-terrorist team that is not
directly controlled by one country, but moves to where they are needed around the globe.
The game opens up with a short video showing explaining the reason for Rainbow's creation.
The most interesting element of this movie is that after watching what seems like real
world footage of military forces in action you realize that it is really an assortment of
captures from the game itself, foreshadowing the stunning realism in character movement in
the scenarios to come.
The story in Rainbow Six is one
that the player can choose to ignore if they wish since the plot is revealed mostly
through an assortment of pre-level reports, character profiles, and news briefs. This
seems like a good choice for a game that is trying not to offend the action gamer by using
long between level movies. During the planning stages of each mission you take on
the role of John Clark, Rainbow Six's commander. The story is well thought out, but will
probably seem a bit too unimportant to gamers looking for a long Clancy epic.
Players should probably begin by going
through the training levels to help acquaint themselves with the assortment of
commands, weapons, and actions that they will be required to know in the later scenarios.
Learning the assortment of team commands and communications are vital. The
game also has an assortment of primary and secondary weapons to choose from, as well as a
number of choices for back-up ammunition, grenades, flash bangs, and other technical
equipment.
The game itself begins with a simple
hostage rescue from a terrorist held consolate. The first phase of the missions in Rainbow
Six is planning. Rainbow gives the player complete freedom on how a team should move
into a location. You decided who is in what team, what equipment each team member has,
specific places for the different teams to pause, and even how fast they should move
through a given area. The interface can be a bit confusing at first, but becomes very easy
once the basic controls are understood and you learn how to coordinate the different
group's efforts.
The
graphic engine of Rainbow Six is definitely one of the most versitile engines I
have ever seen used in a game. It surprised me how well it could handle such diverse
locations with ease. Some of the locations that the levels take place include a
in-door theme park ride, a drug dealer's villa in Mexico, an oil rig, and a electric
generating dam. All of these levels look so good that it appears that the engine was
designed just for that specific level.
The sound in Rainbow Six is pretty
bland for an action game, but still realistic. The levels themselves don't have background
music or grandiose sound effects. You can hear the shuffling of feet as your team moves
down a hallway, or gunfire in the distance from another team clearing a room, but there's
still a hollow, unrealistic feeling to it.
Control in Rainbow Six is where
the game gets a bit buggy, and it's not from trouble controling your own character or
planning the levels. The computer controlled team members just seem to be a bit lacking in
the reasoning skills department. It is frustrating when two team members get trapped
at the base of a flight of stairs because they both want to go up, but can't fit, or when
team members stand in a group and get picked off by terrorists one by one without even
turning in the shooter's direction. Even with the ultra-realistic character movement, this
can really frustrate you when you have a perfect plan that your own team screws up.
In the end, I do have to admit that Rainbow
Six does have some flaws, but its good mix of action and strategy still provides more
fun than frustration. This is especially true due to the game's extreme amount of freedom
and control over how you can approach each level. The AI in the game is still
not perfect, but with a good graphics engine, a lot of realism, some uncanny character
movement, and a Clancy storyline holding it all together, Rainbow Six is still
one of the better action/strategy games out there.
System Requirements: Pentium 166 (200 w/ No
3D Accelerator), MMX Recommended, 16 MB RAM minimum (32 preferred), Windows 9x, Direct3D
compatible accelerator, 4X CD-ROM drive, and 100 MB of disk space. Supports 3Dfx.
Tested on a: Intel Pentium II 400, 128 MB RAM, 20X CD-ROM, Sound Blaster PCI 128, DirectX
6, ATI XPert@Play AGP, a Microsoft mouse, and Windows 98 |