Finally,
the waiting is over. The ultimate console football game has
arrived.
Visual Concepts spent
over two years constructing this game from scratch. Whereas the
Madden and GameDay series on the PlayStation have been building
on roughly the same engines for the past several years, NFL 2K is a
completely new animal and it shows in virtually all areas of gameplay.
The graphics are
simply spectacular. The smooth, 60 frames per second display makes
for a console football game presentation that simply destroys the
competition. I guarantee you that Madden 2000 (on either
the PlayStation or N64) or NFL GameDay (on PlayStation) will look
absolutely archaic to you after you play only one game of NFL 2K.
You'll wonder how you managed to look at such blocky players and
grainy fields for so long. I will concede that if you've played NFL
Fever 2000 or Madden 2000 on a properly tricked-out,
3D-accelerated PC, you're less likely to be wowed by NFL 2K's
graphics. You will, however, still be amazed by the gameplay and
that's what counts.
What really impressed me about
NFL 2K is that, for all of its technical prowess, it's really easy to
sit down and play a game for the first time. If you have any
hesitation about the game being complicated as a result
of the detail present, fear not. NFL 2K plays just like Madden
or GameDay in terms of control mechanics. The actual
game, however, is far superior.
One of the first
differences you'll notice about NFL 2K is the play selection
screen. When playing a single player game, the play is shown as
an overlay on the field of play. The game will show you in
graphic detail the routes of both receivers and running backs. It's really a nice touch. But the
usefulness of the display takes a back seat in a two-player game, where that type of play
selection will result in each player knowing what the other is
doing. That problem is solved via the Visual Memory Unit's LCD
screen. Each player can pick their plays from a text menu on
their individual screen, keeping their play selection completely
secret from the other. No more of that "Did you look at my
play?" tension in NFL 2K.
Because
the Dreamcast has the horsepower to deliver incredible detail, the nuances
of football can be represented in a way that no console football game
has ever done before. Although graphics and gameplay have
usually been separated into two different schools of thought, in NFL
2K the graphics actually improve the gameplay by allowing the game to be more like real football than any
game that's come down the pike. We've seen football games in the
past with spectacular hits, catches, and running animations
before. However, there has usually been a trade-off.
Something had to be sacrificed for the sake of speed or
detail. In NFL 2K, the hits, catches and animations are
all present, but so are all of the extras -- like the animations and
the player celebrations. Also present are added touches like players adjusting their equipment after a play, steam coming out of
players' mouths on a cold day, and realistic depictions of on-field
weather.
The players are all
extremely detailed, with the faces of each player texture-mapped under
their helmets. The body sizes are all proportioned correctly,
which seems to be the big thing this year in other football
games. The players move and react to tackles like actual humans,
rather than polygonal representations. My only gripes are
minor. One is that
each player's hands are in a "cupped" position that never
changes. So, when they make a catch or pick themselves off the
ground, their hands are always in this stiff, cupped position that
looks kind of odd. A very, very minor nitpick. The other
is that the players and coaches on the sidelines are represented by 2D sprites. They aren't that bad looking, but they're so
obviously 2D that they ruin the illusion that you're watching an
actual football broadcast that the rest of the game works so hard to
create.
The sounds in the
game are as exceptional as the graphics. The commentary,
provided by "Dan Stevens" and "Peter O' Keefe"
(actually, the commentators are voiced by Terry McGovern and Jay
Styne), is as natural sounding as I've heard in a
football game. As a matter of fact, after playing several games,
I began to tune it out. Not because it was bad, but because
what's being described is plainly evident on the screen.
Because it's very easy to see where the ball is being spotted, I
didn't need to hear the commentators tell me about it. The
commentary is mostly free from the bugs that have plagued some other football games
this year. I say "mostly free," because they do make some odd calls at times. For example, a pass that
results in a loss of yardage may provoke comments praising the
accuracy of the pass or the agility of the receiver. I will say
that the phrase "You can't coach that!" gets a little
old when it's used to refer to just about everything, though.
The
background music and noises are fantastic and very atmospheric.
The hits are impressive and sound appropriately brutal. With the
stadium announcer calling the downs and plays, crowd noises, coupled
with the fact that the stadiums are all
rendered with a great attention to detail, you'll be overwhelmed
with the feeling of actually watching a game on TV. In
fact, NFL 2K's TV presentation style easily surpasses
Electronic Arts' attempts in the Madden series. In season
mode, a sports ticker appears at the bottom of the screen, announcing
scores from other games played that week as well as text ads for
forthcoming Dreamcast games.
The computer's AI
never seemed too easy, even on the easiest setting. I did notice
that once I became better at catching passes, which is a little more
challenging than on other console games for reasons I'll explain soon,
I was able to complete some wild Hail Mary passes for a few exciting
touchdowns. Running the ball was initially a bit tough, but got
easier as I learned to do it like the pros: Follow my
blocker and vary my attacks. Once I didn't try to run it up the
gut every time, I did a lot better. Still, the stats for
running, even in simulated games, were a bit on the low side.
I mentioned that the
passing game is a little different from other games. By that I
mean that the players actually have to catch the ball with their
hands. If the quarterback fires a pass at a player who's back is
toward him, the receiver will have to turn around to catch the ball,
unless he manages to bat it down into his arms. It doesn't just
appear in his hands if it gets near him, which happens in other
football games. I've seen passes bounce off shoulder pads,
helmets and out of the receiver's hands just like the real game.
On the opposite side of the ball, interceptions are also required to
follow these same rules. So, those passes that bounce off
receivers can't magically appear in a nearby defender's hands
either. The result is that the passing game in NFL 2K is
the best representation of NFL passing ever seen on a console
system.
I really can't fault
NFL 2K on very much. Basically, all I'd like to see next year is
Internet play and improved sideline graphics. If that's really
all I could find wrong with the game, I think it deserves the rating
of 10. This is the Dreamcast's first must-own sports game and is
definitely a system seller. I can't say that about any other
football games I've played recently.
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