Originally,
Onimusha was intended to be a PSOne title. With gameplay that
is somewhat similar to Resident Evil, it was intended to be
another survival/horror genre game but with a different theme. Instead
of being a police officer of a small city, the protagonist in Onimusha
was a Samurai and the timeframe was feudal Japan and not present day
US. Thankfully, Capcom scrapped the PSOne version and revamped the
game for a PS2 release. Using the more powerful capabilities of the
PS2, Onimusha not only supports a higher resolution and cleaner
CG backgrounds, but the real-time character models have vastly been
improved as well. All the graphical improvements with tried and true
gameplay make this game a highly anticipated title. It’s good thing Onimusha
doesn’t disappoint.
Onimusha
starts out with a beautifully CG rendered movie describing the events
leading up to the story. Two warring armies, one led by Yoshimoto
Imagawa and the other lead by Nobunaga Oda, fight a desperate battle
on the plain of Okehazama. With an army of only 2,000, Nobunaga
defeats the enemy and slays Yoshimoto. As Nobunaga gloats from his
victory, an arrow from one of Yoshimoto’s troops strikes Nobunaga in
the neck and he falls back in a dead heap. Watching the battle unfold
silently from a canyon face is Samanosuke Akechi.
One
year later, Samanosuke receives a letter from Princess Yuki. Strange
events have been occurring around Inabayama Castle and Princess Yuki
is asking for his help. Workers and soldiers have been disappearing
without a trace and an army lead by the once thought dead Nobunaga is
attacking the castle. Samanosuke arrives too late and Princess Yuki is
gone. Bound by honor, Samanosuke and his companion, Kaede, a female
ninja, swear to rescue Princess Yuki from the evil Nobunaga and his
demon army.
Graphically,
Onimusha is an absolutely beautiful game. Characters and
enemies are rendered in real-time on top of pre-rendered backgrounds,
similar to the Resident Evil games on the PSOne. Effects such
as fire, smoke, fog, and occasional polygonal objects make the
pre-rendered backgrounds seem more lively and animated. The most
striking thing about Onimusha is how complex the character and
enemy models are. Both Samanosuke and Kaede look incredibly lifelike
and realistic. After watching the CG intro movie and then being
exposed to the real-time renderings, it’s amazing how close the real-time
renders look when compared to the CG renders. The PS2 is helped
somewhat, since it only has to render the characters and not the
backgrounds but even so, the polygon models are strikingly realistic.
The backgrounds are also quite nice and Capcom has taken advantage of
the higher resolution output to create pre-rendered backgrounds that
are almost impossible to distinguish from real-time elements. Almost
being the keyword here. Most of the pre-rendered backgrounds are quite
nice and generally match real-time elements but some of the
backgrounds also seem to be blurred somewhat and lack detail and
clarity. A few blurry backgrounds are probably the worst graphical
attributes of the game since even the particle effects like fire,
smoke, and the fading blood effect that occurs when you kill a demon
are all spectacularly done. There is very little to complain about
regarding the graphics.
Although
not as impressive or striking as the graphics, there is little to
complain about in the sound and music departments as well. Both the
music and sound effects have a nice clarity to them and, in
particular, the sound effects don’t sound like they’ve been taken
from a generic sound effect database. The music, although not
necessarily remarkable, fits the game well with themed music that
sounds much like it would fit with the feudal Japanese era that the
game takes place. One thing that is a nice change from previous Capcom
efforts is the voice acting. Although all of the Resident Evil
games after the first one have progressively gotten better in that
regard, the Resident Evil series has never really escaped from
it’s campy B-movie mood because of the horrid voice acting from the
first game. Onimusha, however, is in a completely different
class. The voice actor for Samanosuke makes for a convincing rogue
Samurai, with just a touch of an accent to give him a bit of
authenticity. The voice actress for Kaede also makes for an honorable,
sensitive, but also deadly female ninja as well. The demon voices seem
cartoonish by comparison and if they were spoken in a darker more
serious tone, could have been just as compelling. Capcom has
graciously left the Japanese voices in the game so, if gamers prefer,
they can have Japanese voices with English subtitles.
Much
of the game seems similar to Resident Evil, but the gameplay is
far more action oriented. While there are puzzles to be solved and
keys to be found, fighting the game's demons is nothing like the
slower paced Zombies of the Resident Evil series. Initial demons act
slowly but later, they move and attack with the agility of ninjas.
Moving around and the inventory system is much like Resident Evil
but the combat has been altered to make fighting these faster enemies
less of a chore. Along with just a standard sword slash button, Capcom
has also added a “lock-on” button similar to the one in Zelda
64. Once locked on to an enemy, controls are switched from the
standard Resident Evil scheme to one that allows for Samanosuke
to strike quickly as well as side step toward and back from an enemy.
It also allows for a few extra attacks such as a kick or a stabbing
motion. Capcom has also added a separate “guard” button that
allows Samanosuke to block most attacks. Another addition to the
combat is the Ogre Gauntlet that you’re given early in the game.
This gauntlet allows for you to suck the souls of the demons you
defeat in combat and allows you to use those souls to enhance your
weapons. These additions make combat in Onimusha far less
frustrating that it was in Resident Evil and are a welcome
advancement.
For
all that has been said of Onimusha, it’s safe to say this is
a spectacular game and easily one of the best, if not the best
game on the PS2 to date. From the excellent DVD quality CG intro
movie, to spectacular graphics, sound effects and music that actually
fit the game, and even voice acting that sounds competent, this should
be an easy game to pick up. I say should, because one of Onimusha’s
most glaring flaws is that it’s an incredibly short game. I finished
it in just shy of five hours and if you take in the fact that I took
my time defeating demons in certain areas, the game could probably be
completed in an even shorter time. There is a certain amount of replay
value because the combat is point based and you’re graded on
performance at the end. If you play games for the story, it
becomes tougher to recommend this title. If length doesn’t bother
you, this is a must buy title for the PS2. Even if you found the Resident
Evil series to be unappealing, you might want to give this one a
shot anyway. It’s a pure masterpiece. However, if you like a game
with more replay value or a longer, more engrossing story, you might
want to give this a rental. It’s a game you can beat with a few
casual sessions. Hopefully Onimusha 2, which is already in
development, will solve this problem with a game that lasts at least
twice as long.
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