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Originally
scheduled as a launch title for the Dreamcast, Rainbow Six was
mysteriously absent on launch day and continued to be for another 9
months.
Now, the game is finally available and, despite its tardiness,
it's the first game of its kind to appear on the Dreamcast.
Part
first person shooter, part strategy game, Rainbow Six utilizes
true-to-life strategy and action.
The game begins with players choosing to either complete the
training mode, or go head first into the fray where they will control
a team of up to six members who embark on various missions that call
for a S.W.A.T. team.
One should not expect to
just go out and start the mission though.
First, players will need to assemble a team, equip them with
the appropriate armor and weapons, study the map of the mission's
location, and then plot out a step-by-step infiltration route. Not
only that, but each mission has different objectives that require
certain team members in order to be completed.
For example, a hostage rescue mission will need a combination
of assault and recon specialists, while a mission involving bomb
disarming will require a demolitions expert.
A big part of the game is the planning phase and if you don't
think it through, it’s likely that your team will not complete the
mission in one piece.
Once
the planning has been thought through, the player begins the mission
in control of one team, with the ability to change to any other team
at any time.
It’s possible to either control each team one at a time, or
just control one team and let the CPU control your other teams. In
early missions, it’s okay to let the CPU have some control, but in
later missions it’s the easiest way to get your team killed.
You can keep an eye on the CPU teams by requesting their status
from time to time via radio.
If you call out for a status check and a team reports that
they're under fire, you can switch to their team and make sure the CPU
doesn't bungle the mission for you.
While
controlling a team, it is important to remember that this is a game
based on real life.
You can't just go barging in with guns-a-blazin' or you'll
never complete any missions.
In most cases, stealth is essential to success.
It's not all about creeping around and picking off terrorists
from afar though.
If you are using an assault rifle without a silencer, you will
be detected very quickly.
However, if you picked your weapons carefully in the planning
phase and brought a silencer when you needed it, you'd be much better
off.
The action and the planning are very closely knit in this game
and the result is a very realistic feeling.
Cosmetically,
the Dreamcast version of Rainbow Six looks just like the PC
version.
Some might say the locations are a bit bland, but once again, I
must point out that this is a realistic game.
An oil refinery or an old, abandoned house is not going to be
interesting to look at. The
locations are realistic and, as a result, are not gushing with pretty
colors.
Everything is sharp looking, though, and the game obviously
takes advantage of the Dreamcast's power.
All you need to do is look at the PlayStation version to
realize how good the Dreamcast version looks.
Those
of you who are worried the Dreamcast controller may not be up to the
task of all the game's complicated controls need not worry.
The Dreamcast controller works great and despite the many
combinations of buttons for some actions, things work wonderfully and
the control is very functional.
Overall,
Rainbow Six is a very polished game and even though there is no
multiplayer mode, the Eagle Watch missions -- which
are sold separately on the PC -- are included.
It may take a couple of hours to get the hang of this game, but
the time and effort is rewarded ten-fold.
Definitely worthy of purchase or at least a rental.
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