NFL
2K1 is quite possibly one of the most anticipated games
ever. The game's promise of improvements to what was already
considered one of the best console football games of all time, plus the
addition of online play made many players salivate at the
possibilities.
Now the wait is over and the game has finally hit shelves. Is it
worth a purchase? In a word: Absolutely! There are some
major differences between NFL 2K1 and NFL 2K, so if you
think it's just the original game with updated rosters and online
capability, you'd be quite wrong.
Last year's game
opened a lot of eyes simply because of its graphics, which were unlike
anything players had seen on a console before. NFL 2K1
actually looks a little less impressive this year. The player
models have been scaled back a little bit, as they look slightly less
detailed than last year. Whether this is because Visual Concepts
wanted to save a few CPU cycles for online play or something else, I
don't know. However, the people on the sidelines, which looked
like cardboard cutouts last year, are now animated. The crowd is
now much more lively, even standing up when points are scored.
While the player models may be less detailed, the animation has been
improved. The players now look a lot more lifelike in how they
tackle, catch passes, etc. So, in essence, the game looks as
impressive as last year's model, just in different places.
Now
what about the gameplay? This year, with Madden NFL 2001
coming for the PlayStation 2, NFL 2K1 needs to have solid
gameplay to backup the visuals. In response to many critics of
last year's game, the running game has been markedly improved. The
offensive line blocks like they know what they're doing and the holes open
up with a lot more ease. That's not to say that running is now a
piece of cake. Not at all. It still takes skill, but the
stats should be a lot more realistic this year if you're playing with
Fred Taylor or Terrell Davis. The passing game, which was pretty
good last year, has been improved as well. Passes no longer hang
in the air as much as they did in NFL 2K. There are now
true bullet and lob passes, which makes the game much more realistic
in terms of both gameplay and appearance. Even the kicking game
has been made more realistic, with a direction indicator that drifts
with the wind direction. Factor in the pressure of making a
clutch field goal as time runs out and you'll be happy that there are
no automatic field goals anymore.
In the control
department, in-game movement has also gotten better. A juke move
has been added and the speed burst has been improved. There
wasn't a lot wrong with last year's game and there's nothing really
wrong this year. The only hiccup is that it seems harder to
switch to a player closest to the ball. I've read that Visual
Concepts added some strange algorithm that will compute the player
with the best chance to get to the ball and pick him instead of the
player who's simply closer to the ball. That doesn't make much
sense, but it does seem to be harder to choose the right player as
fast as you'd like to. Still, this doesn't detract from the
gameplay much at all. It's just different than last year's game.
Visual Concepts has
also added a franchise mode, which allows players to manage their team
from a front office standpoint. Players need to be signed,
salary caps need to be managed and rosters need to be adjusted.
This is something that many hardcore football fans wanted to see and
their prayers have been answered. The
"Create-a-player" option is still included too.
The
in-game audio has been improved as well. The commentary, which
again is provided by "Dan Stevens" and "Peter O' Keefe,"
is top-notch once more. There seem to be a few more incorrect
calls this year, such as when my Pittsburgh Steelers had a 4th Down
and Goal situation and the commentators said, "Well, we should
see the punting unit come out." Still, the in-game banter
between Dan and Peter is head-and-shoulders above any other console
sports game in existence. Individual stadium noises have been
added too. For example, you'll hear a horse whinny in Denver
when the Broncos score or you'll hear a cannon in Tampa Bay. The
on-field audio now includes players taunting each other, often by
name. If you're playing with the Indianapolis Colts, you'll hear
defensive backs taunt Peyton Manning by name, calling him
"Manny." If your quarterback's been sacked on the
previous play, the defensive backs will say, "I'm gonna do it
again. I'm comin' for ya!" These additions really
improve the atmosphere of the game, especially when playing against
someone else.
Everyone wants
to know about the online aspect of the game. Is SegaNet
worth it? Is it possible to access the game from your current
ISP? Is it even worth playing online? Personally, I was
skeptical. How could a game as detailed as NFL 2K1 run
acceptably online using a console and a 56K modem? The answer
is, "Quite well, thank you very much!" I don't know
how Visual Concepts did it, but it IS possible to play this game
online as if someone is sitting next to
you. However, the quality of the experience depends on
who you're playing, where they're located and what you're both using to
connect to the Internet.
You're given several
ways to connect to Sega's servers. You can use your own ISP or
you can use SegaNet as an ISP. Is there an advantage to using
SegaNet? Yeah, sort of. Is it possible to play lag-free on
your local ISP? Yeah, sort of. I tried both methods and,
although I played some lag-free games on both occasions, the SegaNet
connection provided the best experience. Sega provides a 50 hour
free trial of SegaNet, so you can make up your own mind -- that is, as
long as you don't live in Canada, Hawaii or Alaska since the service
is not available in those locales. I've played almost a dozen
games online and the most consistently lag-free games I've played have
been while I was on SegaNet playing against someone else on
SegaNet. That's not to say it's impossible to have a lag-free
game without using SegaNet, it's just that I did not find that to be
the case. The key to keeping lag at bay is by choosing to play
people in your region. If you live in New York and try to play
against someone in California, you're bound to introduce lag no matter
what you're using to connect. In any case, the online play
aspect is more than just a gimmick. It works and it works well.
One
neat thing about the game's ability to connect to the Internet is that
you can now download the most up-to-date rosters. One of my
biggest gripes about console football games is that, previously, once
the rosters are locked in by the developers, that's it. Did they
screw up and make Kordell Stewart the starter for Pittsburgh?
That used to be something you'd have to change manually each
time you played. That's now a thing of the past. You can
download the current rosters and -- bingo -- you're all set.
Overall, I can't say
enough good things about NFL 2K1. The graphics have remained
more or less intact. The gameplay has been strengthened and all
of the major complaints from last year have been addressed. With
the addition of online play and a franchise mode, NFL 2K1 is now the console football game to beat this year.
PlayStation 2 may have Madden NFL 2001, but even it can't be
played over the Internet. All hail Visual Concepts!
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