Parasite
Eve 2 is the new survival-horror RPG from Square that continues
the story which began in the first game 3 years ago.
Taking cues from all the criticisms of the first game, the
developers have improved all the aspects of gameplay to create an
exceptional new environment of mutant mitochondria horrors.
The
story follows the continuing adventure of Aya Brea, an ex-New York
detective responsible for stopping the Mitochondria Eve infestation in
New York 3 years ago. Since
then Aya has moved to LA and become part of M.I.S.T., a special task
force devoted to fighting new instances of Neo-Mitochondrial Creatures
or NMCs. Throughout the
game, the player controls Aya as she investigates a growing conspiracy
of diabolical scientific experiments in human evolution that
increasingly get out of control.
In my opinion, the story lacks the central tension between the
two characters of Aya and Melissa that was the focus of that game.
Instead, there is a larger cast of characters and a plot line
that is ambiguous at best and certainly less intense.
This time around the focus is more on Aya and her origins as
well as what happened with the leftover mutant cells from the New York
battle.
The
graphics are the usual pre-rendered backgrounds, with creepy color
tones and eerie music. This
time, instead of the city, most of the game takes place in the desert,
lab, and sewers, which really changes the overall mood of the game
from that of the first game. Sound
effects range from squeaks and taps as Aya walks around to a myriad of
animal sounds as attacks occur. The
CG sequences are very impressive, as one would expect from
Squaresoft. Unfortunately,
there are not as many as in the first game.
Gameplay
is where Parasite Eve 2 excels over the original.
Rather then the menu-based combat of the first one, the action
is less constricted, with battles taking place in real-time as Aya
runs around to dodge enemies and get the best angles for firing her
guns. Aya must first
lock-on the enemy with the square button, and then shoot with the
upper R1 button in succession. Magic
is handled through Parasite Energy that must be unlocked and leveled
up with experience. Through
battles you gain Bounty Points, that can be traded in for new
items, weapons, ammunition, and armor.
Both weapons and armor have different attachments and effects
which affect their usefulness. Items
can only be accessed during combat if they are attached to the armor,
so better armor with more spaces is more important then just defense.
HP and MP amounts do not grow with experience but rather they
are dependent on the armor Aya is wearing.
Besides the usual monster battles, most of the game consists of
solving a variety of puzzles and solving clues that lead to what to do
next. These involve
running errands for people, finding keys, pressing switches and
entering codes.
Overall,
the gameplay is more like Resident Evil then the first Parasite
Eve, although the lock-on system makes it a much easier game.
The gameplay also offers enough variety to keep you interested
despite the so-so plot and lackluster settings.
Although not a great survival-horror game, fans of the original
should definitely check it out.
|