Quake
II has been around for awhile on the PC. When it was
announced that it was going to be available for the Nintendo 64, most
people probably had two reactions. The first was probably,
"How will it look?" and the second was probably,
"Why?"
The first Quake
came to the consoles with a less-than-overwhelming result. The
N64 version was a somewhat scaled down version of the original
computer game, which, in this day and age, isn't exactly the hardest
game to beat visually. Quake II manages to make the
transition to the Nintendo 64 looking remarkably close to the original
computer version. It's not going to make anyone switch from
their 3D accelerated version that's running on a Pentium II or Pentium
III machine to the N64, but it does allow console gamers to get in on
the Quake II action and not feel they're being cheated.
Unless
you've been secluded in the jungle somewhere, you're probably familiar
with the Quake scenario. The game is a first person
shooter that puts you against a variety of demented looking alien and
robot enemies. Using a variety of weapons, including shotguns,
grenade launchers, and machine guns, you've got to bully your way
through 19 levels of carnage-laden action, solving a smattering of
not-too-difficult puzzles as you go.
Whereas the original Quake
was a gothic-looking game, Quake II is more futuristic, with
transporters, satellite communication equipment and other
science-fiction hardware. The setting may be a little different,
but the objective is pretty much the same: kill whatever enemies the
game throws at you (and find some secret, hidden stuff along the way.)
The game does contain
some major differences from the computer version. The most
obvious is that the level designs have been changed, many of them
completely. The N64 version's levels are a lot less complex than their computer
counterparts.
Controlling the game
was initially a challenge. Being used to playing first person
shooters with a combination of a mouse and a keyboard, using the N64's
Z-trigger, analog stick and the C-buttons was a bit off-putting.
However, the game allows a fairly liberal amount of re-configuration
from its setup screens which can then be saved to your controller
pak. Once I had a controller setup I could live with, the game
played fairly well. Using the analog stick to aim took the most
time to get used to and, even after after quite a few hours of play, I
still wasn't very accurate.
As
far as the graphics go, they're OK. They look a lot better with
the Expansion Pak, obviously, but even without it they're about on a
par with a PC without a graphics accelerator. The animation is
on the choppy side, with only a few frames allotted for some weapons
effects and enemy movements. The lighting effects are
impressive, with lens flare and light sourcing that make the game seem
a bit more realistic without being overly obvious. Some of the
other effects, like explosions and the flies which buzz around some
corpses, are on the blocky side.
The sound is
reasonably atmospheric, as a Quake game should be. The
weapons sound much like they do in the computer version, with
appropriate gusto and oomph. There is a distinct lack of
background music, which makes the game even creepier.
At
the core though, Quake and Quake II have mainly been
about multiplayer action and the N64 version includes the deathmatch
and capture-the-flag (called Flag Wars) games, if in somewhat modified
forms. Although the multiplayer games are included, it's still
not quite the same as playing against an opponent you can't see.
When playing a deathmatch on the console, not only is your actual
opponent sitting right next to you, but you can easily see where his
player is hiding. It makes sneaking up on someone or hiding in a
level next to impossible.
Overall, the game is
pretty solid on all levels and, if you've never seen or played Quake
II before, it ought to be a lot of fun. However, I have
played Quake II before, and on a 3D accelerated machine to
boot. It's not that there is anything wrong with the Nintendo 64
version of the game, it's just that it's a distant second when
compared to the computer version. |