The Tex Murphy
series of games remains one of the longest running of all time. Spanning since the late
80's, it has become the standard for adventure games ever since it first brought PC
Speaker sound to Tex Murphy's debut in Mean Streets. After Mean Streets,
The Martian Memorandum was released in 1991 using very early video capture
techniques and supporting the then new Sound Blaster. A few years later, Under A
Killing Moon (UAKM) came out using the first 3D-adventure exploration and
conversations completely in video. The Pandora Directive came out almost on UAKM's
heels, but featured a full Hollywood movie director calling the shots and a more epic
story line. Again Tex Murphy, a.k.a. Chris Jones, vice president of Access, is called upon
to save the world. The thing that set Tex Murphy apart from the other graphic adventure
games, which almost were a dime a dozen in the early 90's, was a good sense of humor.
Mixing occasional sight gags and a lot of funny dialogue, Tex never gets too serious for
his own good.
Tex Murphy: Overseer
is in many ways a remake of Mean Streets, the first Tex adventure. Much of the
game's plot is a flashback to Tex's first case that he is describing while on a date. You
take on the case of Carl Lynski's death, a scientist who may or not have committed
suicide. The game moves from there to reveal a plot to take control of the world. Much of
the game occurs in the form of interviews with numerous characters that slowly allow you
to piece together what's happening. The game moves from location to location with good
logic and originality. The places you explore range from a remote desert ruin to Alcatraz.
The plot builds and builds with an assortment of action sequences and twists that end with
an original, but somewhat bland, climax. I can tell veteran players of the series that the
climax won't shock you as much as the actual end of the game does.
Since UAKM, the Tex
Murphy series has always included a few Hollywood names, ranging from the late Brian Keith
to Barry Corbin. This time the game brings in Michael York (Logan's Run and Austin
Powers) and Henry Darrow to take up roles in the game. York gives one of best
performances in the game in the role of the J. Saint Gideon, a reclusive billionaire and
president of Gideon Enterprises and former employer of Carl Lynski. Chris Jones'
performance in the role of Tex Murphy has matured since Under A Killing Moon. It
is interesting to watch him match his talent with Michael York and other long-time acting
veterans. Every performance in the game is movie quality and the pro editing/directing
work of Adrian Carr can be seen quite easily.
Most of the multimedia
elements in the game are on par or a bit above. The CD-ROM version's movie segments are
compressed using the Smacker Video Format. The frame rate is a bit low (somewhere around
12 FPS), but it does the job. The DVD's movie segments are all in the new MPEG-2
compression format that has superior video quality to VHS or Laserdisc picture quality and
feature CD quality Dolby Surround Sound that can make the game more movie like.
The new interface in Overseer
replaces the more basic one used in UAKM and The Pandora Directive.
Veterans will find it a bit difficult to get used to it, but all the original controls are
there with a much larger 3D viewing area. This allows for movement and interaction with
the environment without switching between the two as required in past Tex games. The
original tools (travel bar, inventory, save/load, and movement) have all been placed into
drop-down menus. This type of interface takes some time to figure out, but makes movement
easier.
The major problem I have with
Overseer is its sloppy 3D engine. While the rooms are much more detailed compared
to the original Virtual World engine, they now suck up most of your CPU time, while giving
you 1-5 FPS movement. The game also lacks good 3D support, with only a handful of cards
supported and, even then, only through patches that must be downloaded. Objects are easy
to make out, and the texture quality is generally good, but it just doesn't deliver a
decent frame rate or movement. What you get is a very choppy, somewhat sub-par,
exploration of locations.
The sound for the game is
pretty good. The MIDI music always lends to the different moods set in the locations and
during the movie segments. The sound effects in the different 3D rooms are pretty basic.
More important than that, the game's 3D sound has a way of causing problems that can crash
the game completely.
Another thing that Access
has always done in their adventure titles is to include a number of helpful features that
can lessen problems in the game. One of these features is that the game can be recovered
completely after a crash or accidental reboot, a very nice feature with occasional bugs in
Overseer. Another is the online hint system. Anytime during the game, you can get
a hint or clue as to what you need to do next. There is a minor point subtraction for each
clue you're given, but there is no way that you will be wandering from location to
location for days wondering what to do.
Overseer isn't
great, but it isn't bad either. Its overall attention to story and acting quality comes
across well, but the 3D engine needs a bit of work, as it now makes movement through the
game feel more like playing Myst than a Tex Murphy game. I was forced to call
Access' tech support number twice to help resolve some minor issues with the game. It does
have its problems, but a lot of good game play makes Overseer worthwhile.
System Requirements: Pentium
133, 16 MB RAM, 4X CD-ROM, 35 MB of disk space, 16-bit Sound Card,
Mouse/Keyboard/Speakers, Video Card w/ 2 MB of RAM, and Windows 95, Assorted 3D Cards
supported.
DVD-ROM Special
Requirements: MPEG-2 decoder card or 233+ Pentium, 32 MB RAM
Tested on a: Intel Pentium
166, 32 MB RAM, 2X DVD-ROM/ 20X CD-ROM, Sound Blaster AWE64, 800x600 High Color (16-bit)
color palette, a Microsoft mouse, and Windows 95 OSR2 w/ DirectX 5a |