Ogre
Battle 64: Person of Lordly Caliber is the third in a series of
strategy RPGs from Quest. The first two -- originally on the
Super Nintendo and re-released on PlayStation -- were relative
successes in the U.S. Released some time ago in Japan, Atlus has
picked up Ogre Battle 64 for a US release. Given its
status as a high profile RPG on a system not known for RPGs, is Ogre
Battle 64 any good?
In the tradition of
the best RPGs, Quest has loaded Ogre Battle 64 with a grand and
sweeping story. The story encompasses issues of class warfare,
religion, abuse of power, and social strife. The game's
protagonist is a new graduate of Zetegnia's military academy and is
assigned to the far reaches of Zetegnia. He soon learns of the
plight of the lower class and their need for a revolution. The
inevitable clash amongst nations and the church follows the revolution
of the people.
Ogre Battle 64:
Person of Lordly Caliber, unlike the majority of game releases
recently, takes the 2D hand-drawn route when it comes to visuals.
The game does use some 3d polygonal graphics, but the vast majority is
2D. That said, the game's hand drawn art is of the highest
quality. The shadows, lighting, and animation of the 2D art are
especially noteworthy. The personality that this visual style
lends works well for this type of game.
Ogre
Battle 64's gameplay consists mainly of organizing and equipping
your army and directing their movements on the battlefield. The
main area from which your campaigns are launched is called the world
map. The world map is where all extraneous activities of your
army are waged. You can manage the outfitting and unit
assignments to your army, read intelligence reports, and train your
soldiers. Your choices of where to launch a campaign on the world map
depend on the state of the game's story as well as choices you have
made earlier in the game. More often than not, you are presented
with several different options on where to launch your next campaign
and each will have a different implication on the game's storyline.
Once you have
launched a campaign, you will be briefed on the status of the area and
the objective you must accomplish to win, and what can cause you to
lose. This is called the field map, where the majority of the
game takes place. This is where you actually command your units
and battle with enemy units takes place. You dispatch your units
and order them where to go. Depending on your preset strategy
and concurrent orders, they will avoid or attack enemy units, capture
fortresses, and make war. The CPU, based on the strategy and the
formation of the units you've designed, fights the battles.
Where units go and their orders are implemented in real-time by the
player.
Much
of Ogre Battle 64 consists of the micromanagement of your army.
Aside from individual fighters and soldiers, the basic pieces of the
army are units. A unit is comprised of at least one soldier of
leader rank, and up to five total fighters. The unit formation
is plotted out on a 3x3 grid. Most characters take up one spot
on the grid, but larger characters such as dragons and golems take up
2. Based on where a soldier is placed in the grid, their attacks
and defensive abilities are affected, as well as any cooperative
attacks with teammates. The next largest unit of the army is the
legion. A legion is a tactical grouping of units under a legion
commander or centurion. The player is able to equip each and
every soldier in his or her army individually or by group. Like
most RPGs, each soldier in the army acquires experience points and the
like, increasing in level and abilities. Armor, weapons, and
other adornments will affect these abilities, as well as their
teammates'. For example: A dragon tamer can positively affect
the ability of dragons in his or her unit. Magic users in a unit
can also combine magical attacks.
Ogre Battle 64
also uses an alignment system somewhat similar to Dungeons &
Dragons. There are 3 main levels of alignment: neutral, lawful,
and chaotic. The alignment of characters can affect the
abilities of a character, what classes they can inherit, and how they
are seen by NPCs and other characters. A lawful character in a
chaotic unit will take on the alignment of his comrades and vice
versa. Towns, forts and strongholds are also affected by the
alignment. If a chaotic unit moves into a lawful town it will
have been captured. However, if a lawful unit takes a lawful
town, it will have been liberated. The overall alignment of your
protagonist and your army affect the scenarios of the game and the
story line.
Ogre
Battle 64 manages to innovate while maintaining links to
traditional RPGs. The gameplay may be a little slow-going for
most gamers, as it requires a lot of time and work. Micro and
macro management are the keys to this game, and the gamer that spends
time will be rewarded. The mix of story development and
strategic warfare payoff handsomely. While being the best RPG on
the N64 isn't exactly huge praise, Ogre Battle 64 is great of
its own accord. It's initial complexity and slow-to-start
storyline hides an extremely entertaining game for those who press on.
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