Sports
games have been a part of videogaming since the days of the Atari 2600
and Intellivision. In fact, good sports games are a key to any
console's success in this day and age. Sega knew this when they
introduced the Dreamcast. They unleashed NFL 2K and NBA
2K and gave the system (and themselves) a reputation for having
some outstanding sports games. At the same time, they put
pressure on any other sports titles they were to release. NHL
2K is the first title from Sega Sports to have to live up to that
reputation.
Let me say, right
off, that this game certainly looks the part of a next-generation
console hockey game. The graphics are top-notch in almost every
aspect. From the detailed, texture-mapped faces of the players
(that actually move their mouths and show emotion) to the "Made
in Canada" inscription on the puck, NHL 2K certainly does
not lack in the graphics department. Players will spray a cloud
of ice crystals when they make a sharp turn or abrupt stop. The
protective glass on the boards shatters realistically when a puck hits
with a little too much force. The ice gets continually marked up
as the game progresses. Graphically, there is little to
complain about and a lot to admire.
Controlling the game
is NOT an issue. The Dreamcast's' analog stick makes controlling
the players' on-ice actions a breeze. It took about an hour or so
for me to get comfortable with the game's control scheme but, once I
did, I was moving around the ice without much problem at
all.
The game's camera
angles are a bit disappointing. The "on-ice" (default)
angle is the best, but it's still not without faults. An angle
that's slightly higher would have worked better. There is a
three-quarters perspective camera, but it's a little too far away.
The other angles, including a side angle, an "action" angle
and an overhead angle, are curiosities at best. They might be
useful to watch the computer play by itself, but they don't work at
all when a human player is added into the mix.
The audio commentary,
delivered by Harry Neale and Bob Cole, is good but a little
stiff. It sounds as if some of their reactions are coming from cue cards rather than
the on-ice action. Still,
the commentary does an admirable job of keeping pace with the game in
progress. The other sounds in the game are fantastic, giving the
game additional atmosphere on top of the great graphics. If
nothing else, this game has the looks and sounds of a hockey arena
down pat.
NHL 2K may
alienate some hockey gamers by having more of a simulation feel than
an arcade feel. Games played on NHL 2K tend to be
low-scoring affairs with a lot of puck-freezing and face-offs.
The goal-tending, when performed by the program's AI, is one notch
below "Superman." Actually, some goalies may have had
magnets implanted in their bodies because the puck seems oddly
attracted to them. So much so that, during replays, one can
watch the puck alter its course and end up in a goalie's glove when it
was clearly headed to the back of the net. During regular speed
gameplay, this "magnetic goalie syndrome" isn't
apparent. Only during instant replays can one see this odd
display of physics in action. The goalies aren't always
"magnetic." They do allow you to score on them, you just
have to learn some skills that other hockey games don't necessarily
require you to learn, like perfecting one-timers, passing precision,
and actual teamwork. Breakaways don't mean instant scoring in NHL
2K.
Actually, this
reviewer didn't really mind that the puck's physics sometimes seemed
altered. Most of the time, I admired the realism of the puck
deflecting off objects and heading in another direction. Several
goals were scored in this manner, just as in a real game.
One thing I did mind, though, was the game's relative lack of
fighting. Not that I subscribe to the old "I went to a
boxing match and a hockey game broke out" school of thought, but
fighting is a part of the real sport. Much more so than it is in NHL
2K. I played the game for several days before I saw my first
fight. I wasn't expecting Soul Calibur when I
bought the game, but there's no way to increase the frequency of the
fights to make them happen more often. The setting is either
"fighting on" or "fighting off." There's
no way to adjust the frequency of penalty calling or injuries either.
That brings up the
relative lack of options in the game. Unfortunately,
the game lacks some basics, like the option to play a shortened
season. The player ratings do include many rankings
including leadership, balance, thoroughness, acceleration, and stick
handling but the game loses any points earned for that by not having
any jump pack support. Wouldn't that be a given in a game that
includes bone-jarring action?
In other words, the
game looks and feels a bit rushed. It's as if BlackBox spent a great deal of loving care on the graphics and then
began working on the actual gameplay as an afterthought.
That's not to say the gameplay isn't any good. Thankfully, they
were able to complete enough to make NHL 2K a playable hockey
game (and, in fact, quite an enjoyable one), but not enough to deliver
the "mother of all hockey games." NHL 2K can
shame many a console hockey game, but it is not the best one ever
made.
If
you've got a Dreamcast and you've been itching to play hockey, you
could do a lot worse than to buy this game. You may want to rent
it first to see if any of the many small problems overshadows the
average gameplay and the excellent graphics in your mind. I
recommend this game to the casual hockey player, but I realize it
might not be enough for the hard-core hockey fan. Maybe next
year.
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