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Few
games have the presentation thing down like Nightmare Creatures 2.
The box art looks great, there is an exciting intro movie, a
great menu featuring the main hero's room, and Rob Zombie provides
music for the awesome cut-scenes in between levels.
Fans of the original Nightmare Creatures might see all of
this and find themselves salivating.
However, once you play the game, it becomes all too clear that
most of the effort put into this game went into the presentation.
Starring
a bandaged, axe-wielding maniac in a blood soaked trench coat,
Nightmare Creatures 2 takes off 100 years after the events of the
first game. The axe-wielding maniac's name is Herbert Wallace and, for the
last year or so, he's been experimented on and used as a lab-rat by
the demonic scientist, Adam Crowley.
After busting out of the lab, Herbert must make his way to
Paris to find Crowley and extract his revenge.
It won't be easy though. Herbert
must fight tons of horrible monsters along the way, all of which crave his
blood. Its up to Herbert
to annihilate them and make it to Crowley so he can deliver
justice once and for all.
The
real meat of the game is the hacking and slashing.
Sure, there's lots of running around, climbing, swimming, and
jumping, but most of the game is spent hacking and slashing at
everything. Doors,
barrels, enemies, it doesn't really matter if it's moving or not, it
must be hacked, kicked, or slashed.
Now while that's not a lot of depth to begin with, things get
worse since the fighting engine is terrible.
Once Herbert encounters an enemy, the game switches to a battle
mode where the control layout changes to favor fighting rather than
exploring. It's not
executed very well at all though.
Herbert usually targets the first enemy he sees and then locks
onto them until they've been defeated.
While he's locked on, he can strafe around them, or use a
couple of different attacks to get the job done.
The problem with this is that when you are facing multiple
enemies, you can't change which one you want to lock on to.
So while you're swinging at one enemy in front of you, there's
another one next to you who clobbers you and there's nothing you can
do about it. And, if that
doesn't happen, the second enemy sometimes takes a few of the blows
meant for the enemy you're locked onto.
That becomes a problem since as soon as you give the enemy a
break in between hits, they'll usually strike instantly, so you are
almost guaranteed to get hit when taking on two enemies at once.
Now,
you don't face multiple enemies that often, but even the one-on-one
battles are an exercise in frustration.
Every time you face an enemy, you have two ways of fighting
them. You can either
assault them with one of two combos until either they're dead or
you're dead, or you can hold block and try to get one hit in now and
then and hope to kill the enemy within two or three minutes.
And neither of those are foolproof. Sometimes
an enemy will counter every attack you make and you'll find yourself
losing half your life in just one battle.
Even worse, you'll face five or six of those in a row with no
health replenishments in between and you'll keep dying and have to sit
and play through the section until you finally get lucky enough to
make it through. It
should also be noted that fighting in close quarters is almost
impossible. Unless you're
fighting a standard zombie, the enemy always has the upper hand in a
tight hallway or a small room because the enemies are so close to you
that neither of you have anywhere to go and they just keep beating on
you relentlessly after they knock you down and you can't get up.
Though
most of the game is spent mashing buttons in hopes of clawing your way
through one more horde of enemies before dying and having to start
over from your last save point again, there is an element of
exploration in there. Finding
keys and the occasional pack of dynamite are crucial to advancing
through each level. Although
this may sound like a welcome break from all the fighting, chances are
you'll find yourself getting bored with it very quickly. Herbert doesn't control very well during these parts either.
There's no "look" button to help you view your
surroundings, so when you need to make a crucial jump now and then,
it's easy to accidentally plummet to your death. Also, there are times when Herbert just doesn't respond or if
he does, he doesn't do what you want him to.
For example, say there's a locked door and you hit the button
to open it and nothing happens. You
may think it’s not the right door, but it could just be that you're
not lined up with it perfectly. This
is just a typical example of what you can expect to see in Nightmare
Creatures 2.
With
the exception of the last few levels, most of the game's nine levels
look the same: very bland and gritty looking.
In fact, its very evident that this game's roots are from the
PlayStation. It's as if
the Dreamcast
port was made with a quick buck in mind and no enhancements were made
to it at all. They didn't
even take the time to fix the bugs in the game.
Now and then the game will lock up, forcing you to reboot, but
the real obvious flaw is in the animation.
One minute, Herbert can be standing in a doorway waiting for an
enemy to be lured in, and the next second, the enemy has Herbert by
the neck and they're standing ten feet from the doorway Herbert was
just in. The fatalities
all have this problem too. Herbert
can be wailing on an enemy in one spot, but the instant the fatality
maneuver is executed, Herbert and the enemy are moved or have even
switched places. Now,
this might be more acceptable in the PlayStation version, but
there's no excuse for it on a system as powerful as the Dreamcast.
The sound effects are very limited.
Every battle with an enemy sounds the same except that each
type of monster has its own distinct growl.
Throw in some ambient background noise and that's all there is
to it. There is music by
Rob Zombie during the cut-scenes, which actually works very well.
The cut-scenes are fun to watch and get you all excited about
playing the game until you are thrust back into it and you realize how
boring it is.
Plagued
with problems, it’s a wonder why Nightmare Creatures 2 was released
for sale in its current condition.
It is playable despite all its problems, but only the most
forgiving players will put up with it long enough to play all the way
through it which, by the way, can be done in a couple of days.
It definitely gets an A for effort in the presentation
department, but great cut-scenes and menus aren't the only
requirements for a fun game.
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