The PlayStation
football wars have begun in earnest now that all the big titles have been released. I have
been a big follower of all EA sports games since their console beginnings on the Genesis
in 1990. The original Madden game revolutionized video football when it was released on
Sega's 16-bit console and set the bar that all other football games were originally judged
against. Their first NCAA game didn't appear until 1995 (excluding the Bill Walsh games)
and has evolved into NCAA Football 99.
This is EA's second NCAA
game for the PlayStation and it was the first of the big three to be released (Madden
NFL 99 & NFL Gameday 99 being the other two, of course) and it just may
be the best of the bunch. This has all the options and features you would expect in an EA
game. You get all the standard options including exhibition, season, tournament and
practice modes but EA didn't stop there. They have also included a dynasty mode and a play
editor. Finally, you can create your own plays. Yes!
The graphics are the first
thing that I'll touch upon because they are a landmark for EA. NCAA Football '99
is their first polygonal football game. They took a lot of heat last year due to their
insistence on staying sprite-based when their main competitor (Sony Sports, now 989
Sports) went polygonal. Even though Madden NFL '98 was arguably the best football
game ever made, with it's perfectly tweaked engine and the best AI ever seen in a football
game, it still was perceived as a disappointment. You won't be disappointed in the
graphics here, though. They look great and are very smooth, without all the rough edges
and blockiness associated with polygon graphics. They are very detailed with all the
helmet logos and uniform nuances, down to the Nike-line logos on the shoulder pads
reminiscent those found on real-life college jerseys. The frame rate is pretty smooth,
with a very slight choppiness when a lot of players are bunched together on screen.
However, that doesn't detract from the game play. It's barely noticeable. The speed rivals
any football game out right now, sprite or polygonal, and the graphics are light years
ahead of NCAA Football '98.
The players are easily
controllable, with all of the various jukes, spins, and hurdles being executable with the
control pad whenever you need them. The stadium graphics are virtually identical to last
year, and that's fine, as they were, and are, very detailed and accurate. All 112 of them
offer very different environments. That brings up one of the games strongest features: the
crowd and stadium ambience. Good stadium atmosphere can add realism to a game, but it's
unfortunate how often it's overlooked. I cannot put into words how amazing this game is in
terms of crowd sounds and effects.
The chants and marching band
effects are the best in any football game to date. The crowd will get pumped up at just
the right moments in the game, like a big third down defensive stand, or a drive late in
the game when you're trailing by six. On defense, you can even encourage the crowd by
pumping them up via the L1 button. Hitting it on key defensive plays makes the crowd go
crazy. This is a testament to the painstaking detail that EA included to make the game as
accurate as possible. The sounds of the actual players are great as well, with helmet and
shoulder pad collisions that sound convincingly hard hitting. The play-by-play is done by
an in-stadium PA announcer who calls things such as yards gained, downs, sacks, etc. It's
not as revolutionary as the two-man commentary made famous in the Triple Play and
NHL series, but it's very effective nonetheless. At halftime, the announcer even
broadcasts scores from the other games taking place that day.
A feature that EA has
started to incorporate in their sports titles is a career mode, or in this case, a dynasty
mode. This adds almost infinite replayability to the game. The depth is utterly
jaw-dropping. You pick a team and you have to take them successfully through subsequent
seasons. You are signed to a 5-year contract that may or may not be honored, depending on
your success. The dire need to win is not as high at a school such as Boise State, for
example, as it would be at Nebraska, which is a perennial powerhouse.
The regular season is
standard fare with top 25 rankings and the like. The game intensifies after the season
ends. You have to recruit players to replace those that leave due to graduation or to join
the pros. I forgot that underclassmen could leave, and was stunned to see my junior
running back leave for the pros after my first season. You have to send various scouting
personnel to find and recruit new talent. You can send the head coach, who brings back the
star players; assistant coach, who brings back productive starters; and so on and so
forth.
After all your recruiting is
done you can see the fruits of your labor by viewing the recruiting screen, which shows
where all the players decided to go. It's a very interesting feature that adds so much to
gameplay that college football games without it won't cut it anymore. One note about this
mode is that it sucks up a lot of memory card space -- taking up 13 blocks on your card. (Madden
NFL '99's franchise mode only takes about 6 blocks.)
Along with depth, you have
to have a realistic AI, which was last year's biggest weakness. This year, the CPU will
compensate for your skill with some solid gameplay and will adjust a little to your style.
Their is a small bug that allows you to rack up multiple sacks, but it doesn't affect
gameplay at all.
The kicking game has a new twist
as well. EA have added a trajectory kicking system that allows for high (shorter and tough
to block), standard (normal),and low (longer range but easier to block) kicks. I've found
these particularly useful and they add a touch of needed strategy to that part of the
game. Analog passing and running are also available, if you want to explore another avenue
in game control.
Other features of note: NCAA
Football '99 allows you to play notable bowl games from 1946 up to 1998. If you win a
game, you acquire a code that allows you to unlock one of them. The play editor is great
for those "wannabe" coaches out there. It shows EA's confidence in their AI
schemes by allowing you to create your own plays to see if you can find "money
plays." EA's stats database is unrivaled and tracks any stat you would ever need, and
does it very accurately. It also gives out player of the year awards at the end of the
season.
This is my favorite football
game for the PlayStation. I prefer the frame rate and stadium ambience over Madden. It
has all the features you could ever want in a football game with a nice AI engine to boot.
I just wish EA would get their two development teams together and standardize some
features between the pro and college games. This game is highly recommended, even if you
own Madden NFL '99. NCAA Football '99 easily deserves a place in your PlayStation
sports library. |