First-person
shooters seem to be a dime a dozen on the PC platform. For every Half-Life
there seems to be about ten variations of Deer Hunter. Decent
single-player, first-person shooters don’t come out very often but,
thankfully, Fox Interactive has given us one more reason to have faith
in the genre with their new game, No One Lives Forever.
Taking a cue from
Austin Powers, No One Lives Forever is a 60’s-era spy story
that doesn’t take itself very seriously. The story starts out with
multiple spies from U.N.I.T.Y. being methodically killed off in the line
of duty. Someone is exposing these spies to the criminal organization
H.A.R.M. but, with the active roster of operatives at U.N.I.T.Y. at an
all time low, there is little that can be done to actively investigate
the situation. Enter Cate Archer, U.N.I.T.Y.’s last hope to stopping
the evil forces of H.A.R.M. Considering the prejudice she endures due to
her shady past and being a woman; she’s also U.N.I.T.Y.’s last
resort in the matter. Initially, Cate will find herself doing routine
operative mission such as protecting a bumbling diplomat from an
assassination attempt but later missions will involve sneaking into
enemy headquarters, investigating a sunken ship and even orbiting space
stations.
No One Lives Forever
is built upon Monolith’s Lithtech 2.5 engine and, for the most part,
it does the job very well. The code doesn’t look quite as advanced as
the Quake 3: Arena engine but it’s definitely a step up from
the plethora of Quake 2-based games that seem to populate the FPS
genre. No One Lives Forever seems to mix relatively low polygon
objects with incredibly detailed character models. Trashcans, ashtrays,
bathroom sinks, army trucks, etc, all look blocky using very few
polygons. In contrast, character and weapon models seem to have very
detailed shapes due to more polygon use and definitely benefit from
having more detailed textures applied to them. The AK-47 has a nice wood
grain texture applied to it with reflective metal parts. Characters like
Cate seem to have few sharp edges that would indicate polygon seams and
even have fully 3D mouth movements when speaking and eyelashes that are
actually projected from the eyelids. Though such a strange mismatch of
detailed characters and relatively plain real world objects seems like
it would be distracting, it actually works far better in the end. Items
that the player will spend the most time watching, such as the
characters in cut scenes or holding weapons in hand are given the most
attention while items that are there just to populate an area are given
passable detail. The best thing about the engine is that although it
looks quite nice -- featuring some rather nice texturing effects and
highly detailed characters -- it still runs quite well even on this
reviewer’s modest PC.
Just
as in the Austin Powers movies, the music in No One Lives Forever
is inspired by music that appeared in 60’s era spy movies and TV
shows. The music certainly does fit the game but there isn’t anything
particularly memorable about it either. One thing that is worthy of
mention is the great voice work that has been done here. The voices are
very convincing and never seem to be forced or overacted. These people
sound like real actors and not testers picked at the last minute of
development like other games do. Another thing worth mentioning is the
accents. Unlike Danger Girl or Perfect Dark, which
featured either very faint accents or very forced Sean Connery
knockoffs, the accents in No One Lives Forever sound real and not
improvised. Voices for Cate, Bruno, Angus, and others give their
characters strong personalities and work quite well.
If you’ve played any
number of FPS titles on the PC, then the gameplay in No One Lives
Forever won’t come as too much of a shock. The game is
easily designated as a first-person shooter but much like GoldenEye
and Deus Ex on PC, openly gunning down enemies may not be the
most effective way to dispatch enemies. True to the main character’s
profession, stealth and quiet takedowns prove to be a far better way
than with guns blazing. Silent, quiet weapons like a sniper rifle,
silenced pistol and spear guns -- as well as secret gadgets -- help with
the task. Some of the gadgets are fairly simple such as body remover,
which dissolves dead bodies so they can’t be discovered by enemy
patrols or the quarter, which isn’t a gadget at all but simply a
quarter. (Quarters can be used to distract guards, so they’re not
entirely useless.) A few of the gadgets are quite clever, such as the
lighter that can also turn into a welding torch or the belt buckle that
also doubles as a grappling hook. There are also infrared and mine
detector sunglasses that come in quite handy. Once you collect these
weapons and gadgets in the game, they’re added to the load out screen
at the beginning of a mission. Cate can only carry so much, so it’s
important to pick weapons and gadgets that will be of best use in each
mission. Along with the weapons and gadgets to aid our heroine on
various tasks, there are also top-secret documents that are scattered
all around the game. You can accomplish objectives without them but they
do add some exploration to the game as well as a bit of replay value.
Even
though No One Lives Forever has stealth elements, it shouldn’t
alienate action fans in the least. Some stealth missions are somewhat
difficult to accomplish without making a peep, as occasionally enemies
seem to have superhuman hearing but, overall, much like Thief and
Deus Ex, the stealth elements give this the game some legs when
it could have been just another paint-by-numbers FPS. And, like Half-Life,
there are scripted events that make the game world feel more alive and
realistic. The story is quite good too and the humor is top-notch, which
is due in large part to the excellent voice acting and dialogue. I would
even go as far as to say that No One Lives Forever parodies
60’s style spy flicks far better than Mike Myers did in his Austin
Powers movie. It’s true; I had far more laughs and giggles listening
to the dialog and puns that populate No One Lives Forever than I
did the entire Austin Powers movie. The multiplayer modes aren’t
exactly exciting but the excellent single player missions more than make
up for it. Fans of Thief and Deus Ex will immediately feel
comfortable with the gameplay here, since stealth is encouraged but not
nearly as deadly as it was in those games. Even if Cate is discovered,
you can still fight your way out of trouble and accomplish the
mission.
No One Lives Forever
may not get the notoriety that Half-Life did but it’s certainly
in the same caliber of quality. Now that the price has been discounted
at many retail outlets, don’t miss your chance to play one of the best
FPS games to be released in recent years.
Minimum System
Requirements:
Windows
95/98/ME/2000, DirectX
7 or Higher, Pentium II 300 MHz, 64MB RAM, 8MB 3D Accelerator, DirectX
Compatible Sound Card
Reviewer’s System:
Windows ME,
DirectX 8, Celeron-A 450MHz, 128MB RAM 16MB Nvidia TNT, SoundBlaster
Live! Value
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