There has never been
a basketball videogame that has incorporated all the
fundamentals of the game, while maintaining great control. For
instance, it wasn't until recently that games started using post up
moves - something people have been doing in real life since Dr.
James Naismith invented the sport 100 years ago.
Nevertheless, with each
new addition that programmers decide to put in, more things
seemingly go wrong elsewhere in the game. It's a very difficult game
to get right while maintaining all the subtle aspects therein. Perhaps the best
playing basketball game was Electronic Arts' Lakers vs. Celtics.
If one looks at that game, it might seem that basketball games would have evolved into
perfect simulations by now. Nope.
In fact, basketball is still the
only sport that developers have yet to accurately turn into an accurate
game that you can play on your TV. There are always
imperfections or glitches that take away from a realistic feel.
Although
some have come close, a certain something always ruins each game. A certain kind of foul system doesn't work realistically, or the passing
system in the game is not quite perfect. Poor shooting. Not being able
to make touch passes. An inability to decide what dunk you want to do. Any one of
these things can, and have, taken away from the true sense of real life
basketball.
Now, we still play these bastardized versions of the
game since
they are still pretty darn close but, every so often, a game comes out every now and
then that just gets it wrong on every level. NBA Inside Drive 2000 is
the most recent such game. NBA Inside Drive 2000 isn't fun by any stretch
of the imagination. It's a chore to play. I had a great sense of
relief once the game was over. Sometimes, I'd find myself unable to play all the way through a full
game due to the mere fact that it's
just so poorly done.
Let me start by saying my favorite team is the
Sacramento Kings, so naturally I decided to pick them first. Well, I
started a regular game in 1024X768 with everything set to
"on", as I normally do. The announcer, as in real life,
announces the opposing Timberwolves team first. They came out very
quickly and robot like. My home crowd didn't boo them or anything.
Well, no big deal... here comes my team, lets see what kind of
introduction I get. Um...what? My team, not unlike a group of rusty
androids, come waddling out as the announcer named our starting line up with no special music or flashing lights. In fact,
the crowd didn't seem to care too much that we were taking the court,
and I was starting to see why, since they were so lifeless and poorly
animated. Oh well, no big deal, at least it can be an incredible
simulation, right?
Well, let me say that the detail on the players are
terrible. My man Jason Williams
hasn't a single tattoo on his entire body. "Oh crap," I thought
to myself, for realistic looking players is a pretty big deal for me.
The player models are very blocky, all while sporting equally mediocre
jerseys. Sure, they are more or less the color of the real life jersey,
but they don't look the same, and the letters used for the players'
names are very lackluster looking. Again, let's use Jason as an example:
the back of his jersey has a "W" on the middle left side of
his back, then on the top it says "ILLIAM" and on the opposite
side of the "W" is "S". This looks stupid, to say
the least. Right now, I'm disenchanted with the looks of the game, but I keep looking for good points.
The color commentator doesn't sound too convincing. He sounds, at
best, like a mental patient. In fact, many times he's talking about
the game with a weather motif. All of the "partly cloudy" or
"ice ball" references get old, and very uncomfortable, as the
game goes on. Is he a meteorologist or a color commentator? Furthermore,
you hear these same phrases every game, without much change. Some things
are kind of funny the first time you hear them, but just how many
times can one person take the kissing noises he makes when describing
lay-ups?? There is hardly any crowd noises to be heard, or music for
that matter. Once in a great while, you'll hear something being played,
but beyond that they might as well not be at the game at all.
The crowd makes the on court ball players look incredibly lifelike. What
I mean by that is the crowd actually looks like garbage. It's the
typical crowd texture pasted onto cardboard cut-outs in the seat. This
effect wouldn't even look very good in 1996, never mind today. At this
stage, I've about had it. So far the game looks like crap, the
announcers cannot get names right, and there's some other glitches that
are popping up in the play control.
For the most part, teamwork can
be tossed out the window. Give the ball to your best player, and let him
go at it. Except for fast breaks or going for an open man on the
perimeter, passing is only a novelty. You can take someone quick and
agile enough, and simply try to get into the paint by pressing into that
direction. If a defender is there, just drive around him, and you WILL
get there. There's nothing realistic about being able to drive into the
paint at will. In turn, this makes using a post up move near the glass a
waste of time. Why push your way into the paint when you can run into
it? Defense is also lackadaisical. There are times when one can press
the steal button not even be close to the ball, and it will pop out of the
defenders hands as if you used The Force on it.
With all of this "action" on the court, fouls do occur.
In almost every instance, the whistle will sound after the fact.
You really have to pay attention to find out what has happened because no
visible foul has been committed. Players don't fall or argue after a
foul is called, which makes it even more unrealistic. You really have to
wait to see what has happened, since real world physics take a vacation
during this game. This makes it more of a "'rock, paper, scissors' meets rugby"
game, not basketball.
Now, one thing many basketball
games get wrong is realistic play by certain players. Some players just
don't dunk; it's a fact. Yet, in the game world those players are
turned into Dr. J, somehow. This is done in NBA Inside Drive 2000, but there's another
aspect that's been added that's equally unrealistic. Everyone palms the
ball and keeps it away from their opponent in the same manner. This makes the players,
as individuals, seem unimportant. But, by this time, all the other negatives have taken their
toll that it doesn't matter anymore that Mugsy Boggs can palm a ball
and hold it behind his back just as good as Patrick Ewing can.
Well, one good point about the
game is if you have a Microsoft Sidewinder pad, the buttons are already
laid out for you to use. The button layout is pretty nice, but it's too
bad that there are only two player speeds thanks to the "walk"
button. You can also use a keyboard, mouse, or any another joystick, but I
stuck with the Sidewinder pads. The control is pretty responsive, but
certainly not realistic for the most part. The animation just doesn't
look right, no matter what players are doing. There's a degree of
jerkiness in just about every movement.
The options in the game are your
standard fare. You can adjust difficulty levels, quarter length, and
your resolution settings based on your computer. One option is
to turn off instant replays, and I recommend you do this since the
replays are very choppy-looking no matter what kind of computer it's
being run on. There's an exhibition style play; a season; a practice
mode, where you play on a blacktop court, and then there's the
"today's games" option. This option is to let you see the
games playing for that day, then you can play any of them, and choose
what team you want to be. Well, that's the idea, at least. Too bad it
doesn't work. I've done this three days in a row, and all three days not
a single game that was playing was accurate. I'm sure a patch will cure
this, but what a mighty patch it will have to be to fix this and the
other many bugs within the game. It's just inexcusable to release a game
of this "quality."
To make a long story short, if
you love basketball, and you want to play in your own home, get NBA
2K
for the Dreamcast or, if you want to stick with PC, NBA Live 2000.
They're not perfect, but they're light years ahead of NBA Inside
Drive 2000.
System requirements: P166;
Windows 95/98; 32MB RAM; 90MB HD space; 4X CD-ROM; Mouse; DirectX 6.1
sound and video card.
Tested on:
Pentium II 450 MHz, 128MB RAM, 2 Voodoo 2 12 megs running in SLI mode,
DirectX 7, Diamond Monster Sound MX300 sound card, and two Microsoft
Sidewinder game pads.
Editor's note: An
earlier version of this review stated that the game incorrectly
referred to Peja Stojakovic as "Predrag Stojakovic." We
have since been informed that Predrag is, in fact, the player's real
name and Peja is his nickname. We apologize for this
oversight. Thanks to Kelby Cody of Inside Drive 2000 Headquarters for pointing this
out to us.
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