O.D.T.,
which stands for Or Die Trying, is an ambitious action/adventure game from Psygnosis that
never quite comes together.
The premise is the usual
dungeon exploring mayhem. Your team of explorers is the last hope for a dying
civilization. Carrying back a magical green pearl which holds the cure for a deadly
plague, your ship is attacked and crashes on a mysterious tower which serves as the vast
dungeon environment. The crew of the ship consists of four playable characters. The
missions and weapons are the same no matter which character the player uses. The overall
objective of the game is to recover the stolen green pearl and escape the tower.
From the beginning of the
game, its apparent that the graphics are less-than-perfect. The opening cinema sequence is
not impressive at all. In fact, it's very grainy and reminded me of early Sega Saturn
movie sequences. It's a far cry from what the PlayStation can handle. The gameplay
graphics are even worse. The main problem is simple that the game is too dark. Not only is
this aspect visually annoying, but it hurts gameplay as well. It's hard to see ledges,
drops, and approaching enemies. I can understand the designers trying to make a creepy
environment, but gameplay should not suffer as a result. The sound and music are also very
scarce, mainly consisting of background ambience.
On the surface, the gameplay
offers a lot of options. The player's character is able to run, walk, crawl, roll, and
jump. Weapons consist either of guns or throwable projectiles such as grenades. An added
bonus is the ability to use magic later on in the game. Magic consists of four elemental
spell types: Air, Earth, Fire, Water. All magic types must be collected and set to
respective button controls on the status menu. Other items of importance are energy bars
which recharge life and ammo items. There are also several classes of weapons and ammo
that go with each class. The player must constantly reload and select which weapon to use.
This is very annoying during combat because you can actually be damaged while in the
status menu. Another problem is the fact that your own weapons can hurt you. Stepping in
front of your own grenade will set you on fire and kill you. Experience points are gained
after solving areas or performing assigned tasks.
One interesting aspect of
character growth is there are three classes of characteristics that can be improved with
experience points distributed according to the choice of the player. These include Armor,
Weapon, and Spirit. Armor determines the defense potential, Weapon is the ease of handling
certain weapons, and Spirit defines magic power. The differences in which character that
is being used becomes most apparent during distribution of the experience points. A
character which is naturally strong in Armor will never get a high Spirit statistic.
Despite a plethora in moves, weapons, and options the game never utilizes any of these
effectively.
What kills O.D.T. is the
control. Movements are very jerky and unresponsive. The camera moves with the direction of
character movement and the result is a viewpoint that never holds steady. The biggest
problem is that the player has absolutely no control over the camera. You can't look over
cliffs or around corners to gauge what's ahead of you or where the enemies are. This,
along with the ever-present darkness, means constant death as you step off unseen ledges
or get ambushed by unseen enemies. This problem adds an unnecessary amount of difficulty
to the game. Since there are only three lives before the game is over, the frustration
factor will be very high for anyone trying to beat the whole game.
O.D.T.'s unoriginal
plot, lack of any variety to the dungeons, and horrendous control make this game a sad
copy of a genre that was done much better in the Tomb Raider series. Psygnosis
should go back to the drawing board on this one and rethink their approach to the
action/adventure game. |