Ok,
in all honesty I could write a 5-page review of this game to pick
it apart piece by piece, throwing out little details about how
I got stuck in a graphics glitch, or noticed another character
running in place. But I'm going to save the long reviews for good
games -- games I thoroughly enjoyed. To be honest, since Pariah wasn't one of those, I'll make it short and sweet and pull it off
quickly like a band aid.
First
off, we can throw this game in with the likes of Killzone or Project
Snowblind as an attempt to create an original
first person shooter by throwing in a deep storyline and plot
that makes us question our very existence
(sarcasm). In an overcrowded first person shooter market, you must
keep the player excited, not bored. You must tell a story, and not
make me run in 800 different directions to accomplish one simple
goal. If we learned anything from Halo, it was that there is about
30-50 seconds of a first person shooter that are fun, and Halo was
able to keep the game play flowing, along with the story and recreate
that 30-50 seconds without boring us to death. And all the games
above have failed in this regard.
The
story line is simple, you are Dr. Jack
Mason
and you are escorting a patient over war torn territory. The armed
escort doesn't arrive and, of course, you crash land and survive
with only one other person and the missing patient. The training
is extremely short, and tells you how to move and jump, and use medical
supplies, but that is it. Mason ends up getting splattered with the
infectious patient's blood, and starts tracking her and fighting
through swarms of criminals. The cinematics start out OK and it seems
promising but then they just stop. For the first 20 minutes of the
game, you have movies with explanations and then, all of a sudden,
you are turning
on machines and searching for items and you have no clue or explanation
why or what the hell you are trying to accomplish. It is almost like
they started the game with cinematic inserts and never finished them.
The
very first thing I noticed about the game was that the menu is
sluggish. It skips and is extremely choppy going from option to
option; this is because of the background I suppose, but still
doesn't give a great first impression to a player.
The
control is actually pretty good. The weapons are great and the
upgrade feature is fantastic. The weapons get more powerful based
on the energy cores you collect. The only problem with this feature
is that, in multiplayer, you never really upgrade the gun because
the menus to do so are a little clunky, and you can't run and upgrade,
so you have to hide somewhere. We all know what hiding means in
online
play. If you don't keep moving, you die. The other thing I liked
was the intuitive use of the buttons; the white button brought
your health device up quickly, the left trigger brought up your
energy
knife
for melee
(energy knife, original), which comes in handy often. Vehicles,
however, are difficult to operate, which made it easy to over steer
and lose control. The
AI is surprisingly good. NPCs would hide behind anything in front
of them or circle around rocks like you would see in multiplayer.
They also ranged from extremely aggressive to passive, which is a
nice change in a first person shooter. Even though they are the same
guys, they attack a little differently and sometimes use strange
tactics like firing a grenade launcher at you from a foot away.
Most games like
to give you an original feel for each situation; Halo and Republic
Commando offer many witty comments from the enemy
and teammates. One of the reasons I quit playing Pariah was because
of their attempt at this. First off, the enemies had basically 3
things they would say as you were hunting them down, and 80% of the
time they would say "Die fast or die slow. Your choice, Doc." This
drove me insane. It was the most annoying thing ever. There was nothing
witty or funny about it, and I was not entertained, I was ready to
pull my hair out. The other thing was the oddly placed swearing.
This didn't compliment the already shoddy voiceovers. It seemed as
if they were overdoing the F-bombs and the Mother F's. It just seemed
weird, not like a soldier under fire or a huge explosion that would
be followed by a Holy S%^&, just random, out of place swearing.
I
wasn't that impressed with the multiplayer. It was just ok. I had
fun playing it. If anything, buy or rent the game for that. But
it is your standard Deathmatch, Team Deathmatch, Capture the Flag
and so on. Extremely slow load times and gigantic boards sometimes
take their toll, but it wasn't too bad. The bad thing about the multiplayer
is that there's no split-screen play. There's a multiplayer bot practice
session that is worthless. They should have put that energy into
split-screen. I don't imagine anyone will be buying this mediocre
game and bringing their Xbox to my pad to play 2 player death match
with a couple of bots. Those who said it would take Halo off the
map in multiplayer were smoking something. They do have a map editor,
but it isn't original or as easy to move around as some other games,
but it is extra content and you can share them online.
For everything else you need to know, look to any of the other first
person shooters with bad stories, slow load times and stupid little
side missions around each turn and you have Pariah.
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